Where MrRallez stands
2014 · Bot · Domestic games
Rasmus Skinneholm
All leagues · All positions
2014 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore MrRallez’s 2014 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 30 of 68 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 30 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 68 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 19.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 68 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 93.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 68 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2014 · Spring Promotion | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EU LCS 2014 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 35.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| EU LCS 2014 · Summer | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsMillenium | Series ↗ | Tristana | Win | 6 / 1 / 7 |
| 14 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsMillenium | Series ↗ | Kog'Maw | Win | 7 / 2 / 13 |
| 14 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsMillenium | Series ↗ | Kog'Maw | Win | 5 / 1 / 6 |
| 7 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Tristana | Loss | 3 / 3 / 2 |
| 7 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Twitch | Win | 9 / 1 / 4 |
| 7 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Twitch | Loss | 4 / 1 / 1 |
| 7 Aug 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Tristana | Loss | 0 / 3 / 1 |
| 31 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsCopenhagen Wolves | Series ↗ | Kog'Maw | Win | 11 / 0 / 4 |
| 31 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsMillenium | Series ↗ | Tristana | Win | 7 / 0 / 5 |
| 30 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Tristana | Loss | 0 / 1 / 0 |
| 29 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsFnatic | Series ↗ | Twitch | Loss | 0 / 1 / 1 |
| 25 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsGambit Gaming | Series ↗ | Kog'Maw | Win | 2 / 0 / 12 |
| 24 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsSK Gaming | Series ↗ | Tristana | Win | 2 / 3 / 9 |
| 18 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsAlliance | Series ↗ | Lucian | Loss | 0 / 2 / 1 |
| 17 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsTeam ROCCAT | Series ↗ | Lucian | Win | 2 / 0 / 6 |
| 11 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsGambit Gaming | Series ↗ | Corki | Win | 2 / 1 / 12 |
| 10 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsFnatic | Series ↗ | Kog'Maw | Loss | 0 / 0 / 1 |
| 3 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsMillenium | Series ↗ | Twitch | Win | 5 / 3 / 7 |
| 2 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsCopenhagen Wolves | Series ↗ | Lucian | Win | 6 / 2 / 9 |
| 2 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsSK Gaming | Series ↗ | Kog'Maw | Win | 11 / 1 / 6 |
| 1 Jul 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsAlliance | Series ↗ | Lucian | Loss | 1 / 2 / 1 |
| 27 Jun 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsFnatic | Series ↗ | Lucian | Win | 2 / 1 / 9 |
| 26 Jun 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsGambit Gaming | Series ↗ | Corki | Loss | 6 / 3 / 4 |
| 22 Jun 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsSK Gaming | Series ↗ | Lucian | Loss | 2 / 1 / 1 |
| 21 Jun 2014 | EU LCS 2014 · Summer | SUPA HOT CREWvsCopenhagen Wolves | Series ↗ | Twitch | Win | 4 / 2 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 522 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.00 | 48.9 | 68 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 70.5% | 73.9 | 68 games · 47 peers |
| 2014 | Tier 1 | Damage share | 27.6% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −124 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 507 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.74 | 86.1 | 45 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 67.8% | 34.0 | 45 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.2% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +4 | 43.5 | 45 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 540 | 50.0 | 55 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.79 | 69.4 | 55 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 74.1% | 87.7 | 54 games · 115 peers |
| 2016 | Tier 1 | Damage share | 29.0% | 81.5 | 55 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −4 | 47.3 | 55 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 505 | 45.8 | 20 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.50 | 36.6 | 20 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.5% | 36.9 | 20 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.6% | 60.7 | 20 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −109 | 40.0 | 20 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2014–2018 · All seasons · 23 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Lucian | 52 | |||||
| Sivir | 32 | |||||
| Ezreal | 24 | |||||
| Corki | 21 | |||||
| Caitlyn | 18 | |||||
| Kog'Maw | 18 | |||||
| Jhin | 13 | |||||
| Kalista | 10 | |||||
| All games | 68 | 51 | 55 | 42 | 36 | 252 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.31. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.47. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2017 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.86. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.57. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.93. Average assists per game. Based on 42 of 42 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2016 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 21. Number of games won in this selection. Based on 55 of 55 games. | Losses: 34. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 38.2%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.42. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.58. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.05. Average assists per game. Based on 55 of 55 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2015 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 25. Number of games won in this selection. Based on 51 of 51 games. | Losses: 26. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.18. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.71. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.04. Average assists per game. Based on 51 of 51 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2014 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.75. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.68. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.85. Average assists per game. Based on 68 of 68 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | SUPA HOT CREW | 28 |
| EU LCS 2014 Summer Playoffs | SUPA HOT CREW | 35 |
| EU LCS 2015 Spring Playoffs | MeetYourMakers | 19 |
| EU LCS 2016 Spring Playoffs | Elements | 18 |
| EU LCS 2016 Summer Playoffs | FC Schalke 04 Esports | 37 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · EU LCS 2014 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · MeetYourMakers | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · SUPA HOT CREW | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
No results in this selection.