Games Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.50
Win rate Win rate: 30.0%. The percentage of games won. Based on 50 of 50 games.30.0%
KDA KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.2.31
Damage / min Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.169
CS / min CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.1.58
Kill participation Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.73.6%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 50 of 50 games.
LossesLosses: 35. Number of games lost in this selection. Based on 50 of 50 games.
KillsKills: 24. Total kills in games where kills are available. Based on 50 of 50 games.
DeathsDeaths: 177. Total deaths in games where deaths are available. Based on 50 of 50 games.
AssistsAssists: 384. Total assists in games where assists are available. Based on 50 of 50 games.
Gold / minGold / min: 244. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 50 of 50 games.
Earned gold shareEarned gold share: 10.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 50 of 50 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 50 games.0 / 50 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 50 games.0 / 50 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 50 games.0 / 50 games
Vision score / minVision score / min: 3.43. Vision score per minute, averaged across games where the statistic is supported. Based on 50 of 50 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Ming stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 169 damage per minute. Percentile: 25%. Rank: 79th of 105169
Value: 169 damage per minute. Percentile: 25%. Rank: 79th of 105
Value: 1.58 CS per minute. Percentile: 65%. Rank: 37th of 1051.58
Value: 1.58 CS per minute. Percentile: 65%. Rank: 37th of 105
Value: 73.6% kill participation. Percentile: 68%. Rank: 34th of 10573.6%
Value: 73.6% kill participation. Percentile: 68%. Rank: 34th of 105
Value: 8.1% damage share. Percentile: 60%. Rank: 43rd of 1058.1%
Value: 8.1% damage share. Percentile: 60%. Rank: 43rd of 105
Value: 3.43 vision score per minute. Percentile: 60%. Rank: 43rd of 1053.43
Value: 3.43 vision score per minute. Percentile: 60%. Rank: 43rd of 105
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus9 games
Nautilus: 9.5% earned gold share and 5.6% damage share. Means across the same 9 games with both values available; 9 total champion games.6%
?
Alistar7 games
Alistar: 8.4% earned gold share and 4.9% damage share. Means across the same 7 games with both values available; 7 total champion games.5%
?
Ashe5 games
Ashe: 10.9% earned gold share and 17.9% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
?
Rell5 games
Rell: 9.4% earned gold share and 5.1% damage share. Means across the same 5 games with both values available; 5 total champion games.5%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
50 games
Opponent
WinsLosses
Win rate
LGLGD GamingLGD Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2024.14%
TWTeam WETeam WE: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2024.29%
BGBilibili GamingBilibili Gaming: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2024.0%
ALAnyone's LegendAnyone's Legend: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
EGEDward GamingEDward Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
IGInvictus GamingInvictus Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
RARare AtomRare Atom: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 50 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Ming’s 2024 performances. Select a point to open its story.
50 plotted games
WinLoss— Median in selection
50 / 50 selected games have both values.Median damage / min: 140
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 50 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 50 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 50 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 50 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 50 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 50 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 50 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
1.06
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
75.9%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
158
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
0.95
50.4
96 games · 124 peers
2017
Tier 1
Kill participation
68.3%
53.7
99 games · 124 peers
2017
Tier 1
Damage share
8.3%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
154
50.4
120 games · 128 peers
2018
Tier 1
CS / min
1.56
44.9
119 games · 128 peers
2018
Tier 1
Kill participation
72.2%
78.0
120 games · 128 peers
2018
Tier 1
Damage share
8.3%
48.0
120 games · 128 peers
2018
Tier 1
Gold diff @15
+53
68.5
118 games · 128 peers
2018
Tier 1
Vision / min
2.59
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
168
66.4
87 games · 129 peers
2019
Tier 1
CS / min
1.40
35.9
87 games · 129 peers
2019
Tier 1
Kill participation
71.3%
81.3
87 games · 129 peers
2019
Tier 1
Damage share
9.4%
66.4
87 games · 129 peers
2019
Tier 1
Gold diff @15
+287
94.5
83 games · 129 peers
2019
Tier 1
Vision / min
2.52
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
155
55.1
81 games · 119 peers
2020
Tier 1
CS / min
1.46
86.7
81 games · 121 peers
2020
Tier 1
Kill participation
65.6%
35.8
81 games · 121 peers
2020
Tier 1
Damage share
8.8%
71.2
81 games · 119 peers
2020
Tier 1
Gold diff @15
+182
87.3
81 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.58
67.8
81 games · 119 peers
2021
Tier 1
Damage / min
149
57.5
100 games · 121 peers
2021
Tier 1
CS / min
1.25
50.0
100 games · 121 peers
2021
Tier 1
Kill participation
68.4%
60.0
100 games · 121 peers
2021
Tier 1
Damage share
7.3%
30.8
100 games · 121 peers
2021
Tier 1
Gold diff @15
+100
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.87
95.0
98 games · 121 peers
2022
Tier 1
Damage / min
150
42.7
110 games · 111 peers
2022
Tier 1
CS / min
1.21
65.5
110 games · 111 peers
2022
Tier 1
Kill participation
68.4%
33.6
109 games · 111 peers
2022
Tier 1
Damage share
7.4%
35.5
110 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.70
74.5
110 games · 111 peers
2023
Tier 1
Damage / min
194
80.6
39 games · 109 peers
2023
Tier 1
CS / min
0.96
38.0
39 games · 109 peers
2023
Tier 1
Kill participation
76.4%
82.4
39 games · 109 peers
2023
Tier 1
Damage share
8.9%
82.4
39 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.31
85.2
39 games · 109 peers
2024
Tier 1
Damage / min
169
25.0
50 games · 105 peers
2024
Tier 1
CS / min
1.58
65.4
50 games · 105 peers
2024
Tier 1
Kill participation
73.6%
68.3
50 games · 105 peers
2024
Tier 1
Damage share
8.1%
59.6
50 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2024 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Nautilus
133
?Alistar
120
?Braum
82
?Leona
75
?Tahm Kench
71
?Rakan
64
?Thresh
58
?Karma
54
All games
85
132
177
107
85
139
156
47
50
978
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 15. Number of games won in this selection. Based on 50 of 50 games.
