Games Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.59
Win rate Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games.50.8%
KDA KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.3.38
Damage / min Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.353
CS / min CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.4.12
Kill participation Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.72.9%
More statistics Totals, economy & laning +
WinsWins: 30. Number of games won in this selection. Based on 59 of 59 games.
LossesLosses: 29. Number of games lost in this selection. Based on 59 of 59 games.
KillsKills: 104. Total kills in games where kills are available. Based on 59 of 59 games.
DeathsDeaths: 148. Total deaths in games where deaths are available. Based on 59 of 59 games.
AssistsAssists: 396. Total assists in games where assists are available. Based on 59 of 59 games.
Gold / minGold / min: 343. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Damage shareDamage share: 17.4%. The player's share of team damage to enemy champions, averaged across games. Based on 59 of 59 games.
Earned gold shareEarned gold share: 18.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 59 of 59 games.
Gold diff @15Gold diff @15: +26. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
XP diff @15XP diff @15: +44. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where Maxlore stands
2016 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 335 damage per minute. Percentile: 67%. Rank: 4th of 10335
Value: 335 damage per minute. Percentile: 67%. Rank: 4th of 10
Value: 3.96 CS per minute. Percentile: 33%. Rank: 7th of 103.96
Value: 3.96 CS per minute. Percentile: 33%. Rank: 7th of 10
Value: 73.7% kill participation. Percentile: 67%. Rank: 4th of 1073.7%
Value: 73.7% kill participation. Percentile: 67%. Rank: 4th of 10
Value: 17.1% damage share. Percentile: 67%. Rank: 4th of 1017.1%
Value: 17.1% damage share. Percentile: 67%. Rank: 4th of 10
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 9 champions
Equal spacing per game
1×
Champion roles · 2016
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Elise12 games
Elise: 18.4% earned gold share and 19.2% damage share. Means across the same 12 games with both values available; 12 total champion games.19%
?
Gragas12 games
Gragas: 17.5% earned gold share and 15.1% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Graves10 games
Graves: 20.3% earned gold share and 17.9% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
?
Nidalee10 games
Nidalee: 20.2% earned gold share and 19.1% damage share. Means across the same 10 games with both values available; 10 total champion games.19%
?
Rek'Sai10 games
Rek'Sai: 19.0% earned gold share and 15.6% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents, game by game or series by series.
59 games
Opponent
WinsLosses
Win rate
UOLUnicorns of LoveUnicorns of Love: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2016.27%
HUHumaHuma: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2016.29%
FS0FC Schalke 04 EsportsFC Schalke 04 Esports: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2016.25%
FNFnaticFnatic: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2016.50%
GEG2 EsportsG2 Esports: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2016.25%
H2H2k-GamingH2k-Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2016.50%
OROrigenOrigen: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2016.100%
SPSplyceSplyce: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
59 games
72.0%win rate when ahead at 15 minutes 18 wins from 25 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Maxlore’s 2016 performances. Select a point to open its story.
59 plotted games
WinLoss— Median in selection
59 / 59 selected games have both values.Median damage / min: 319
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 59 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 3.73. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 59 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 2. Number of games won in this selection. Based on 12 of 12 games.
Losses: 10. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 3.53. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 59 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 59 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 59 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 59 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 59 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 59 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 3.96. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · +21 · 53.5 percentile · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
LPL data missing · Percentile among 87 players with sufficient data.
43 games · 87 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
344
69.0
43 games · 88 peers
2016
Tier 1
CS / min
4.00
43.6
43 games · 102 peers
2016
Tier 1
Kill participation
74.1%
77.4
43 games · 107 peers
2016
Tier 1
Damage share
17.2%
70.1
43 games · 88 peers
2016
Tier 1
Gold diff @15
+21
53.5
43 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
263
25.9
72 games · 109 peers
2017
Tier 1
CS / min
4.46
52.4
72 games · 127 peers
2017
Tier 1
Kill participation
69.5%
62.7
72 games · 127 peers
2017
Tier 1
Damage share
14.0%
30.6
72 games · 109 peers
2017
Tier 1
Gold diff @15
−77
30.8
72 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2023 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Lee Sin
40
?Viego
30
?Graves
27
?Gragas
24
?Sejuani
23
?Elise
20
?Rek'Sai
17
?Rengar
13
All games
4
59
85
52
23
12
64
59
27
385
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 15. Number of games won in this selection. Based on 27 of 27 games.
Losses: 12. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.07. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.78. Average deaths per game. Based on 27 of 27 games.
Assists / game: 6.52. Average assists per game. Based on 27 of 27 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 32. Number of games won in this selection. Based on 59 of 59 games.
Losses: 27. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 54.2%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.15. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.36. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.46. Average assists per game. Based on 59 of 59 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 41. Number of games won in this selection. Based on 64 of 64 games.
Losses: 23. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 64.1%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 4.20. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.50. Average deaths per game. Based on 64 of 64 games.
Assists / game: 7.23. Average assists per game. Based on 64 of 64 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 2.58. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.25. Average deaths per game. Based on 12 of 12 games.
Assists / game: 6.50. Average assists per game. Based on 12 of 12 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 9. Number of games won in this selection. Based on 23 of 23 games.
Losses: 14. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 1.83. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.43. Average deaths per game. Based on 23 of 23 games.
Assists / game: 5.13. Average assists per game. Based on 23 of 23 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 318. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 26. Number of games won in this selection. Based on 52 of 52 games.
Losses: 26. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.31. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.04. Average deaths per game. Based on 52 of 52 games.
Assists / game: 5.75. Average assists per game. Based on 52 of 52 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 40. Number of games won in this selection. Based on 85 of 85 games.
Losses: 45. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 47.1%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.13. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.56. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.09. Average assists per game. Based on 85 of 85 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 30. Number of games won in this selection. Based on 59 of 59 games.
Losses: 29. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 1.76. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.51. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.71. Average assists per game. Based on 59 of 59 games.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 3.00. Average kills per game. Based on 4 of 4 games.
Deaths / game: 3.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 9.00. Average assists per game. Based on 4 of 4 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 2.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 297. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Misfits Gaming
201718 pts
Credited tournament finishes
Misfits Gaming
20186 pts
Credited tournament finishes · 1 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
EU Regional Finals 2016
GGGiants Gaming
3
EU LCS 2016 Summer Playoffs
GGGiants Gaming
40
EU LCS 2017 Spring Playoffs
TRTeam ROCCAT
31
EU LCS 2017 Summer Playoffs
MGMisfits Gaming
42
EU Regional Finals 2018
MGMisfits Gaming
5
EU LCS 2018 Spring Playoffs
MGMisfits Gaming
18
EU LCS 2018 Summer Playoffs
MGMisfits Gaming
29
LEC 2019 Spring Playoffs
MGMisfits Gaming
18
LEC 2019 Summer Playoffs
MGMisfits Gaming
5
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. Maxlore.