Games Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.9
Win rate Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.44.4%
KDA KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.2.23
Damage / min Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.472
CS / min CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.6.39
Kill participation Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.68.2%
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 9 of 9 games.
LossesLosses: 5. Number of games lost in this selection. Based on 9 of 9 games.
KillsKills: 24. Total kills in games where kills are available. Based on 9 of 9 games.
DeathsDeaths: 39. Total deaths in games where deaths are available. Based on 9 of 9 games.
AssistsAssists: 63. Total assists in games where assists are available. Based on 9 of 9 games.
Gold / minGold / min: 356. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Damage shareDamage share: 17.1%. The player's share of team damage to enemy champions, averaged across games. Based on 9 of 9 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Mojito stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 472 damage per minute. Percentile: —. Rank: —472
Value: 472 damage per minute. Percentile: —. Rank: —
Value: 6.39 CS per minute. Percentile: —. Rank: —6.39
Value: 1.26 vision score per minute. Percentile: —. Rank: —1.26
Value: 1.26 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 6 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
9 games
Opponent
WinsLosses
Win rate
NANameless (French Team)Nameless (French Team): 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2025.44%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
9 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Mojito’s 2025 performances. Select a point to open its story.
9 plotted games
WinLoss— Median in selection
9 / 9 selected games have both values.Median damage / min: 372
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
6 champions in this selection
6 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 9 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 9 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 9 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 9 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 9 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 9 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–6 of 6 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2016–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
340
91.7
79 games · 109 peers
2017
Tier 1
CS / min
3.95
15.1
79 games · 127 peers
2017
Tier 1
Kill participation
67.9%
41.3
79 games · 127 peers
2017
Tier 1
Damage share
16.4%
83.3
79 games · 109 peers
2017
Tier 1
Gold diff @15
+8
52.3
79 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.99
43.4
75 games · 107 peers
2018
Tier 1
Damage / min
191
18.1
56 games · 139 peers
2018
Tier 1
CS / min
4.39
4.3
57 games · 139 peers
2018
Tier 1
Kill participation
67.4%
16.7
55 games · 139 peers
2018
Tier 1
Damage share
10.9%
19.6
56 games · 139 peers
2018
Tier 1
Gold diff @15
−466
0.7
56 games · 139 peers
2018
Tier 1
Vision / min
1.96
39.8
56 games · 119 peers
2019
Tier 1
Damage / min
307
84.8
27 games · 126 peers
2019
Tier 1
CS / min
5.11
60.0
27 games · 126 peers
2019
Tier 1
Kill participation
73.1%
85.6
27 games · 126 peers
2019
Tier 1
Damage share
15.6%
76.0
27 games · 126 peers
2019
Tier 1
Gold diff @15
+102
68.0
27 games · 126 peers
2019
Tier 1
Vision / min
1.35
8.4
27 games · 108 peers
2020
Tier 1
Damage / min
247
36.1
40 games · 123 peers
2020
Tier 1
CS / min
4.90
12.1
40 games · 125 peers
2020
Tier 1
Kill participation
62.8%
0.8
40 games · 125 peers
2020
Tier 1
Damage share
12.8%
18.9
40 games · 123 peers
2020
Tier 1
Gold diff @15
+290
90.2
40 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.61
58.2
40 games · 123 peers
2021
Tier 1
Damage / min
346
55.8
50 games · 121 peers
2021
Tier 1
CS / min
6.18
67.5
50 games · 121 peers
2021
Tier 1
Kill participation
69.9%
45.0
50 games · 121 peers
2021
Tier 1
Damage share
17.5%
50.8
50 games · 121 peers
2021
Tier 1
Gold diff @15
+373
96.1
50 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.45
44.2
50 games · 121 peers
2022
Tier 1
Damage / min
262
28.9
46 games · 115 peers
2022
Tier 1
CS / min
5.80
70.2
46 games · 115 peers
2022
Tier 1
Kill participation
67.0%
21.9
46 games · 115 peers
2022
Tier 1
Damage share
12.7%
14.9
46 games · 115 peers
2022
Tier 1
Gold diff @15
+307
90.3
46 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
Earned gold shareEarned gold share: 18.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 9 of 9 games.
Gold diff @15Gold diff @15: −288. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 9 of 9 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 9 of 9 games.
XP diff @15XP diff @15: +142. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 9 of 9 games.
Vision score / minVision score / min: 1.26. Vision score per minute, averaged across games where the statistic is supported. Based on 9 of 9 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2025 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Lee Sin
33
?Sejuani
28
?Elise
27
?Graves
27
?Viego
27
?Jarvan IV
26
?Trundle
26
?Vi
21
All games
7
83
62
27
40
60
46
63
39
9
436
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.67. Average kills per game. Based on 9 of 9 games.
Deaths / game: 4.33. Average deaths per game. Based on 9 of 9 games.
Assists / game: 7.00. Average assists per game. Based on 9 of 9 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 17. Number of games won in this selection. Based on 39 of 39 games.
Losses: 22. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.03. Average kills per game. Based on 39 of 39 games.
Deaths / game: 4.33. Average deaths per game. Based on 39 of 39 games.
Assists / game: 8.10. Average assists per game. Based on 39 of 39 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 37. Number of games won in this selection. Based on 63 of 63 games.
Losses: 26. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.24. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.65. Average deaths per game. Based on 63 of 63 games.
Assists / game: 8.95. Average assists per game. Based on 63 of 63 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 25. Number of games won in this selection. Based on 46 of 46 games.
Losses: 21. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.46. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.37. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.48. Average assists per game. Based on 46 of 46 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 41. Number of games won in this selection. Based on 60 of 60 games.
Losses: 19. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 68.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 4.37. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.70. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.12. Average assists per game. Based on 60 of 60 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 27. Number of games won in this selection. Based on 40 of 40 games.
Losses: 13. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.38. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.65. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.88. Average assists per game. Based on 40 of 40 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 13. Number of games won in this selection. Based on 27 of 27 games.
Losses: 14. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.26. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.44. Average deaths per game. Based on 27 of 27 games.
Assists / game: 7.33. Average assists per game. Based on 27 of 27 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 27. Number of games won in this selection. Based on 62 of 62 games.
Losses: 35. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 43.5%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 1.48. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.18. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.32. Average assists per game. Based on 62 of 62 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 62 games. Games without the required stats are excluded.
CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 304. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 62 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 48. Number of games won in this selection. Based on 83 of 83 games.
Losses: 35. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 57.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 3.67. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.76. Average deaths per game. Based on 83 of 83 games.
Assists / game: 7.61. Average assists per game. Based on 83 of 83 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 83 games. Games without the required stats are excluded.
CS / min: 3.95. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 349. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.86. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games.
Assists / game: 8.86. Average assists per game. Based on 7 of 7 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
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