Losses: 35. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 30.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 0.48. Average kills per game. Based on 50 of 50 games.
Deaths / game: 3.54. Average deaths per game. Based on 50 of 50 games.
Assists / game: 7.68. Average assists per game. Based on 50 of 50 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 25. Number of games won in this selection. Based on 47 of 47 games.
Losses: 22. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 0.66. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.55. Average deaths per game. Based on 47 of 47 games.
Assists / game: 8.19. Average assists per game. Based on 47 of 47 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 156. Number of individual games played in this selection. Based on 156 of 156 games.
Wins: 104. Number of games won in this selection. Based on 156 of 156 games.
Losses: 52. Number of games lost in this selection. Based on 156 of 156 games.
Win rate: 66.7%. The percentage of games won. Based on 156 of 156 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 156 of 156 games.
Kills / game: 0.87. Average kills per game. Based on 156 of 156 games.
Deaths / game: 2.64. Average deaths per game. Based on 156 of 156 games.
Assists / game: 9.94. Average assists per game. Based on 156 of 156 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 156 of 156 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 156 of 156 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 156 of 156 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 156 games. Games without the required stats are excluded.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 95. Number of games won in this selection. Based on 139 of 139 games.
Losses: 44. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 68.3%. The percentage of games won. Based on 139 of 139 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 0.95. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.89. Average deaths per game. Based on 139 of 139 games.
Assists / game: 9.95. Average assists per game. Based on 139 of 139 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 44. Number of games won in this selection. Based on 85 of 85 games.
Losses: 41. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 51.8%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.76. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.75. Average deaths per game. Based on 85 of 85 games.
Assists / game: 8.56. Average assists per game. Based on 85 of 85 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 69. Number of games won in this selection. Based on 107 of 107 games.
Losses: 38. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 64.5%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 1.02. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.56. Average deaths per game. Based on 107 of 107 games.
Assists / game: 9.36. Average assists per game. Based on 107 of 107 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 177. Number of individual games played in this selection. Based on 177 of 177 games.
Wins: 116. Number of games won in this selection. Based on 177 of 177 games.
Losses: 61. Number of games lost in this selection. Based on 177 of 177 games.
Win rate: 65.5%. The percentage of games won. Based on 177 of 177 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 177 of 177 games.
Kills / game: 0.72. Average kills per game. Based on 177 of 177 games.
Deaths / game: 2.07. Average deaths per game. Based on 177 of 177 games.
Assists / game: 8.51. Average assists per game. Based on 177 of 177 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 177 games. Games without the required stats are excluded.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 176 of 177 games. Games without the required stats are excluded.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 176 of 177 games. Games without the required stats are excluded.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 177 of 177 games.
Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.
Wins: 85. Number of games won in this selection. Based on 132 of 132 games.
Losses: 47. Number of games lost in this selection. Based on 132 of 132 games.
Win rate: 64.4%. The percentage of games won. Based on 132 of 132 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.
Kills / game: 0.78. Average kills per game. Based on 132 of 132 games.
Deaths / game: 2.13. Average deaths per game. Based on 132 of 132 games.
Assists / game: 8.42. Average assists per game. Based on 132 of 132 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 132 games. Games without the required stats are excluded.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 129 of 132 games. Games without the required stats are excluded.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 128 of 132 games. Games without the required stats are excluded.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 57. Number of games won in this selection. Based on 85 of 85 games.
Losses: 28. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 67.1%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.59. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.38. Average deaths per game. Based on 85 of 85 games.
Assists / game: 10.33. Average assists per game. Based on 85 of 85 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 85 games. Games without the required stats are excluded.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 63 of 85 games. Games without the required stats are excluded.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #31 · 9 years with recorded achievements
Ming · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Ming · 3 recorded Other int. titles. 2022 Mid-Season Invitational 2022; 2021 Mid-Season Invitational 2021; 2018 Mid-Season Invitational 2018.
3
Other int.
Ming · 7 recorded Domestic titles. 2022 LPL 2022 Spring Playoffs; 2021 LPL 2021 Spring Playoffs; 2019 Demacia Cup 2019; 2018 Demacia Cup 2018 Summer; 2018 LPL 2018 Spring Playoffs; 2018 LPL 2018 Summer Playoffs; 2017 Demacia Cup 2017. Includes verified championship, cup and conference trophies.
Ming · 8 recorded major honors. All-Pro 1st team: 7; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. Ming.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Ming.
2018 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2018 · LPL · lpl-2018-annual. Ming.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. Ming.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Ming.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.