Games Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.58
Win rate Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.32.8%
KDA KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.2.22
Damage / min Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.208
CS / min CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.1.07
Kill participation Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.74.2%57 / 58 games
More statistics Totals, economy & laning +
WinsWins: 19. Number of games won in this selection. Based on 58 of 58 games.
LossesLosses: 39. Number of games lost in this selection. Based on 58 of 58 games.
KillsKills: 44. Total kills in games where kills are available. Based on 58 of 58 games.
DeathsDeaths: 268. Total deaths in games where deaths are available. Based on 58 of 58 games.
AssistsAssists: 551. Total assists in games where assists are available. Based on 58 of 58 games.
Gold / minGold / min: 263. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Damage shareDamage share: 7.7%. The player's share of team damage to enemy champions, averaged across games. Based on 58 of 58 games.
Earned gold shareEarned gold share: 10.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 58 games.
Gold diff @15Gold diff @15: −46. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
XP diff @15XP diff @15: −85. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
Vision score / minVision score / min: 4.66. Vision score per minute, averaged across games where the statistic is supported. Based on 58 of 58 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Mikyx stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 206 damage per minute. Percentile: 44%. Rank: 38th of 67206
Value: 206 damage per minute. Percentile: 44%. Rank: 38th of 67
Value: 1.08 CS per minute. Percentile: 52%. Rank: 33rd of 671.08
Value: 1.08 CS per minute. Percentile: 52%. Rank: 33rd of 67
Value: 73.9% kill participation. Percentile: 42%. Rank: 39th of 6773.9%
Value: 73.9% kill participation. Percentile: 42%. Rank: 39th of 67
Value: 7.6% damage share. Percentile: 32%. Rank: 46th of 677.6%
Value: 7.6% damage share. Percentile: 32%. Rank: 46th of 67
Value: −43 gold difference @15. Percentile: 33%. Rank: 40th of 59. Percentile among 59 players with sufficient data.−43
Value: −43 gold difference @15. Percentile: 33%. Rank: 40th of 59. Percentile among 59 players with sufficient data.
Value: 4.70 vision score per minute. Percentile: 100%. Rank: 1st of 674.70
Value: 4.70 vision score per minute. Percentile: 100%. Rank: 1st of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rell9 games
Rell: 11.1% earned gold share and 6.9% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Nautilus7 games
Nautilus: 9.7% earned gold share and 6.9% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Alistar5 games
Alistar: 10.1% earned gold share and 4.8% damage share. Means across the same 5 games with both values available; 5 total champion games.5%
?
Bard5 games
Bard: 10.6% earned gold share and 7.9% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
?
Nami5 games
Nami: 10.4% earned gold share and 8.1% damage share. Means across the same 5 games with both values available; 5 total champion games.8%
?
Rakan5 games
Rakan: 10.4% earned gold share and 6.9% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
?
Seraphine5 games
Seraphine: 10.6% earned gold share and 9.1% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
58 games
Opponent
WinsLosses
Win rate
THTeam HereticsTeam Heretics: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
KCKarmine CorpKarmine Corp: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2026.0%
NVNatus VincereNatus Vincere: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
GIGiantXGiantX: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
TVTeam VitalityTeam Vitality: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
FNFnaticFnatic: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
GEG2 EsportsG2 Esports: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
MKMovistar KOIMovistar KOI: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
58 games
38.5%win rate when ahead at 15 minutes 5 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Mikyx’s 2026 performances. Select a point to open its story.
