Games Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.52
Win rate Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.50.0%
KDA KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.2.95
Damage / min Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.219
CS / min CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.1.05
Kill participation Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.73.9%
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 52 of 52 games.
LossesLosses: 26. Number of games lost in this selection. Based on 52 of 52 games.
KillsKills: 44. Total kills in games where kills are available. Based on 52 of 52 games.
DeathsDeaths: 218. Total deaths in games where deaths are available. Based on 52 of 52 games.
AssistsAssists: 600. Total assists in games where assists are available. Based on 52 of 52 games.
Gold / minGold / min: 256. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Damage shareDamage share: 7.8%. The player's share of team damage to enemy champions, averaged across games. Based on 52 of 52 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Mitsuki stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 219 damage per minute. Percentile: 57%. Rank: 7th of 15219
Value: 219 damage per minute. Percentile: 57%. Rank: 7th of 15
Value: 1.06 CS per minute. Percentile: 14%. Rank: 13th of 151.06
Value: 1.06 CS per minute. Percentile: 14%. Rank: 13th of 15
Value: 74.5% kill participation. Percentile: 71%. Rank: 5th of 1574.5%
Value: 74.5% kill participation. Percentile: 71%. Rank: 5th of 15
Value: 7.7% damage share. Percentile: 43%. Rank: 9th of 157.7%
Value: 7.7% damage share. Percentile: 43%. Rank: 9th of 15
Value: 3.25 vision score per minute. Percentile: 21%. Rank: 12th of 153.25
Value: 3.25 vision score per minute. Percentile: 21%. Rank: 12th of 15
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
52 games
Opponent
WinsLosses
Win rate
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2025.64%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2025.30%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2025.38%
ALAnyone's Legend.YoungAnyone's Legend.Young: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
OMGOh My God AcademyOh My God Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2025.20%
EGYEDward Gaming Youth TeamEDward Gaming Youth Team: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2025.75%
LALNG AcademyLNG Academy: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
DKCDplus Kia ChallengersDplus Kia Challengers: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
5 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. 47 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Mitsuki’s 2025 performances. Select a point to open its story.
5 plotted games
WinLoss— Median in selection
5 / 52 selected games have both values.Median damage / min: 218
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 52 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 52 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 52 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 95.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
The games behind the numbers
Game history
Most recent first · 52 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2018–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
91
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
2.07
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
47.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
3.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−22
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.90
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
140
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
1.06
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
64.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
8.5%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−150
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.90
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 5 of 52 games. Games without the required stats are excluded.5 / 52 games
Gold diff @15Gold diff @15: +191. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 5 of 52 games. Games without the required stats are excluded.5 / 52 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 5 of 52 games. Games without the required stats are excluded.5 / 52 games
XP diff @15XP diff @15: −201. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 5 of 52 games. Games without the required stats are excluded.5 / 52 games
Vision score / minVision score / min: 3.28. Vision score per minute, averaged across games where the statistic is supported. Based on 52 of 52 games.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Nautilus
49
?Thresh
28
?Leona
24
?Rell
24
?Alistar
20
?Rakan
19
?Tahm Kench
18
?Braum
15
All games
10
23
42
37
32
24
62
52
282
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 26. Number of games won in this selection. Based on 52 of 52 games.
Losses: 26. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 0.85. Average kills per game. Based on 52 of 52 games.
Deaths / game: 4.19. Average deaths per game. Based on 52 of 52 games.
Assists / game: 11.54. Average assists per game. Based on 52 of 52 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 38. Number of games won in this selection. Based on 62 of 62 games.
Losses: 24. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 0.77. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.89. Average deaths per game. Based on 62 of 62 games.
Assists / game: 10.74. Average assists per game. Based on 62 of 62 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 13. Number of games won in this selection. Based on 24 of 24 games.
Losses: 11. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 0.67. Average kills per game. Based on 24 of 24 games.
Deaths / game: 4.21. Average deaths per game. Based on 24 of 24 games.
Assists / game: 9.13. Average assists per game. Based on 24 of 24 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 16. Number of games won in this selection. Based on 32 of 32 games.
Losses: 16. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 0.69. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.28. Average deaths per game. Based on 32 of 32 games.
Assists / game: 8.47. Average assists per game. Based on 32 of 32 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 15. Number of games won in this selection. Based on 37 of 37 games.
Losses: 22. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 0.62. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.14. Average deaths per game. Based on 37 of 37 games.
Assists / game: 8.81. Average assists per game. Based on 37 of 37 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 18. Number of games won in this selection. Based on 42 of 42 games.
Losses: 24. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 0.57. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.21. Average deaths per game. Based on 42 of 42 games.
Assists / game: 7.57. Average assists per game. Based on 42 of 42 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 11. Number of games won in this selection. Based on 23 of 23 games.
Losses: 12. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.22. Average kills per game. Based on 23 of 23 games.
Deaths / game: 4.13. Average deaths per game. Based on 23 of 23 games.
Assists / game: 6.87. Average assists per game. Based on 23 of 23 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 0.50. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.40. Average deaths per game. Based on 10 of 10 games.
Assists / game: 7.80. Average assists per game. Based on 10 of 10 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
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