Games Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.119
Win rate Win rate: 51.3%. The percentage of games won. Based on 119 of 119 games.51.3%
KDA KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.2.51
Damage / min Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.582
CS / min CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.8.26
Kill participation Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.49.3%
More statistics Totals, economy & laning +
WinsWins: 61. Number of games won in this selection. Based on 119 of 119 games.
LossesLosses: 58. Number of games lost in this selection. Based on 119 of 119 games.
KillsKills: 267. Total kills in games where kills are available. Based on 119 of 119 games.
DeathsDeaths: 359. Total deaths in games where deaths are available. Based on 119 of 119 games.
AssistsAssists: 634. Total assists in games where assists are available. Based on 119 of 119 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Damage shareDamage share: 21.6%. The player's share of team damage to enemy champions, averaged across games. Based on 119 of 119 games.
Earned gold shareEarned gold share: 18.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 119 of 119 games.
Gold diff @15Gold diff @15: −238. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
XP diff @15XP diff @15: −216. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 119 games. Games without the required stats are excluded.118 / 119 games
Vision score / minVision score / min: 1.43. Vision score per minute, averaged across games where the statistic is supported. Based on 119 of 119 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Myrwn stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 594 damage per minute. Percentile: 49%. Rank: 34th of 66594
Value: 594 damage per minute. Percentile: 49%. Rank: 34th of 66
Value: 8.32 CS per minute. Percentile: 31%. Rank: 46th of 668.32
Value: 8.32 CS per minute. Percentile: 31%. Rank: 46th of 66
Value: 50.3% kill participation. Percentile: 38%. Rank: 41st of 6650.3%
Value: 50.3% kill participation. Percentile: 38%. Rank: 41st of 66
Value: 21.7% damage share. Percentile: 25%. Rank: 50th of 6621.7%
Value: 21.7% damage share. Percentile: 25%. Rank: 50th of 66
Value: −164 gold difference @15. Percentile: 26%. Rank: 44th of 59. Percentile among 59 players with sufficient data.−164
Value: −164 gold difference @15. Percentile: 26%. Rank: 44th of 59. Percentile among 59 players with sufficient data.
Value: 1.41 vision score per minute. Percentile: 78%. Rank: 15th of 661.41
Value: 1.41 vision score per minute. Percentile: 78%. Rank: 15th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 26 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble21 games
Rumble: 19.5% earned gold share and 24.2% damage share. Means across the same 21 games with both values available; 21 total champion games.24%
?
Ambessa13 games
Ambessa: 18.8% earned gold share and 19.5% damage share. Means across the same 13 games with both values available; 13 total champion games.20%
?
Renekton10 games
Renekton: 17.3% earned gold share and 20.1% damage share. Means across the same 10 games with both values available; 10 total champion games.20%
?
Jayce9 games
Jayce: 19.4% earned gold share and 26.6% damage share. Means across the same 9 games with both values available; 9 total champion games.27%
?
Gnar7 games
Gnar: 21.4% earned gold share and 23.1% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
K'Sante7 games
K'Sante: 18.2% earned gold share and 19.5% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
?
Ornn6 games
Ornn: 16.7% earned gold share and 14.6% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
?
Sion6 games
Sion: 18.2% earned gold share and 18.8% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
119 games
Opponent
WinsLosses
Win rate
KCKarmine CorpKarmine Corp: 8 wins, 17 losses in 25 recorded games, 32.0% win rate. 2026.32%
TVTeam VitalityTeam Vitality: 12 wins, 8 losses in 20 recorded games, 60.0% win rate. 2026.60%
GEG2 EsportsG2 Esports: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
NVNatus VincereNatus Vincere: 11 wins, 3 losses in 14 recorded games, 78.6% win rate. 2026.79%
GIGiantXGiantX: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
SHShiftersShifters: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2026.57%
FNFnaticFnatic: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
SGSK GamingSK Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
118 games
63.9%win rate when ahead at 15 minutes 23 wins from 36 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Myrwn’s 2026 performances. Select a point to open its story.
118 plotted games
WinLoss— Median in selection
118 / 119 selected games have both values.Median damage / min: 552
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
26 champions in this selection
26 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 119 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 13. Number of games won in this selection. Based on 21 of 21 games.
Losses: 8. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?13 of 119 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 119 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 36.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 119 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 0. Number of games won in this selection. Based on 7 of 7 games.
Losses: 7. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 119 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 41.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 119 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 119 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 26 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
599
92.2
75 games · 103 peers
2024
Tier 1
CS / min
8.01
54.9
75 games · 103 peers
2024
Tier 1
Kill participation
51.0%
26.5
75 games · 103 peers
2024
Tier 1
Damage share
25.4%
96.1
75 games · 103 peers
2024
Tier 1
Gold diff @15
+75
69.1
75 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.06
51.0
75 games · 103 peers
2025
Tier 1
Damage / min
627
80.6
85 games · 63 peers
2025
Tier 1
CS / min
7.89
48.4
85 games · 63 peers
2025
Tier 1
Kill participation
54.3%
27.4
85 games · 63 peers
2025
Tier 1
Damage share
24.4%
90.3
85 games · 63 peers
2025
Tier 1
Gold diff @15
+120
73.3
85 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.04
69.4
85 games · 63 peers
2026
Tier 1
Damage / min
594
49.2
94 games · 66 peers
2026
Tier 1
CS / min
8.32
30.8
94 games · 66 peers
2026
Tier 1
Kill participation
50.3%
38.5
94 games · 66 peers
2026
Tier 1
Damage share
21.7%
24.6
94 games · 66 peers
2026
Tier 1
Gold diff @15
−164
25.9
93 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 71 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?K'Sante
46
?Gwen
41
?Rumble
34
?Ambessa
32
?Ornn
29
?Jayce
27
?Gnar
24
?Renekton
20
All games
45
49
82
65
85
109
119
554
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 61. Number of games won in this selection. Based on 119 of 119 games.
Losses: 58. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 51.3%. The percentage of games won. Based on 119 of 119 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 2.24. Average kills per game. Based on 119 of 119 games.
Deaths / game: 3.02. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.33. Average assists per game. Based on 119 of 119 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 58. Number of games won in this selection. Based on 109 of 109 games.
Losses: 51. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 53.2%. The percentage of games won. Based on 109 of 109 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 2.54. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.53. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.17. Average assists per game. Based on 109 of 109 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 38. Number of games won in this selection. Based on 85 of 85 games.
Losses: 47. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.75. Average kills per game. Based on 85 of 85 games.
Deaths / game: 3.13. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.69. Average assists per game. Based on 85 of 85 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 40. Number of games won in this selection. Based on 65 of 65 games.
Losses: 25. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 61.5%. The percentage of games won. Based on 65 of 65 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.48. Average kills per game. Based on 65 of 65 games.
Deaths / game: 3.23. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.97. Average assists per game. Based on 65 of 65 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 45. Number of games won in this selection. Based on 82 of 82 games.
Losses: 37. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 54.9%. The percentage of games won. Based on 82 of 82 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 2.76. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.70. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.35. Average assists per game. Based on 82 of 82 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 38. Number of games won in this selection. Based on 49 of 49 games.
Losses: 11. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 77.6%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 5.24. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.63. Average deaths per game. Based on 49 of 49 games.
Assists / game: 6.33. Average assists per game. Based on 49 of 49 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 34. Number of games won in this selection. Based on 45 of 45 games.
Losses: 11. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 75.6%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.76. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.38. Average deaths per game. Based on 45 of 45 games.
Assists / game: 6.84. Average assists per game. Based on 45 of 45 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2025 · LEC · lec-2025-spring. Myrwn.