Where MnM stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MnM’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 35 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 962. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 942. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2026 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| PCS 2026 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Varus | Loss | 2 / 3 / 1 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Xayah | Win | 8 / 1 / 7 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Jhin | Loss | 1 / 1 / 1 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Lucian | Loss | 3 / 5 / 1 |
| 6 Sept 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Ezreal | Win | 6 / 2 / 13 |
| 18 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Ezreal | Win | 6 / 2 / 5 |
| 18 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Jhin | Win | 5 / 0 / 12 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Lucian | Win | 5 / 2 / 4 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Varus | Loss | 0 / 1 / 1 |
| 11 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsSillySilly Gaming | Series ↗ | Jhin | Win | 4 / 1 / 12 |
| 4 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsRogerSaMa | Series ↗ | Cassiopeia | Win | 6 / 1 / 10 |
| 4 Aug 2026 | PCS 2026 · Summer | Frank EsportsvsRogerSaMa | Series ↗ | Jhin | Win | 5 / 3 / 11 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Jhin | Loss | 6 / 2 / 8 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Caitlyn | Loss | 4 / 4 / 4 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Senna | Win | 1 / 1 / 15 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Mel | Loss | 6 / 5 / 8 |
| 3 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Lucian | Win | 8 / 4 / 7 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Ziggs | Win | 5 / 1 / 10 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Jhin | Loss | 0 / 3 / 2 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Lucian | Win | 6 / 1 / 9 |
| 2 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsSillySilly Gaming | Series ↗ | Varus | Win | 2 / 6 / 9 |
| 1 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Xayah | Loss | 0 / 6 / 4 |
| 1 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Ezreal | Loss | 3 / 4 / 2 |
| 1 Jun 2026 | PCS 2026 · Spring | Frank EsportsvsCTBC Flying Oyster Academy | Series ↗ | Senna | Win | 8 / 3 / 16 |
| 25 May 2026 | PCS 2026 · Spring | Frank Esportsvswangting | Series ↗ | Varus | Win | 10 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 389 | 1.7 | 22 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.13 | 33.1 | 22 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.1% | 85.1 | 22 games · 122 peers |
| 2019 | Tier 1 | Damage share | 24.0% | 4.1 | 22 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −268 | 19.0 | 22 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.25 | 68.6 | 22 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 500 | 37.5 | 47 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.17 | 56.6 | 47 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 70.5 | 47 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.2% | 83.3 | 47 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −394 | 14.2 | 47 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.29 | 55.8 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 529 | 63.8 | 52 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.20 | 4.6 | 52 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.1% | 30.8 | 52 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.9% | 64.6 | 52 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −532 | 6.3 | 52 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 34.1 | 52 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 607 | 77.4 | 54 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.01 | 33.0 | 54 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.3% | 87.0 | 54 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.1% | 89.6 | 54 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +292 | 78.9 | 54 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.55 | 93.0 | 54 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 644 | 60.0 | 70 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.77 | 65.7 | 70 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.7% | 88.6 | 70 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.4% | 50.5 | 70 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +228 | 82.1 | 70 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.43 | 75.2 | 70 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 721 | 84.2 | 39 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.10 | 8.9 | 39 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 67.3% | 42.6 | 39 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.6% | 75.2 | 39 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +286 | 79.7 | 39 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.79 | 98.0 | 39 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2019–2027 · All seasons · 41 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Aphelios | 43 | |||||||||
| Kai'Sa | 40 | |||||||||
| Xayah | 34 | |||||||||
| Varus | 31 | |||||||||
| Ezreal | 23 | |||||||||
| Senna | 22 | |||||||||
| Lucian | 19 | |||||||||
| Zeri | 19 | |||||||||
| All games | 23 | 47 | 52 | 54 | 70 | 39 | 41 | 35 | 5 | 366 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 1.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2026 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 22. Number of games won in this selection. Based on 35 of 35 games. | Losses: 13. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.46. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.51. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.31. Average assists per game. Based on 35 of 35 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 481. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2025 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 25. Number of games won in this selection. Based on 41 of 41 games. | Losses: 16. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 61.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 1.07. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.17. Average deaths per game. Based on 41 of 41 games. | Assists / game: 11.80. Average assists per game. Based on 41 of 41 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2024 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 25. Number of games won in this selection. Based on 39 of 39 games. | Losses: 14. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 64.1%. The percentage of games won. Based on 39 of 39 games. | KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.69. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.18. Average assists per game. Based on 39 of 39 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 41. Number of games won in this selection. Based on 70 of 70 games. | Losses: 29. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 58.6%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.16. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.86. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.64. Average assists per game. Based on 70 of 70 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 26. Number of games won in this selection. Based on 54 of 54 games. | Losses: 28. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 48.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.43. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.87. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.44. Average assists per game. Based on 54 of 54 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.56. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.12. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.58. Average assists per game. Based on 52 of 52 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 18. Number of games won in this selection. Based on 47 of 47 games. | Losses: 29. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 38.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.00. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.70. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.21. Average assists per game. Based on 47 of 47 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 3.74. Average kills per game. Based on 23 of 23 games. | Deaths / game: 1.78. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.13. Average assists per game. Based on 23 of 23 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · PCS · PCS/2022 Season/Summer Season. MnM.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 8 points. PCS 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 4 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Hong Kong Attitude | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2024 Spring Playoffs2024 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · Frank Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 20 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · Frank Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · Hong Kong Attitude | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · Hong Kong Attitude | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2022 · PCS · Frank Esports · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.