Games Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.104
Win rate Win rate: 41.3%. The percentage of games won. Based on 104 of 104 games.41.3%
KDA KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.3.17
Damage / min Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 104 games. Games without the required stats are excluded.186101 / 104 games
CS / min CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.1.22
Kill participation Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded.67.8%103 / 104 games
More statistics Totals, economy & laning +
WinsWins: 43. Number of games won in this selection. Based on 104 of 104 games.
LossesLosses: 61. Number of games lost in this selection. Based on 104 of 104 games.
KillsKills: 107. Total kills in games where kills are available. Based on 104 of 104 games.
DeathsDeaths: 252. Total deaths in games where deaths are available. Based on 104 of 104 games.
AssistsAssists: 691. Total assists in games where assists are available. Based on 104 of 104 games.
Gold / minGold / min: 270. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Damage shareDamage share: 9.9%. The player's share of team damage to enemy champions, averaged across games. Based on 101 of 104 games. Games without the required stats are excluded.101 / 104 games
Earned gold shareEarned gold share: 12.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 104 games. Games without the required stats are excluded.101 / 104 games
Gold diff @15Gold diff @15: +63. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 104 games. Games without the required stats are excluded.101 / 104 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 104 games. Games without the required stats are excluded.101 / 104 games
XP diff @15XP diff @15: +269. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 104 games. Games without the required stats are excluded.101 / 104 games
Vision score / minVision score / min: 1.11. Vision score per minute, averaged across games where the statistic is supported. Based on 97 of 100 games. Games without the required stats are excluded.97 / 100 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Max stands
2017 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 185 damage per minute. Percentile: 60%. Rank: 5th of 11185
Value: 185 damage per minute. Percentile: 60%. Rank: 5th of 11
Value: 1.24 CS per minute. Percentile: 100%. Rank: 1st of 111.24
Value: 1.24 CS per minute. Percentile: 100%. Rank: 1st of 11
Value: 67.5% kill participation. Percentile: 60%. Rank: 5th of 1167.5%
Value: 67.5% kill participation. Percentile: 60%. Rank: 5th of 11
Value: 10.0% damage share. Percentile: 60%. Rank: 5th of 1110.0%
Value: 10.0% damage share. Percentile: 60%. Rank: 5th of 11
Value: 1.11 vision score per minute. Percentile: 10%. Rank: 10th of 111.11
Value: 1.11 vision score per minute. Percentile: 10%. Rank: 10th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 24 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Thresh17 games
Thresh: 12.3% earned gold share and 7.1% damage share. Means across the same 17 games with both values available; 17 total champion games.7%
?
Rakan12 games
Rakan: 13.3% earned gold share and 8.1% damage share. Means across the same 12 games with both values available; 14 total champion games.8%
?
Tahm Kench13 games
Tahm Kench: 12.5% earned gold share and 6.9% damage share. Means across the same 13 games with both values available; 13 total champion games.7%
?
Malzahar9 games
Malzahar: 13.1% earned gold share and 11.8% damage share. Means across the same 9 games with both values available; 9 total champion games.12%
?
Bard6 games
Bard: 11.2% earned gold share and 13.6% damage share. Means across the same 6 games with both values available; 6 total champion games.14%
?
Blitzcrank6 games
Blitzcrank: 12.7% earned gold share and 9.1% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Zilean6 games
Zilean: 14.2% earned gold share and 12.4% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
?
Lulu5 games
Lulu: 11.4% earned gold share and 12.2% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
104 games
Opponent
WinsLosses
Win rate
DSDN SOOPersDN SOOPers: 10 wins, 10 losses in 20 recorded games, 50.0% win rate. 2017.50%
JAGJin Air Green WingsJin Air Green Wings: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2017.67%
KRKT RolsterKT Rolster: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2017.33%
BObbq Oliversbbq Olivers: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2017.70%
LGLongzhu GamingLongzhu Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2017.40%
STTSK Telecom T1SK Telecom T1: 0 wins, 10 losses in 10 recorded games, 0.0% win rate. 2017.0%
RTROX TigersROX Tigers: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2017.33%
SGSamsung GalaxySamsung Galaxy: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2017.22%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
72.7%win rate when ahead at 15 minutes 24 wins from 33 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Max’s 2017 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 104 selected games have both values.Median damage / min: 159
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 104 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?14 of 104 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 4. Number of games won in this selection. Based on 14 of 14 games.
Losses: 10. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded.
CS / min: 0.53. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 104 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.93. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 104 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 104 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 104 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 104 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 50.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 31.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
70
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.67
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
52.1%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
5.2%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−217
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
139
48.8
45 games · 85 peers
2016
Tier 1
CS / min
1.33
92.9
50 games · 99 peers
2016
Tier 1
Kill participation
72.6%
70.3
49 games · 102 peers
2016
Tier 1
Damage share
7.0%
47.6
45 games · 85 peers
2016
Tier 1
Gold diff @15
−28
41.0
45 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
185
57.5
97 games · 107 peers
2017
Tier 1
CS / min
1.24
94.3
97 games · 124 peers
2017
Tier 1
Kill participation
67.5%
46.3
96 games · 124 peers
2017
Tier 1
Damage share
10.0%
64.2
97 games · 107 peers
2017
Tier 1
Gold diff @15
+74
76.4
97 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.11
25.0
97 games · 101 peers
2018
Tier 1
Damage / min
153
48.8
85 games · 128 peers
2018
Tier 1
CS / min
1.93
90.6
85 games · 128 peers
2018
Tier 1
Kill participation
67.7%
43.3
83 games · 128 peers
2018
Tier 1
Damage share
8.8%
62.2
85 games · 128 peers
2018
Tier 1
Gold diff @15
+67
73.2
85 games · 128 peers
2018
Tier 1
Vision / min
2.25
38.1
85 games · 114 peers
2019
Tier 1
Damage / min
120
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
2.09
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
77.7%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
7.2%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+2
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
2.30
—
At least 20 games and 20 valid observations required
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2019 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
Total
?Alistar
35
?Tahm Kench
32
?Thresh
29
?Rakan
27
?Braum
26
?Bard
22
?Taric
16
?Malzahar
9
All games
4
83
104
94
9
294
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 0.56. Average kills per game. Based on 9 of 9 games.
Deaths / game: 1.67. Average deaths per game. Based on 9 of 9 games.
Assists / game: 6.33. Average assists per game. Based on 9 of 9 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 33. Number of games won in this selection. Based on 94 of 94 games.
Losses: 61. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 35.1%. The percentage of games won. Based on 94 of 94 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.64. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.38. Average deaths per game. Based on 94 of 94 games.
Assists / game: 4.96. Average assists per game. Based on 94 of 94 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 2.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 43. Number of games won in this selection. Based on 104 of 104 games.
Losses: 61. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 41.3%. The percentage of games won. Based on 104 of 104 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 1.03. Average kills per game. Based on 104 of 104 games.
Deaths / game: 2.42. Average deaths per game. Based on 104 of 104 games.
Assists / game: 6.64. Average assists per game. Based on 104 of 104 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 104 games. Games without the required stats are excluded.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 270. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 104 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 49. Number of games won in this selection. Based on 83 of 83 games.
Losses: 34. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.64. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.23. Average deaths per game. Based on 83 of 83 games.
Assists / game: 8.67. Average assists per game. Based on 83 of 83 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 83 games. Games without the required stats are excluded.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 0.00. Average kills per game. Based on 4 of 4 games.
Deaths / game: 4.25. Average deaths per game. Based on 4 of 4 games.
Assists / game: 2.25. Average assists per game. Based on 4 of 4 games.
Damage / min: 70. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 185. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.