Where Naul stands
2020 · Mid · Domestic games
Võ Thành Luân
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Naul’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Riot 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| VCS 2020 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| VCS 2020 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2020 | VCS 2020 · Summer | Team FlashvsTeam Secret | Series ↗ | Galio | Loss | 2 / 4 / 5 |
| 14 Aug 2020 | VCS 2020 · Summer | Team FlashvsOverPower Esports | Series ↗ | Azir | Win | 7 / 1 / 4 |
| 14 Aug 2020 | VCS 2020 · Summer | Team FlashvsOverPower Esports | Series ↗ | Syndra | Win | 3 / 3 / 7 |
| 10 Jul 2020 | VCS 2020 · Summer | Team FlashvsGAM Esports | Series ↗ | Zoe | Loss | 0 / 5 / 1 |
| 19 Jun 2020 | VCS 2020 · Summer | Team FlashvsPercent Esports | Series ↗ | Karma | Loss | 0 / 2 / 3 |
| 30 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ | Corki | Loss | 2 / 3 / 1 |
| 29 May 2020 | Riot 2020 | Team FlashvsMachi Esports | Series ↗ | Syndra | Loss | 0 / 3 / 4 |
| 28 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ | Galio | Loss | 0 / 5 / 2 |
| 28 May 2020 | Riot 2020 | Team FlashvsMachi Esports | Series ↗ | LeBlanc | Loss | 5 / 5 / 5 |
| 27 May 2020 | Riot 2020 | Team FlashvsGAM Esports | Series ↗ | LeBlanc | Win | 6 / 0 / 12 |
| 27 May 2020 | Riot 2020 | Team FlashvsPSG Talon | Series ↗ | Zoe | Loss | 0 / 4 / 1 |
| 5 Apr 2020 | VCS 2020 · Spring | Saigon BuffalovsGAM Esports | Series ↗ | LeBlanc | Loss | 4 / 4 / 4 |
| 5 Apr 2020 | VCS 2020 · Spring | Saigon BuffalovsGAM Esports | Series ↗ | Akali | Loss | 1 / 1 / 4 |
| 2 Apr 2020 | VCS 2020 · Spring | Saigon BuffalovsEVOS Esports | Series ↗ | Ryze | Loss | 2 / 3 / 1 |
| 2 Apr 2020 | VCS 2020 · Spring | Saigon BuffalovsEVOS Esports | Series ↗ | Cassiopeia | Loss | 1 / 2 / 1 |
| 28 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsCERBERUS Esports | Series ↗ | Rumble | Loss | 4 / 3 / 2 |
| 28 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsCERBERUS Esports | Series ↗ | Zoe | Loss | 2 / 3 / 8 |
| 27 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Flash | Series ↗ | Cassiopeia | Loss | 2 / 3 / 3 |
| 27 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Flash | Series ↗ | Ryze | Loss | 0 / 3 / 1 |
| 27 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Flash | Series ↗ | Ryze | Win | 15 / 3 / 11 |
| 14 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsFTV Esports | Series ↗ | Zoe | Win | 5 / 0 / 4 |
| 14 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsFTV Esports | Series ↗ | Zoe | Win | 4 / 4 / 10 |
| 7 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Secret | Series ↗ | Ryze | Win | 3 / 3 / 6 |
| 7 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Secret | Series ↗ | Pantheon | Loss | 0 / 5 / 8 |
| 7 Mar 2020 | VCS 2020 · Spring | Saigon BuffalovsTeam Secret | Series ↗ | LeBlanc | Win | 3 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 673 | 99.1 | 21 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.55 | 41.0 | 21 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.0% | 8.2 | 21 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.5% | 61.3 | 21 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +624 | 100.0 | 21 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.07 | 99.0 | 21 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 561 | 80.7 | 77 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.34 | 57.0 | 77 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 61.4% | 8.9 | 77 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.4% | 27.4 | 77 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +279 | 91.9 | 77 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 83.1 | 77 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 467 | 54.1 | 78 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.96 | 84.4 | 79 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 60.4% | 18.9 | 79 games · 123 peers |
| 2019 | Tier 1 | Damage share | 24.8% | 28.7 | 78 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +381 | 94.3 | 78 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.10 | 62.5 | 79 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 451 | 29.5 | 39 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.06 | 26.6 | 39 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 56.6% | 3.3 | 39 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.1% | 25.4 | 39 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −184 | 23.8 | 39 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.02 | 39.0 | 39 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2017–2020 · All seasons · 33 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Zoe | 40 | ||||
| LeBlanc | 29 | ||||
| Ryze | 23 | ||||
| Orianna | 19 | ||||
| Lissandra | 17 | ||||
| Syndra | 17 | ||||
| Corki | 13 | ||||
| Karma | 12 | ||||
| All games | 28 | 83 | 107 | 45 | 263 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 17. Number of games won in this selection. Based on 45 of 45 games. | Losses: 28. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 37.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.20. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.42. Average assists per game. Based on 45 of 45 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2019 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 60. Number of games won in this selection. Based on 107 of 107 games. | Losses: 47. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.41. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.97. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.70. Average assists per game. Based on 107 of 107 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 52. Number of games won in this selection. Based on 83 of 83 games. | Losses: 31. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 62.7%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.54. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.19. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.66. Average assists per game. Based on 83 of 83 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.86. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.25. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.61. Average assists per game. Based on 28 of 28 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · GPL 2017 Summer · 8 points. GPL 2017 Summer: champion 20 × final placement 2/5 = 8 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Spring Playoffs · 4 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 20 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 20 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Phong Vũ Buffalo | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20182018 · worlds · Phong Vũ Buffalo | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Young Generation | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2019 Spring Playoffs2019 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Dashing Buffalo | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · Young Generation | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| GPL 2017 Summer2017 · GPL · Young Generation | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
No results in this selection.