Games Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.55
Win rate Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games.49.1%
KDA KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.2.70
Damage / min Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded.13651 / 55 games
CS / min CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.1.69
Kill participation Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.64.5%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 55 of 55 games.
LossesLosses: 28. Number of games lost in this selection. Based on 55 of 55 games.
KillsKills: 53. Total kills in games where kills are available. Based on 55 of 55 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 55 of 55 games.
AssistsAssists: 363. Total assists in games where assists are available. Based on 55 of 55 games.
Gold / minGold / min: 253. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded.51 / 55 games
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 51 of 55 games. Games without the required stats are excluded.51 / 55 games
Gold diff @15Gold diff @15: +32. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 55 games. Games without the required stats are excluded.51 / 55 games
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 55 games. Games without the required stats are excluded.51 / 55 games
XP diff @15XP diff @15: +169. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 55 games. Games without the required stats are excluded.51 / 55 games
Vision score / minVision score / min: 2.29. Vision score per minute, averaged across games where the statistic is supported. Based on 55 of 55 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Mithy stands.
2019 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 136 damage per minute. Percentile: 24%. Rank: 98th of 129136
Value: 136 damage per minute. Percentile: 24%. Rank: 98th of 129
Value: 1.63 CS per minute. Percentile: 73%. Rank: 35th of 1291.63
Value: 1.63 CS per minute. Percentile: 73%. Rank: 35th of 129
Value: 63.4% kill participation. Percentile: 13%. Rank: 112th of 12963.4%
Value: 63.4% kill participation. Percentile: 13%. Rank: 112th of 129
Value: 8.1% damage share. Percentile: 25%. Rank: 97th of 1298.1%
Value: 8.1% damage share. Percentile: 25%. Rank: 97th of 129
Value: 2.30 vision score per minute. Percentile: 50%. Rank: 56th of 1102.30
Value: 2.30 vision score per minute. Percentile: 50%. Rank: 56th of 110
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Tahm Kench11 games
Tahm Kench: 11.9% earned gold share and 7.6% damage share. Means across the same 11 games with both values available; 12 total champion games.8%
?
Rakan8 games
Rakan: 9.4% earned gold share and 8.8% damage share. Means across the same 8 games with both values available; 8 total champion games.9%
?
Alistar5 games
Alistar: 12.2% earned gold share and 8.0% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
?
Nautilus5 games
Nautilus: 9.3% earned gold share and 6.5% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
55 games
Opponent
WinsLosses
Win rate
GEG2 EsportsG2 Esports: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2019.10%
SPSplyceSplyce: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2019.33%
FNFnaticFnatic: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2019.50%
EEExcel EsportsExcel Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2019.100%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2019.75%
MGMisfits GamingMisfits Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2019.50%
RORogueRogue: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2019.50%
SGSK GamingSK Gaming: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2019.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
51 games
72.2%win rate when ahead at 15 minutes 13 wins from 18 games
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Mithy’s 2019 performances. Select a point to open its story.
51 plotted games
WinLoss— Median in selection
51 / 55 selected games have both values.Median damage / min: 127
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 55 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 2.67. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 55 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 55 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 55 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 55 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 2.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 55 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 55 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 55 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 55 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 2.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.71
51.4
27 games · 38 peers
2013
Tier 1
Kill participation
55.9%
2.3
27 games · 44 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
170
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
0.64
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
72.4%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
8.9%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
−167
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
131
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.67
18.8
35 games · 81 peers
2015
Tier 1
Kill participation
67.5%
15.6
35 games · 97 peers
2015
Tier 1
Damage share
6.9%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+150
80.4
35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
137
47.6
74 games · 85 peers
2016
Tier 1
CS / min
1.06
55.1
74 games · 99 peers
2016
Tier 1
Kill participation
71.6%
59.4
73 games · 102 peers
2016
Tier 1
Damage share
6.4%
25.0
74 games · 85 peers
2016
Tier 1
Gold diff @15
+50
63.9
74 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
159
18.9
85 games · 107 peers
2017
Tier 1
CS / min
1.01
64.2
85 games · 124 peers
2017
Tier 1
Kill participation
66.6%
37.4
85 games · 124 peers
2017
Tier 1
Damage share
7.8%
10.4
85 games · 107 peers
2017
Tier 1
Gold diff @15
−42
37.7
85 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2019 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
Total
?Braum
62
?Tahm Kench
60
?Thresh
49
?Alistar
45
?Lulu
27
?Karma
25
?Zyra
18
?Morgana
16
All games
35
26
67
89
126
65
55
463
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 27. Number of games won in this selection. Based on 55 of 55 games.
Losses: 28. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 0.96. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.80. Average deaths per game. Based on 55 of 55 games.
Assists / game: 6.60. Average assists per game. Based on 55 of 55 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded.
CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 0.57. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.15. Average deaths per game. Based on 65 of 65 games.
Assists / game: 6.75. Average assists per game. Based on 65 of 65 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 126. Number of individual games played in this selection. Based on 126 of 126 games.
Wins: 78. Number of games won in this selection. Based on 126 of 126 games.
Losses: 48. Number of games lost in this selection. Based on 126 of 126 games.
Win rate: 61.9%. The percentage of games won. Based on 126 of 126 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games.
Kills / game: 0.41. Average kills per game. Based on 126 of 126 games.
Deaths / game: 2.33. Average deaths per game. Based on 126 of 126 games.
Assists / game: 7.94. Average assists per game. Based on 126 of 126 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 126 games. Games without the required stats are excluded.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 126 of 126 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 59. Number of games won in this selection. Based on 89 of 89 games.
Losses: 30. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 0.55. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.13. Average deaths per game. Based on 89 of 89 games.
Assists / game: 9.13. Average assists per game. Based on 89 of 89 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 46. Number of games won in this selection. Based on 67 of 67 games.
Losses: 21. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 0.90. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.64. Average deaths per game. Based on 67 of 67 games.
Assists / game: 9.37. Average assists per game. Based on 67 of 67 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 13. Number of games won in this selection. Based on 26 of 26 games.
Losses: 13. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 0.77. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.81. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.54. Average assists per game. Based on 26 of 26 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 26 games. Games without the required stats are excluded.
CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 232. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 21. Number of games won in this selection. Based on 35 of 35 games.
Losses: 14. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 0.86. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.14. Average deaths per game. Based on 35 of 35 games.
Assists / game: 7.60. Average assists per game. Based on 35 of 35 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games.
CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 27 of 35 games. Games without the required stats are excluded.
Gold / min: 213. Total gold gained per minute, averaged across games. Based on 10 of 35 games. Games without the required stats are excluded.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #106 · 6 years with recorded achievements
Mithy · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Mithy · 1 recorded Other int. title. 2015 Intel Extreme Masters Season 10 San Jose.
1
Other int.
Mithy · 3 recorded Domestic titles. 2017 EU LCS 2017 Spring Playoffs; 2017 EU LCS 2017 Summer Playoffs; 2016 EU LCS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Mithy · 5 recorded major honors. All-Pro 1st team: 2; All-Pro 3rd team: 2; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Mithy.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Mithy.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Mithy.
2019 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LEC · lec-2019-spring. Mithy.
2015 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2015 · LEC · eu-lcs-2015-summer. Mithy.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.