58 plotted games
WinLoss— Median in selection
58 / 58 selected games have both values.Median damage / min: 194
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 58 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 58 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 58 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 58 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
197
88.1
50 games · 85 peers
2016
Tier 1
CS / min
1.05
48.0
50 games · 99 peers
2016
Tier 1
Kill participation
64.0%
1.0
50 games · 102 peers
2016
Tier 1
Damage share
9.1%
86.9
50 games · 85 peers
2016
Tier 1
Gold diff @15
−2
51.8
50 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
215
84.9
70 games · 107 peers
2017
Tier 1
CS / min
1.13
82.9
70 games · 124 peers
2017
Tier 1
Kill participation
69.8%
66.7
70 games · 124 peers
2017
Tier 1
Damage share
10.9%
83.0
70 games · 107 peers
2017
Tier 1
Gold diff @15
+116
85.8
70 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.58
80.0
70 games · 101 peers
2018
Tier 1
Damage / min
168
76.4
50 games · 128 peers
2018
Tier 1
CS / min
1.60
53.5
50 games · 128 peers
2018
Tier 1
Kill participation
75.0%
93.7
49 games · 128 peers
2018
Tier 1
Damage share
9.8%
88.2
50 games · 128 peers
2018
Tier 1
Gold diff @15
+138
90.6
50 games · 128 peers
2018
Tier 1
Vision / min
2.88
99.1
50 games · 114 peers
2019
Tier 1
Damage / min
234
98.4
49 games · 129 peers
2019
Tier 1
CS / min
1.17
9.4
49 games · 129 peers
2019
Tier 1
Kill participation
66.1%
35.2
49 games · 129 peers
2019
Tier 1
Damage share
10.4%
90.6
49 games · 129 peers
2019
Tier 1
Gold diff @15
+126
83.6
49 games · 129 peers
2019
Tier 1
Vision / min
2.58
88.1
49 games · 110 peers
2020
Tier 1
Damage / min
176
81.4
69 games · 119 peers
2020
Tier 1
CS / min
1.34
70.0
69 games · 121 peers
2020
Tier 1
Kill participation
66.4%
47.5
69 games · 121 peers
2020
Tier 1
Damage share
8.3%
52.5
69 games · 119 peers
2020
Tier 1
Gold diff @15
+94
68.6
68 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.81
94.1
69 games · 119 peers
2021
Tier 1
Damage / min
181
90.0
58 games · 121 peers
2021
Tier 1
CS / min
1.41
80.8
58 games · 121 peers
2021
Tier 1
Kill participation
64.8%
26.7
58 games · 121 peers
2021
Tier 1
Damage share
9.2%
90.0
58 games · 121 peers
2021
Tier 1
Gold diff @15
−4
53.4
58 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.87
94.2
58 games · 121 peers
2022
Tier 1
Damage / min
156
52.7
42 games · 111 peers
2022
Tier 1
CS / min
0.88
5.5
42 games · 111 peers
2022
Tier 1
Kill participation
68.6%
36.4
42 games · 111 peers
2022
Tier 1
Damage share
7.7%
50.0
42 games · 111 peers
2022
Tier 1
Gold diff @15
−157
16.7
42 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
3.13
99.1
42 games · 111 peers
2023
Tier 1
Damage / min
224
97.2
76 games · 109 peers
2023
Tier 1
CS / min
1.08
73.1
76 games · 109 peers
2023
Tier 1
Kill participation
69.8%
20.4
76 games · 109 peers
2023
Tier 1
Damage share
9.2%
88.9
76 games · 109 peers
2023
Tier 1
Gold diff @15
+259
96.6
76 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.26
78.7
76 games · 109 peers
2024
Tier 1
Damage / min
199
63.5
88 games · 105 peers
2024
Tier 1
CS / min
1.06
4.8
88 games · 105 peers
2024
Tier 1
Kill participation
69.4%
23.1
88 games · 105 peers
2024
Tier 1
Damage share
7.7%
42.3
88 games · 105 peers
2024
Tier 1
Gold diff @15
−5
57.1
88 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.91
97.1
88 games · 105 peers
2025
Tier 1
Damage / min
233
95.2
82 games · 63 peers
2025
Tier 1
CS / min
1.02
32.3
82 games · 63 peers
2025
Tier 1
Kill participation
74.2%
41.9
82 games · 63 peers
2025
Tier 1
Damage share
8.8%
96.8
82 games · 63 peers
2025
Tier 1
Gold diff @15
+57
81.8
82 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.85
96.8
82 games · 63 peers
2026
Tier 1
Damage / min
206
43.9
52 games · 67 peers
2026
Tier 1
CS / min
1.08
51.5
52 games · 67 peers
2026
Tier 1
Kill participation
73.9%
42.4
52 games · 67 peers
2026
Tier 1
Damage share
7.6%
31.8
52 games · 67 peers
2026
Tier 1
Gold diff @15
−43
32.8
52 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Braum
92
?Nautilus
85
?Rakan
80
?Rell
59
?Thresh
47
?Tahm Kench
38
?Alistar
36
?Leona
36
All games
56
72
50
90
83
58
42
100
115
87
58
811
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 19. Number of games won in this selection. Based on 58 of 58 games.
Losses: 39. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 0.76. Average kills per game. Based on 58 of 58 games.
