Games Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.29
Win rate Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games.27.6%
KDA KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.3.29
Damage / min Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.520
CS / min CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.6.44
Kill participation Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.73.8%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 29 of 29 games.
LossesLosses: 21. Number of games lost in this selection. Based on 29 of 29 games.
KillsKills: 72. Total kills in games where kills are available. Based on 29 of 29 games.
DeathsDeaths: 80. Total deaths in games where deaths are available. Based on 29 of 29 games.
AssistsAssists: 191. Total assists in games where assists are available. Based on 29 of 29 games.
Gold / minGold / min: 354. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Damage shareDamage share: 20.6%. The player's share of team damage to enemy champions, averaged across games. Based on 29 of 29 games.
Earned gold shareEarned gold share: 19.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 29 of 29 games.
Gold diff @15Gold diff @15: −53. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
XP diff @15XP diff @15: −124. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
Vision score / minVision score / min: 1.45. Vision score per minute, averaged across games where the statistic is supported. Based on 29 of 29 games.
A closer look
The season in focus
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Meliodas stands
2024 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 520 damage per minute. Percentile: 92%. Rank: 2nd of 13520
Value: 520 damage per minute. Percentile: 92%. Rank: 2nd of 13
Value: 6.44 CS per minute. Percentile: 92%. Rank: 2nd of 136.44
Value: 6.44 CS per minute. Percentile: 92%. Rank: 2nd of 13
Value: 73.8% kill participation. Percentile: 75%. Rank: 4th of 1373.8%
Value: 73.8% kill participation. Percentile: 75%. Rank: 4th of 13
Value: 20.6% damage share. Percentile: 100%. Rank: 1st of 1320.6%
Value: 20.6% damage share. Percentile: 100%. Rank: 1st of 13
Value: 1.45 vision score per minute. Percentile: 25%. Rank: 10th of 131.45
Value: 1.45 vision score per minute. Percentile: 25%. Rank: 10th of 13
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2024
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Nidalee6 games
Nidalee: 20.8% earned gold share and 22.0% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents, game by game or series by series.
29 games
Opponent
WinsLosses
Win rate
TFTeam FlashTeam Flash: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2024.50%
GEGAM EsportsGAM Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
MVEMGN Vikings EsportsMGN Vikings Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
TSTeam SecretTeam Secret: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
MBEMGN Blue EsportsMGN Blue Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2024.50%
TWTeam WhalesTeam Whales: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2024.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
29 games
55.6%win rate when ahead at 15 minutes 5 wins from 9 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Meliodas’s 2024 performances. Select a point to open its story.
29 plotted games
WinLoss— Median in selection
29 / 29 selected games have both values.Median damage / min: 524
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 29 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 29 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
382
99.3
28 games · 139 peers
2018
Tier 1
CS / min
5.94
94.9
28 games · 139 peers
2018
Tier 1
Kill participation
63.5%
2.2
28 games · 139 peers
2018
Tier 1
Damage share
16.6%
92.0
28 games · 139 peers
2018
Tier 1
Gold diff @15
+571
100.0
28 games · 139 peers
2018
Tier 1
Vision / min
1.70
16.9
28 games · 119 peers
2019
Tier 1
Damage / min
260
58.4
64 games · 126 peers
2019
Tier 1
CS / min
5.20
69.6
65 games · 126 peers
2019
Tier 1
Kill participation
66.5%
17.6
65 games · 126 peers
2019
Tier 1
Damage share
13.7%
43.2
64 games · 126 peers
2019
Tier 1
Gold diff @15
−133
28.8
64 games · 126 peers
2019
Tier 1
Vision / min
1.68
50.5
65 games · 108 peers
2020
Tier 1
Damage / min
354
93.4
59 games · 123 peers
2020
Tier 1
CS / min
6.16
96.0
59 games · 125 peers
2020
Tier 1
Kill participation
69.2%
35.5
59 games · 125 peers
2020
Tier 1
Damage share
17.6%
93.4
59 games · 123 peers
2020
Tier 1
Gold diff @15
−123
32.0
59 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.42
20.5
59 games · 123 peers
2021
Tier 1
Damage / min
333
45.8
38 games · 121 peers
2021
Tier 1
CS / min
6.15
65.0
38 games · 121 peers
2021
Tier 1
Kill participation
71.7%
67.5
38 games · 121 peers
2021
Tier 1
Damage share
16.9%
38.3
38 games · 121 peers
2021
Tier 1
Gold diff @15
−203
21.4
38 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.53
63.3
38 games · 121 peers
2024
Tier 1
Damage / min
520
96.2
29 games · 106 peers
2024
Tier 1
CS / min
6.44
77.1
29 games · 106 peers
2024
Tier 1
Kill participation
73.8%
58.1
29 games · 106 peers
2024
Tier 1
Damage share
20.6%
97.1
29 games · 106 peers
2024
Tier 1
Gold diff @15
−53
41.7
29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2018–2024 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2024
Total
?Lee Sin
27
?Jarvan IV
26
?Kindred
20
?Gragas
19
?Graves
16
?Lillia
16
?Nidalee
15
?Olaf
15
All games
33
88
59
38
29
247
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 8. Number of games won in this selection. Based on 29 of 29 games.
Losses: 21. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 27.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 2.48. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.76. Average deaths per game. Based on 29 of 29 games.
Assists / game: 6.59. Average assists per game. Based on 29 of 29 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 14. Number of games won in this selection. Based on 38 of 38 games.
Losses: 24. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 36.8%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.82. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.00. Average deaths per game. Based on 38 of 38 games.
Assists / game: 6.63. Average assists per game. Based on 38 of 38 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 22. Number of games won in this selection. Based on 59 of 59 games.
Losses: 37. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 37.3%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.24. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.59. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.25. Average assists per game. Based on 59 of 59 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 52. Number of games won in this selection. Based on 88 of 88 games.
Losses: 36. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 59.1%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 2.57. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.40. Average deaths per game. Based on 88 of 88 games.
Assists / game: 8.03. Average assists per game. Based on 88 of 88 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 88 games. Games without the required stats are excluded.
CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 23. Number of games won in this selection. Based on 33 of 33 games.
Losses: 10. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 69.7%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.33. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.45. Average deaths per game. Based on 33 of 33 games.
Assists / game: 7.12. Average assists per game. Based on 33 of 33 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #410 · 2 years with recorded achievements
Meliodas · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Meliodas · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Meliodas · 2 recorded Domestic titles. 2019 VCS 2019 Spring Playoffs; 2018 VCS 2018 Summer Playoffs. Includes verified championship, cup and conference trophies.
Meliodas · No verified individual honor in this scope. Uncollected awards remain unknown.