Games Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.51
Win rate Win rate: 23.5%. The percentage of games won. Based on 51 of 51 games.23.5%
KDA KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.1.94
Damage / min Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.413
CS / min CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.8.23
Kill participation Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.68.4%
More statistics Totals, economy & laning +
WinsWins: 12. Number of games won in this selection. Based on 51 of 51 games.
LossesLosses: 39. Number of games lost in this selection. Based on 51 of 51 games.
KillsKills: 121. Total kills in games where kills are available. Based on 51 of 51 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 51 of 51 games.
AssistsAssists: 178. Total assists in games where assists are available. Based on 51 of 51 games.
Gold / minGold / min: 366. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 51 of 51 games.
Earned gold shareEarned gold share: 24.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 51 of 51 games.
Gold diff @15Gold diff @15: −378. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
CS diff @15CS diff @15: −8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
XP diff @15XP diff @15: −366. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
Vision score / minVision score / min: 1.09. Vision score per minute, averaged across games where the statistic is supported. Based on 51 of 51 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Mickey stands.
2020 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 413 damage per minute. Percentile: 7%. Rank: 115th of 123413
Value: 413 damage per minute. Percentile: 7%. Rank: 115th of 123
Value: 8.23 CS per minute. Percentile: 36%. Rank: 80th of 1258.23
Value: 8.23 CS per minute. Percentile: 36%. Rank: 80th of 125
Value: 68.4% kill participation. Percentile: 63%. Rank: 46th of 12468.4%
Value: 68.4% kill participation. Percentile: 63%. Rank: 46th of 124
Value: 25.1% damage share. Percentile: 28%. Rank: 89th of 12325.1%
Value: 25.1% damage share. Percentile: 28%. Rank: 89th of 123
Value: −378 gold difference @15. Percentile: 9%. Rank: 112th of 123. Percentile among 123 players with sufficient data.−378
Value: −378 gold difference @15. Percentile: 9%. Rank: 112th of 123. Percentile among 123 players with sufficient data.
Value: 1.09 vision score per minute. Percentile: 64%. Rank: 45th of 1241.09
Value: 1.09 vision score per minute. Percentile: 64%. Rank: 45th of 124
GD15 · Percentile among 123 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
LeBlanc8 games
LeBlanc: 22.4% earned gold share and 27.6% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Azir6 games
Azir: 26.5% earned gold share and 31.1% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
51 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2020.50%
LSLiiv SANDBOXLiiv SANDBOX: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2020.20%
DGDAMWON GamingDAMWON Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
DSDN SOOPersDN SOOPers: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
T1T1T1: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
GEGen.GGen.G: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
TDTeam DynamicsTeam Dynamics: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2020.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
51 games
40.0%win rate when ahead at 15 minutes 4 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Mickey’s 2020 performances. Select a point to open its story.
51 plotted games
WinLoss— Median in selection
51 / 51 selected games have both values.Median damage / min: 395
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 51 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 51 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 51 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 15.2%. The percentage of games won. Based on 33 of 33 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2014–2020 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2020
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.02
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
65.8%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
564
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.51
77.5
51 games · 81 peers
2015
Tier 1
Kill participation
71.0%
85.6
51 games · 98 peers
2015
Tier 1
Damage share
32.3%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+51
55.3
51 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
559
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.78
84.1
102 games · 108 peers
2016
Tier 1
Kill participation
71.3%
80.9
100 games · 116 peers
2016
Tier 1
Damage share
28.2%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+93
68.5
102 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
544
55.7
75 games · 107 peers
2017
Tier 1
CS / min
9.16
91.8
75 games · 123 peers
2017
Tier 1
Kill participation
71.5%
80.3
75 games · 123 peers
2017
Tier 1
Damage share
29.2%
75.5
75 games · 107 peers
2017
Tier 1
Gold diff @15
+11
51.9
75 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.41
20.0
75 games · 106 peers
2018
Tier 1
Damage / min
531
72.6
24 games · 136 peers
2018
Tier 1
CS / min
9.24
48.9
24 games · 136 peers
2018
Tier 1
Kill participation
69.6%
60.0
24 games · 136 peers
2018
Tier 1
Damage share
27.2%
57.0
24 games · 136 peers
2018
Tier 1
Gold diff @15
−116
25.2
24 games · 136 peers
2018
Tier 1
Vision / min
1.22
71.2
24 games · 119 peers
2019
Tier 1
Damage / min
447
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.60
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
61.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
27.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−400
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.01
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
413
6.6
51 games · 123 peers
2020
Tier 1
CS / min
8.23
36.3
51 games · 125 peers
2020
Tier 1
Kill participation
68.4%
63.4
51 games · 124 peers
2020
Tier 1
Damage share
25.1%
27.9
51 games · 123 peers
2020
Tier 1
Gold diff @15
−378
9.0
51 games · 123 peers · Percentile among 123 players with sufficient data.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2020 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
Total
?Twisted Fate
32
?LeBlanc
29
?Corki
24
?Ahri
23
?Syndra
21
?Lulu
19
?Ryze
19
?Azir
18
All games
20
51
108
84
47
59
51
420
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 12. Number of games won in this selection. Based on 51 of 51 games.
Losses: 39. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 23.5%. The percentage of games won. Based on 51 of 51 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.37. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.02. Average deaths per game. Based on 51 of 51 games.
Assists / game: 3.49. Average assists per game. Based on 51 of 51 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 33. Number of games won in this selection. Based on 59 of 59 games.
Losses: 26. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 55.9%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.47. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.61. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.47. Average assists per game. Based on 59 of 59 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 59 games. Games without the required stats are excluded.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 57 of 59 games. Games without the required stats are excluded.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 26. Number of games won in this selection. Based on 47 of 47 games.
Losses: 21. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.51. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.26. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.62. Average assists per game. Based on 47 of 47 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 36. Number of games won in this selection. Based on 84 of 84 games.
Losses: 48. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 42.9%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.79. Average kills per game. Based on 84 of 84 games.
Deaths / game: 3.24. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.88. Average assists per game. Based on 84 of 84 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 51. Number of games won in this selection. Based on 108 of 108 games.
Losses: 57. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 47.2%. The percentage of games won. Based on 108 of 108 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 2.85. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.55. Average deaths per game. Based on 108 of 108 games.
Assists / game: 5.29. Average assists per game. Based on 108 of 108 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 108 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 19. Number of games won in this selection. Based on 51 of 51 games.
Losses: 32. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.45. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.53. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.22. Average assists per game. Based on 51 of 51 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 9. Number of games won in this selection. Based on 20 of 20 games.
Losses: 11. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 4.65. Average kills per game. Based on 20 of 20 games.
Deaths / game: 4.40. Average deaths per game. Based on 20 of 20 games.
Assists / game: 8.05. Average assists per game. Based on 20 of 20 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.