Where Nemesis stands
2025 · Mid · Domestic games
Tim Lipovšek
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nemesis’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 110 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 15. Number of games won in this selection. Based on 19 of 19 games. | Losses: 4. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 110 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 14. Number of games won in this selection. Based on 16 of 16 games. | Losses: 2. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 110 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 110 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 110 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 110 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 110 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 110 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 110 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 110 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| EMEA Masters 2025 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| EMEA Masters 2025 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| NLC 2025 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| NLC 2025 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| NLC 2025 · Winter | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsKarmine Corp Blue | Series ↗ | Ahri | Loss | 0 / 4 / 0 |
| 20 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsKarmine Corp Blue | Series ↗ | Galio | Loss | 0 / 3 / 3 |
| 20 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsKarmine Corp Blue | Series ↗ | Ryze | Loss | 0 / 3 / 1 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Veigar | Win | 5 / 5 / 9 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Galio | Win | 2 / 2 / 10 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Syndra | Loss | 3 / 5 / 0 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Ryze | Win | 3 / 5 / 8 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsVitality.Bee | Series ↗ | Aurora | Win | 3 / 3 / 4 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsVitality.Bee | Series ↗ | Orianna | Win | 4 / 5 / 10 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsVitality.Bee | Series ↗ | Syndra | Win | 4 / 2 / 8 |
| 8 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsStormMedia Fajnie Mieć Skład | Series ↗ | Ryze | Win | 7 / 0 / 11 |
| 8 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsStormMedia Fajnie Mieć Skład | Series ↗ | Galio | Win | 1 / 4 / 12 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Mel | Loss | 4 / 5 / 0 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Galio | Win | 6 / 5 / 18 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsGalions | Series ↗ | Cassiopeia | Loss | 0 / 3 / 4 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsMisa Esports | Series ↗ | Cassiopeia | Loss | 2 / 5 / 3 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsMisa Esports | Series ↗ | Galio | Loss | 1 / 6 / 0 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsMisa Esports | Series ↗ | Hwei | Win | 6 / 1 / 8 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsBushido Wildcats | Series ↗ | Galio | Win | 5 / 1 / 11 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Los RatonesvsTeam Phantasma | Series ↗ | Vel'Koz | Win | 5 / 1 / 9 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Los RatonesvsBarça eSports | Series ↗ | Syndra | Loss | 0 / 3 / 2 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Los RatonesvsForsaken | Series ↗ | Hwei | Win | 7 / 1 / 11 |
| 30 Aug 2025 | NLC 2025 · Summer | Los RatonesvsVerdant | Series ↗ | Yone | Win | 5 / 3 / 7 |
| 30 Aug 2025 | NLC 2025 · Summer | Los RatonesvsVerdant | Series ↗ | Galio | Win | 3 / 2 / 11 |
| 30 Aug 2025 | NLC 2025 · Summer | Los RatonesvsVerdant | Series ↗ | Syndra | Win | 5 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 493 | 70.5 | 62 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.94 | 82.0 | 62 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 60.9% | 21.3 | 62 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.5% | 36.1 | 62 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +174 | 76.2 | 62 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.10 | 61.5 | 62 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 483 | 45.1 | 57 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.17 | 95.2 | 57 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 55.7% | 0.8 | 57 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.0% | 24.6 | 57 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +37 | 54.9 | 57 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 26.0 | 57 games · 124 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 691 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 9.42 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 69.7% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 27.8% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −260 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. Season labels follow the competition season.
2018–2026 · All seasons · 50 recorded champions
| Champion | 2018 | 2019 | 2020 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Azir | 33 | |||||
| Ryze | 31 | |||||
| Syndra | 29 | |||||
| Corki | 26 | |||||
| Galio | 24 | |||||
| Orianna | 24 | |||||
| Twisted Fate | 20 | |||||
| Cassiopeia | 16 | |||||
| All games | 92 | 78 | 68 | 110 | 21 | 369 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.81. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.95. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.62. Average assists per game. Based on 21 of 21 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2025 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 88. Number of games won in this selection. Based on 110 of 110 games. | Losses: 22. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 80.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 4.16. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.43. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.56. Average assists per game. Based on 110 of 110 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2020 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 40. Number of games won in this selection. Based on 68 of 68 games. | Losses: 28. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.03. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.21. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.93. Average assists per game. Based on 68 of 68 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.69. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.01. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.58. Average assists per game. Based on 78 of 78 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 78 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 65. Number of games won in this selection. Based on 92 of 92 games. | Losses: 27. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 70.7%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.07. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.00. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.32. Average assists per game. Based on 92 of 92 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 92 games. Games without the required stats are excluded. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 79 of 92 games. Games without the required stats are excluded. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Regional Finals | Fnatic | 3 |
| LEC 2019 Spring Playoffs | Fnatic | 29 |
| LEC 2019 Summer Playoffs | Fnatic | 31 |
| LEC 2020 Spring Playoffs | Fnatic | 28 |
| LEC 2020 Summer Playoffs | Fnatic | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LEC · lec-2019-summer. Nemesis.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-spring. Nemesis.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Fnatic | Place 3 | Source details |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: unknown.
|
Independently verified final result and actual play; registration and staff excluded.
29 games played.
| LEC 2019 Summer Playoffs2019 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|