Where Neon stands
2025 · Bot · Domestic games
Matúš Jakubčík
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Neon’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 49 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 918. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 49 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 49 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 49 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| TCL 2025 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| TCL 2025 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsBK ROG Esports | Series ↗ | Kai'Sa | Loss | 4 / 2 / 0 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsBK ROG Esports | Series ↗ | Jinx | Win | 5 / 2 / 8 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsBK ROG Esports | Series ↗ | Aphelios | Loss | 0 / 3 / 1 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsBK ROG Esports | Series ↗ | Corki | Loss | 1 / 4 / 9 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvseSuba | Series ↗ | Ezreal | Win | 5 / 2 / 16 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvseSuba | Series ↗ | Xayah | Win | 7 / 1 / 5 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvseSuba | Series ↗ | Varus | Win | 5 / 7 / 11 |
| 6 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsGnG Amazigh | Series ↗ | Miss Fortune | Win | 3 / 0 / 7 |
| 6 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsGnG Amazigh | Series ↗ | Ezreal | Win | 10 / 1 / 4 |
| 4 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsZero Tenacity | Series ↗ | Miss Fortune | Win | 3 / 4 / 10 |
| 4 Jun 2025 | EMEA Masters 2025 · Spring | Misa EsportsvsZero Tenacity | Series ↗ | Ezreal | Win | 7 / 4 / 5 |
| 30 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Lucian | Loss | 2 / 7 / 4 |
| 30 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Kai'Sa | Loss | 2 / 6 / 2 |
| 30 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Senna | Loss | 6 / 5 / 18 |
| 16 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Corki | Win | 7 / 3 / 9 |
| 16 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Xayah | Loss | 1 / 6 / 12 |
| 16 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Ashe | Loss | 3 / 4 / 2 |
| 16 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Sivir | Win | 4 / 1 / 10 |
| 16 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Miss Fortune | Win | 6 / 4 / 12 |
| 9 May 2025 | TCL 2025 · Spring | Misa EsportsvsBoostGate Esports | Series ↗ | Jhin | Win | 5 / 1 / 10 |
| 8 May 2025 | TCL 2025 · Spring | Misa EsportsvsEternal Fire | Series ↗ | Miss Fortune | Win | 5 / 7 / 7 |
| 7 May 2025 | TCL 2025 · Spring | Misa EsportsvsULF Esports | Series ↗ | Jhin | Win | 8 / 0 / 11 |
| 2 May 2025 | TCL 2025 · Spring | Misa EsportsvsBeşiktaş Esports | Series ↗ | Corki | Win | 9 / 5 / 8 |
| 1 May 2025 | TCL 2025 · Spring | Misa EsportsvsPapara SuperMassive | Series ↗ | Ezreal | Win | 9 / 1 / 6 |
| 30 Apr 2025 | TCL 2025 · Spring | Misa EsportsvsBBL Dark Passage | Series ↗ | Kai'Sa | Win | 6 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 496 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.09 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 29.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −477 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.74 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 428 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.13 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 50.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 24.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −134 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 531 | 60.8 | 22 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.87 | 41.0 | 22 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 73.8% | 91.8 | 22 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.6% | 60.8 | 22 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −290 | 20.0 | 22 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.12 | 20.8 | 22 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 465 | 23.8 | 48 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.95 | 46.2 | 48 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.7% | 33.8 | 48 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.6% | 57.7 | 48 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −329 | 22.3 | 48 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.17 | 22.5 | 48 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 632 | 92.2 | 51 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.90 | 31.3 | 51 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 64.8% | 31.3 | 50 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.6% | 81.7 | 51 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −271 | 16.8 | 51 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.14 | 22.6 | 51 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 577 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.93 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 59.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 23.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −200 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. Season labels follow the competition season.
2017–2025 · All seasons · 31 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 60 | |||||||||
| Kai'Sa | 46 | |||||||||
| Xayah | 36 | |||||||||
| Sivir | 29 | |||||||||
| Varus | 28 | |||||||||
| Aphelios | 27 | |||||||||
| Jinx | 26 | |||||||||
| Zeri | 23 | |||||||||
| All games | 6 | 14 | 78 | 43 | 48 | 51 | 53 | 74 | 49 | 416 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 27. Number of games won in this selection. Based on 49 of 49 games. | Losses: 22. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 5.47. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.18. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.22. Average assists per game. Based on 49 of 49 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 43. Number of games won in this selection. Based on 74 of 74 games. | Losses: 31. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 58.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 5.49. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.46. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.99. Average assists per game. Based on 74 of 74 games. | Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 28. Number of games won in this selection. Based on 53 of 53 games. | Losses: 25. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.81. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.26. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.26. Average assists per game. Based on 53 of 53 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 25. Number of games won in this selection. Based on 51 of 51 games. | Losses: 26. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.24. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.43. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.90. Average assists per game. Based on 51 of 51 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 18. Number of games won in this selection. Based on 48 of 48 games. | Losses: 30. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 37.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.42. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.46. Average deaths per game. Based on 48 of 48 games. | Assists / game: 3.75. Average assists per game. Based on 48 of 48 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.53. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.00. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.37. Average assists per game. Based on 43 of 43 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 48. Number of games won in this selection. Based on 78 of 78 games. | Losses: 30. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 61.5%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.26. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.79. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.71. Average assists per game. Based on 78 of 78 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.71. Average kills per game. Based on 14 of 14 games. | Deaths / game: 1.86. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.00. Average assists per game. Based on 14 of 14 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Summer Playoffs | Unicorns of Love | 8 |
| LEC 2019 Summer Playoffs | Misfits Gaming | 6 |
| LEC 2020 Summer Playoffs | FC Schalke 04 Esports | 22 |
| LEC 2021 Spring Playoffs | FC Schalke 04 Esports | 30 |
| LEC 2021 Summer Playoffs | FC Schalke 04 Esports | 18 |
| LEC 2022 Spring Playoffs | Misfits Gaming | 25 |
| LEC 2022 Summer Playoffs | Misfits Gaming | 26 |
| LEC 2023 Winter Playoffs | Team Vitality | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-summer. Neon.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Misfits Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · FC Schalke 04 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · FC Schalke 04 Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.