Where Move stands
2019 · Jungle · Domestic games
Kang Min-su강민수
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Move’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 10 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 10 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2019 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2019 | TCL 2019 · Summer | Bursaspor EsportsvsDark Passage | Series ↗ | Jarvan IV | Win | 3 / 1 / 12 |
| 3 Aug 2019 | TCL 2019 · Summer | Bursaspor Esportsvsİstanbul Wildcats | Series ↗ | Sejuani | Loss | 2 / 6 / 4 |
| 28 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsRoyal Youth | Series ↗ | Sejuani | Loss | 3 / 2 / 8 |
| 27 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsPapara SuperMassive | Series ↗ | Trundle | Loss | 0 / 2 / 2 |
| 21 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsTeam AURORA | Series ↗ | Sejuani | Loss | 0 / 2 / 4 |
| 20 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsGalatasaray Esports | Series ↗ | Jarvan IV | Loss | 1 / 2 / 8 |
| 14 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsGalakticos | Series ↗ | Jarvan IV | Win | 1 / 0 / 7 |
| 13 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsFenerbahçe Esports | Series ↗ | Jarvan IV | Win | 1 / 1 / 4 |
| 7 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsBeşiktaş Esports | Series ↗ | Sylas | Loss | 0 / 3 / 2 |
| 6 Jul 2019 | TCL 2019 · Summer | Bursaspor EsportsvsDark Passage | Series ↗ | Skarner | Loss | 1 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 224 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 2.76 | 3.8 | 28 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 67.6% | 25.8 | 28 games · 94 peers |
| 2015 | Tier 1 | Damage share | 13.6% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −360 | 2.2 | 28 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 315 | 43.7 | 59 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.80 | 28.7 | 59 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 63.2% | 2.8 | 59 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.0% | 23.0 | 59 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −372 | 7.0 | 59 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 269 | 36.1 | 46 games · 109 peers |
| 2017 | Tier 1 | CS / min | 3.53 | 1.6 | 46 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 65.7% | 22.2 | 46 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.7% | 22.2 | 46 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −58 | 32.7 | 46 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.86 | 90.6 | 46 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 244 | 65.2 | 62 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.19 | 63.8 | 64 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 63.3% | 1.4 | 63 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.5% | 58.0 | 62 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −33 | 45.7 | 62 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.47 | 89.8 | 62 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 152 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.16 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 72.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 9.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −279 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.57 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2015–2019 · All seasons · 29 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Gragas | 37 | |||||
| Rek'Sai | 30 | |||||
| Elise | 20 | |||||
| Sejuani | 15 | |||||
| Olaf | 13 | |||||
| Graves | 12 | |||||
| Nidalee | 11 | |||||
| Kha'Zix | 10 | |||||
| All games | 28 | 59 | 63 | 65 | 10 | 225 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.20. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.30. Average assists per game. Based on 10 of 10 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 35. Number of games won in this selection. Based on 65 of 65 games. | Losses: 30. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 53.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.11. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.86. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.98. Average assists per game. Based on 65 of 65 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 44. Number of games won in this selection. Based on 63 of 63 games. | Losses: 19. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 69.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.10. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.83. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.84. Average assists per game. Based on 63 of 63 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 63 games. Games without the required stats are excluded. | CS / min: 3.61. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2016 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 1.92. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.53. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.02. Average assists per game. Based on 59 of 59 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 3.80. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2015 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 15. Number of games won in this selection. Based on 28 of 28 games. | Losses: 13. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.86. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.32. Average deaths per game. Based on 28 of 28 games. | Assists / game: 7.00. Average assists per game. Based on 28 of 28 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 2.76. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international
Credited tournament finishes
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Unicorns of Love | 11 |
| EU LCS 2016 Summer Playoffs | Unicorns of Love | 48 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Move.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 11 Oakland · 10 points. IEM Season 11 Oakland: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 4 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Oakland2016 · International · Unicorns of Love | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2018 Spring Playoffs2018 · LMS · Machi Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Unicorns of Love | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS Outstanding Rookiesource ↗2015 · NA LCS · na-lcs-2015-summer · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown. |