Where Naak Nako stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Naak Nako’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 96 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 96 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 96 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 44.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 96 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 96 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 38.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 96 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 96 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 96 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 96 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2026 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Versus | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Varus | Loss | 4 / 7 / 5 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Cho'Gath | Loss | 1 / 6 / 0 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Camille | Loss | 0 / 6 / 0 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Ambessa | Win | 6 / 1 / 8 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Rumble | Win | 1 / 2 / 8 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsRED Canids | Series ↗ | Vayne | Win | 6 / 0 / 2 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsRED Canids | Series ↗ | Jayce | Win | 5 / 1 / 9 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsGAM Esports | Series ↗ | Rumble | Win | 8 / 3 / 10 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsGAM Esports | Series ↗ | Ambessa | Win | 7 / 1 / 3 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsBNK FEARX | Series ↗ | K'Sante | Loss | 0 / 2 / 1 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Camille | Loss | 2 / 4 / 3 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Kennen | Loss | 0 / 5 / 1 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Varus | Win | 3 / 3 / 8 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | K'Sante | Win | 2 / 0 / 8 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Zaahen | Loss | 2 / 2 / 3 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Trundle | Loss | 2 / 4 / 3 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Ryze | Loss | 1 / 2 / 3 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Ambessa | Loss | 3 / 6 / 3 |
| 30 Aug 2026 | LEC 2026 · Summer | Team VitalityvsShifters | Series ↗ | Ambessa | Win | 7 / 2 / 10 |
| 30 Aug 2026 | LEC 2026 · Summer | Team VitalityvsShifters | Series ↗ | Rumble | Win | 5 / 3 / 15 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Gwen | Win | 1 / 0 / 10 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Ambessa | Win | 5 / 4 / 3 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Jayce | Loss | 0 / 6 / 1 |
| 21 Aug 2026 | LEC 2026 · Summer | Team VitalityvsNatus Vincere | Series ↗ | Varus | Win | 5 / 3 / 4 |
| 21 Aug 2026 | LEC 2026 · Summer | Team VitalityvsNatus Vincere | Series ↗ | Aatrox | Loss | 1 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2022–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | 436 | 26.5 | 33 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.12 | 53.0 | 33 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 51.5% | 14.5 | 33 games · 118 peers |
| 2022 | Tier 1 | Damage share | 21.2% | 9.4 | 33 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −234 | 20.8 | 33 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.89 | 12.8 | 33 games · 118 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 637 | 90.3 | 52 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.10 | 83.9 | 52 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 51.8% | 8.1 | 52 games · 63 peers |
| 2025 | Tier 1 | Damage share | 24.0% | 87.1 | 52 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −50 | 44.4 | 52 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.90 | 16.1 | 52 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 654 | 84.6 | 78 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.80 | 83.1 | 78 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 48.9% | 16.9 | 78 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.8% | 67.7 | 78 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +463 | 98.3 | 77 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.21 | 21.5 | 78 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. Season labels follow the competition season.
2022–2026 · All seasons · 43 recorded champions
| Champion | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| K'Sante | 31 | ||||
| Aatrox | 27 | ||||
| Gnar | 24 | ||||
| Renekton | 24 | ||||
| Rumble | 24 | ||||
| Gragas | 16 | ||||
| Yone | 16 | ||||
| Jayce | 13 | ||||
| All games | 59 | 91 | 52 | 96 | 298 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 52. Number of games won in this selection. Based on 96 of 96 games. | Losses: 44. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.22. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.83. Average deaths per game. Based on 96 of 96 games. | Assists / game: 4.52. Average assists per game. Based on 96 of 96 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2025 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.88. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.35. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.73. Average assists per game. Based on 52 of 52 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 59. Number of games won in this selection. Based on 91 of 91 games. | Losses: 32. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 64.8%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.23. Average kills per game. Based on 91 of 91 games. | Deaths / game: 3.05. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.65. Average assists per game. Based on 91 of 91 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2022 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 36. Number of games won in this selection. Based on 59 of 59 games. | Losses: 23. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 61.0%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.07. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.47. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.56. Average assists per game. Based on 59 of 59 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LEC 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | Regular-season MVP | LEC 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 3 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2025 Spring Playoffs | Team Vitality | 21 |
| LEC 2025 Summer Playoffs | Team Vitality | 17 |
| LEC 2025 Winter Playoffs | Team Vitality | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2025 · LEC · lec-2025-spring. Naak Nako.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Naak Nako.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Naak Nako.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Naak Nako.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team Vitality | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Team Vitality | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LEC · Team Vitality · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 24 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2026 · LEC · Team Vitality · split mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 24 games played. Selection: unknown. |
| All-Pro 2nd teamsource ↗2026 · LEC · Team Vitality · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| 3rd All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 21 games played. Selection: Expert vote.
|