Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games.49.0%
KDA KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.3.47
Damage / min Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.748
CS / min CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.9.44
Kill participation Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.66.0%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 51. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 442. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 282. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 537. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 459. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Damage shareDamage share: 27.2%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 26.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 100 of 100 games.
Gold diff @15Gold diff @15: −37. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
XP diff @15XP diff @15: +160. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 95 of 100 games. Games without the required stats are excluded.95 / 100 games
Vision score / minVision score / min: 1.12. Vision score per minute, averaged across games where the statistic is supported. Based on 100 of 100 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Massu stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 728 damage per minute. Percentile: 29%. Rank: 46th of 64728
Value: 728 damage per minute. Percentile: 29%. Rank: 46th of 64
Value: 9.47 CS per minute. Percentile: 13%. Rank: 56th of 649.47
Value: 9.47 CS per minute. Percentile: 13%. Rank: 56th of 64
Value: 67.7% kill participation. Percentile: 79%. Rank: 14th of 6467.7%
Value: 67.7% kill participation. Percentile: 79%. Rank: 14th of 64
Value: 27.1% damage share. Percentile: 19%. Rank: 52nd of 6427.1%
Value: 27.1% damage share. Percentile: 19%. Rank: 52nd of 64
Value: −93 gold difference @15. Percentile: 37%. Rank: 38th of 60. Percentile among 60 players with sufficient data.−93
Value: −93 gold difference @15. Percentile: 37%. Rank: 38th of 60. Percentile among 60 players with sufficient data.
Value: 1.08 vision score per minute. Percentile: 5%. Rank: 61st of 641.08
Value: 1.08 vision score per minute. Percentile: 5%. Rank: 61st of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal17 games
Ezreal: 25.3% earned gold share and 28.9% damage share. Means across the same 17 games with both values available; 17 total champion games.29%
?
Jhin10 games
Jhin: 25.3% earned gold share and 21.6% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Kalista9 games
Kalista: 27.5% earned gold share and 30.9% damage share. Means across the same 9 games with both values available; 9 total champion games.31%
?
Ashe8 games
Ashe: 25.4% earned gold share and 22.8% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Caitlyn7 games
Caitlyn: 26.8% earned gold share and 25.8% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Lucian7 games
Lucian: 26.7% earned gold share and 35.0% damage share. Means across the same 7 games with both values available; 7 total champion games.35%
?
Corki6 games
Corki: 27.4% earned gold share and 27.5% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Yunara6 games
Yunara: 28.3% earned gold share and 29.1% damage share. Means across the same 6 games with both values available; 6 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
SESentinelsSentinels: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
TLTeam LiquidTeam Liquid: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
CLCloud9Cloud9: 4 wins, 12 losses in 16 recorded games, 25.0% win rate. 2026.25%
SRShopify RebellionShopify Rebellion: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
LYLyonLyon: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
DIDisguisedDisguised: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
TWTeam WETeam WE: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
DIDignitasDignitas: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
95 games
71.4%win rate when ahead at 15 minutes 25 wins from 35 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Massu’s 2026 performances. Select a point to open its story.
95 plotted games
WinLoss— Median in selection
95 / 100 selected games have both values.Median damage / min: 719
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 100 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 13. Number of games won in this selection. Based on 17 of 17 games.
Losses: 4. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?10 of 100 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 2. Number of games won in this selection. Based on 10 of 10 games.
Losses: 8. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 100 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
644
33.7
64 games · 102 peers
2024
Tier 1
CS / min
8.22
15.8
64 games · 102 peers
2024
Tier 1
Kill participation
68.7%
56.4
64 games · 102 peers
2024
Tier 1
Damage share
25.7%
22.8
64 games · 102 peers
2024
Tier 1
Gold diff @15
−56
44.3
64 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.29
35.6
64 games · 102 peers
2025
Tier 1
Damage / min
761
76.2
54 games · 64 peers
2025
Tier 1
CS / min
9.24
46.0
54 games · 64 peers
2025
Tier 1
Kill participation
69.4%
36.5
54 games · 64 peers
2025
Tier 1
Damage share
26.8%
25.4
54 games · 64 peers
2025
Tier 1
Gold diff @15
+118
72.3
54 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
0.96
4.8
54 games · 64 peers
2026
Tier 1
Damage / min
728
28.6
70 games · 64 peers
2026
Tier 1
CS / min
9.47
12.7
70 games · 64 peers
2026
Tier 1
Kill participation
67.7%
79.4
70 games · 64 peers
2026
Tier 1
Damage share
27.1%
19.0
70 games · 64 peers
2026
Tier 1
Gold diff @15
−93
37.3
70 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Ezreal
48
?Varus
40
?Kalista
36
?Jhin
29
?Lucian
29
?Senna
29
?Ashe
27
?Kai'Sa
25
All games
31
92
88
91
100
402
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 49. Number of games won in this selection. Based on 100 of 100 games.
Losses: 51. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 49.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 4.42. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.82. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.37. Average assists per game. Based on 100 of 100 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 64. Number of games won in this selection. Based on 91 of 91 games.
Losses: 27. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 70.3%. The percentage of games won. Based on 91 of 91 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 5.05. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.14. Average deaths per game. Based on 91 of 91 games.
Assists / game: 6.30. Average assists per game. Based on 91 of 91 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 52. Number of games won in this selection. Based on 88 of 88 games.
Losses: 36. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 59.1%. The percentage of games won. Based on 88 of 88 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 4.02. Average kills per game. Based on 88 of 88 games.
Deaths / game: 1.91. Average deaths per game. Based on 88 of 88 games.
Assists / game: 6.08. Average assists per game. Based on 88 of 88 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 57. Number of games won in this selection. Based on 92 of 92 games.
Losses: 35. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 62.0%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 4.99. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.95. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.68. Average assists per game. Based on 92 of 92 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 453. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 16. Number of games won in this selection. Based on 31 of 31 games.
Losses: 15. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 5.26. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.26. Average deaths per game. Based on 31 of 31 games.
Assists / game: 5.81. Average assists per game. Based on 31 of 31 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Massu.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Massu.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2025 · LTA North · lta-north-2025-split-2. Massu.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.