Where Mimic stands
2019 · Top · Domestic games
Min Ju-seong민주성
Also known as: Mimic · Mimic (Min Ju-seong)
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mimic’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 55 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 55 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 24.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Mid-Season Invitational 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| OPL 2019 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 90.5%. The percentage of games won. Based on 21 of 21 games. | KDA: 9.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 · Split 2 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2019 | OPL 2019 | BombersvsORDER | Series ↗ | Akali | Loss | 1 / 4 / 1 |
| 23 Aug 2019 | OPL 2019 | BombersvsORDER | Series ↗ | Aatrox | Loss | 5 / 5 / 9 |
| 23 Aug 2019 | OPL 2019 | BombersvsORDER | Series ↗ | Aatrox | Win | 13 / 2 / 3 |
| 23 Aug 2019 | OPL 2019 | BombersvsORDER | Series ↗ | Aatrox | Loss | 1 / 4 / 1 |
| 17 Aug 2019 | OPL 2019 · Split 2 | BombersvsChiefs Esports Club | Series ↗ | Aatrox | Win | 4 / 0 / 5 |
| 17 Aug 2019 | OPL 2019 · Split 2 | BombersvsDire Wolves | Series ↗ | Aatrox | Loss | 4 / 3 / 6 |
| 16 Aug 2019 | OPL 2019 · Split 2 | BombersvsGravitas | Series ↗ | Aatrox | Win | 5 / 1 / 6 |
| 10 Aug 2019 | OPL 2019 · Split 2 | BombersvsLegacy Esports | Series ↗ | Irelia | Win | 8 / 2 / 5 |
| 9 Aug 2019 | OPL 2019 · Split 2 | BombersvsAvant Gaming | Series ↗ | Aatrox | Win | 0 / 2 / 4 |
| 3 Aug 2019 | OPL 2019 · Split 2 | BombersvsMAMMOTH | Series ↗ | Camille | Win | 0 / 3 / 3 |
| 2 Aug 2019 | OPL 2019 · Split 2 | BombersvsORDER | Series ↗ | Kennen | Loss | 4 / 3 / 5 |
| 27 Jul 2019 | OPL 2019 · Split 2 | BombersvsLegacy Esports | Series ↗ | Kennen | Win | 4 / 5 / 4 |
| 26 Jul 2019 | OPL 2019 · Split 2 | BombersvsGravitas | Series ↗ | Akali | Win | 6 / 1 / 4 |
| 20 Jul 2019 | OPL 2019 · Split 2 | BombersvsDire Wolves | Series ↗ | Aatrox | Win | 7 / 1 / 8 |
| 19 Jul 2019 | OPL 2019 · Split 2 | BombersvsChiefs Esports Club | Series ↗ | Akali | Win | 2 / 1 / 5 |
| 13 Jul 2019 | OPL 2019 · Split 2 | BombersvsMAMMOTH | Series ↗ | Gnar | Loss | 5 / 3 / 3 |
| 12 Jul 2019 | OPL 2019 · Split 2 | BombersvsAvant Gaming | Series ↗ | Gnar | Win | 2 / 0 / 9 |
| 29 Jun 2019 | OPL 2019 · Split 2 | BombersvsORDER | Series ↗ | Poppy | Loss | 1 / 6 / 8 |
| 28 Jun 2019 | OPL 2019 · Split 2 | BombersvsLegacy Esports | Series ↗ | Gnar | Win | 5 / 0 / 9 |
| 22 Jun 2019 | OPL 2019 · Split 2 | BombersvsDire Wolves | Series ↗ | Aatrox | Loss | 2 / 1 / 1 |
| 21 Jun 2019 | OPL 2019 · Split 2 | BombersvsGravitas | Series ↗ | Aatrox | Win | 2 / 1 / 3 |
| 15 Jun 2019 | OPL 2019 · Split 2 | BombersvsChiefs Esports Club | Series ↗ | Camille | Win | 2 / 2 / 2 |
| 14 Jun 2019 | OPL 2019 · Split 2 | BombersvsMAMMOTH | Series ↗ | Gnar | Loss | 1 / 5 / 1 |
| 8 Jun 2019 | OPL 2019 · Split 2 | BombersvsAvant Gaming | Series ↗ | Irelia | Win | 5 / 3 / 5 |
| 7 Jun 2019 | OPL 2019 · Split 2 | BombersvsORDER | Series ↗ | Poppy | Loss | 2 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2019 · Domestic games
Percentile among 129 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 431 | 65.1 | 68 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.96 | 10.3 | 68 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.5% | 68.0 | 68 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.7% | 52.4 | 68 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +267 | 88.1 | 68 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.93 | 6.5 | 68 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 443 | 82.9 | 49 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.69 | 27.9 | 49 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 52.7% | 25.0 | 49 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.1% | 44.2 | 49 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +611 | 93.0 | 49 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.88 | 7.2 | 49 games · 112 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2016–2019 · All seasons · 28 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Gnar | 28 | ||||
| Poppy | 18 | ||||
| Aatrox | 17 | ||||
| Ornn | 13 | ||||
| Kennen | 12 | ||||
| Fiora | 10 | ||||
| Trundle | 10 | ||||
| Gangplank | 7 | ||||
| All games | 34 | 10 | 70 | 55 | 169 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 39. Number of games won in this selection. Based on 55 of 55 games. | Losses: 16. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 3.67. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.09. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.24. Average assists per game. Based on 55 of 55 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 35. Number of games won in this selection. Based on 70 of 70 games. | Losses: 35. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 50.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.29. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.70. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.47. Average assists per game. Based on 70 of 70 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 70 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.10. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.30. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2016 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 19. Number of games won in this selection. Based on 34 of 34 games. | Losses: 15. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 55.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.91. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.38. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.18. Average assists per game. Based on 34 of 34 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · OPL 2018 Split 1 Playoffs · 4 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 4 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 20 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 4 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Bombers | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| OPL 2019 Split 1 Playoffs2019 · OPL · Bombers | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · Bombers | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Legacy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Legacy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| KeSPA Cup 20152015 · LCK · CTU Pathos | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.