Deaths / game: 4.62. Average deaths per game. Based on 58 of 58 games.
Assists / game: 9.50. Average assists per game. Based on 58 of 58 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 52. Number of games won in this selection. Based on 87 of 87 games.
Losses: 35. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 59.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 0.77. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.80. Average deaths per game. Based on 87 of 87 games.
Assists / game: 10.21. Average assists per game. Based on 87 of 87 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 79. Number of games won in this selection. Based on 115 of 115 games.
Losses: 36. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 68.7%. The percentage of games won. Based on 115 of 115 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.85. Average kills per game. Based on 115 of 115 games.
Deaths / game: 4.19. Average deaths per game. Based on 115 of 115 games.
Assists / game: 10.34. Average assists per game. Based on 115 of 115 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 68. Number of games won in this selection. Based on 100 of 100 games.
Losses: 32. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 68.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 0.92. Average kills per game. Based on 100 of 100 games.
Deaths / game: 3.43. Average deaths per game. Based on 100 of 100 games.
Assists / game: 11.03. Average assists per game. Based on 100 of 100 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 21. Number of games won in this selection. Based on 42 of 42 games.
Losses: 21. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 0.45. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.74. Average deaths per game. Based on 42 of 42 games.
Assists / game: 8.93. Average assists per game. Based on 42 of 42 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 232. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 34. Number of games won in this selection. Based on 58 of 58 games.
Losses: 24. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 0.69. Average kills per game. Based on 58 of 58 games.
Deaths / game: 4.19. Average deaths per game. Based on 58 of 58 games.
Assists / game: 9.26. Average assists per game. Based on 58 of 58 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 56. Number of games won in this selection. Based on 83 of 83 games.
Losses: 27. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 1.02. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.08. Average deaths per game. Based on 83 of 83 games.
Assists / game: 10.52. Average assists per game. Based on 83 of 83 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 1.10. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.94. Average deaths per game. Based on 90 of 90 games.
Assists / game: 9.82. Average assists per game. Based on 90 of 90 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 25. Number of games won in this selection. Based on 50 of 50 games.
Losses: 25. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 50.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 0.64. Average kills per game. Based on 50 of 50 games.
Deaths / game: 3.02. Average deaths per game. Based on 50 of 50 games.
Assists / game: 7.90. Average assists per game. Based on 50 of 50 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 37. Number of games won in this selection. Based on 72 of 72 games.
Losses: 35. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 0.81. Average kills per game. Based on 72 of 72 games.
Deaths / game: 3.13. Average deaths per game. Based on 72 of 72 games.
Assists / game: 8.71. Average assists per game. Based on 72 of 72 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 273. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 32. Number of games won in this selection. Based on 56 of 56 games.
Losses: 24. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 0.59. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.02. Average deaths per game. Based on 56 of 56 games.
Assists / game: 8.04. Average assists per game. Based on 56 of 56 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
Rank #28 · 9 years with recorded achievements
Mikyx · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Mikyx · 1 recorded Other int. title. 2019 Mid-Season Invitational 2019.
Mikyx · 11 recorded Domestic titles. 2024 LEC 2024 Season Finals; 2024 LEC 2024 Spring Playoffs; 2024 LEC 2024 Summer Playoffs; 2024 LEC 2024 Winter Playoffs; 2023 LEC 2023 Season Finals; 2023 LEC 2023 Summer Playoffs; 2023 LEC 2023 Winter Playoffs; 2020 LEC 2020 Spring Playoffs; 2020 LEC 2020 Summer Playoffs; 2019 LEC 2019 Spring Playoffs; 2019 LEC 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
Mikyx · 15 recorded major honors. All-Pro 1st team: 8; All-Pro 3rd team: 3; All-Pro 2nd team: 2; Season MVP: 1; Team of the Split: 1. Scoring depends on the selected policy.Contributes to score
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Mikyx.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Mikyx.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Mikyx.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-spring. Mikyx.
2023 · MVP of 2023 · 24 points. MVP of 2023: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of 2023 · 2023 · LEC · lec-2023-summer. Mikyx.
season · season · selection: expert. Base points 24; credited 24. Overlap: complement-half.
2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2023 · LEC · lec-2023-winter. Mikyx.
2025 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2025 · LEC · lec-2025-spring. Mikyx.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Mikyx.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Mikyx.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Mikyx.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Mikyx.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.