Where Mitsuki stands
2018 · Support · Domestic games
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore Mitsuki’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 10 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2018 · Spring - N | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LDL 2018 · Summer - S | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 2 Sept 2018 | LDL 2018 · Summer - S | Scorpio GamevsOuYi Game Team | Rakan | Loss | 1 / 5 / 2 |
| 5 Aug 2018 | LDL 2018 · Summer - S | Scorpio GamevsOuYi Game Team | Rakan | Win | 1 / 1 / 19 |
| 1 Jul 2018 | LDL 2018 · Summer - S | Scorpio GamevsMoss Seven Club | Ziggs | Loss | 1 / 4 / 5 |
| 29 Jun 2018 | LDL 2018 · Summer - S | Scorpio GamevsSHEINOO | Alistar | Win | 0 / 3 / 9 |
| 20 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsBig One Gaming | Braum | Loss | 0 / 2 / 11 |
| 20 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsBig One Gaming | Alistar | Loss | 0 / 5 / 5 |
| 15 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsLanXiang Gaming | Tahm Kench | Win | 0 / 1 / 5 |
| 15 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsLanXiang Gaming | Alistar | Win | 1 / 0 / 10 |
| 13 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsVictory Song Gaming | Alistar | Win | 1 / 3 / 4 |
| 13 Apr 2018 | LDL 2018 · Spring - N | SinoDragon GamingvsVictory Song Gaming | Alistar | Win | 0 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 91 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.07 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 47.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 3.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.90 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 140 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 64.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 8.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −150 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.90 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2018–2025 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 49 | ||||||||
| Thresh | 28 | ||||||||
| Leona | 24 | ||||||||
| Rell | 24 | ||||||||
| Alistar | 20 | ||||||||
| Rakan | 19 | ||||||||
| Tahm Kench | 18 | ||||||||
| Braum | 15 | ||||||||
| All games | 10 | 23 | 42 | 37 | 32 | 24 | 62 | 52 | 282 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.85. Average kills per game. Based on 52 of 52 games. | Deaths / game: 4.19. Average deaths per game. Based on 52 of 52 games. | Assists / game: 11.54. Average assists per game. Based on 52 of 52 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2024 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.77. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.89. Average deaths per game. Based on 62 of 62 games. | Assists / game: 10.74. Average assists per game. Based on 62 of 62 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2023 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.67. Average kills per game. Based on 24 of 24 games. | Deaths / game: 4.21. Average deaths per game. Based on 24 of 24 games. | Assists / game: 9.13. Average assists per game. Based on 24 of 24 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2022 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 0.69. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.28. Average deaths per game. Based on 32 of 32 games. | Assists / game: 8.47. Average assists per game. Based on 32 of 32 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.62. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.14. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.81. Average assists per game. Based on 37 of 37 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 18. Number of games won in this selection. Based on 42 of 42 games. | Losses: 24. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.57. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.21. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.57. Average assists per game. Based on 42 of 42 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.22. Average kills per game. Based on 23 of 23 games. | Deaths / game: 4.13. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.87. Average assists per game. Based on 23 of 23 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.40. Average deaths per game. Based on 10 of 10 games. | Assists / game: 7.80. Average assists per game. Based on 10 of 10 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | SinoDragon Gaming | 1 |
| LPL 2020 Summer Playoffs | Dominus Esports | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Summer Playoffs2020 · LPL · Dominus Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
No results in this selection.