Games Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.62
Win rate Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games.50.0%
KDA KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.2.97
Damage / min Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.46161 / 62 games
CS / min CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.6.97
Kill participation Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 62 games. Games without the required stats are excluded.70.0%59 / 62 games
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 62 of 62 games.
LossesLosses: 31. Number of games lost in this selection. Based on 62 of 62 games.
KillsKills: 177. Total kills in games where kills are available. Based on 62 of 62 games.
DeathsDeaths: 190. Total deaths in games where deaths are available. Based on 62 of 62 games.
AssistsAssists: 387. Total assists in games where assists are available. Based on 62 of 62 games.
Gold / minGold / min: 372. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
Damage shareDamage share: 22.2%. The player's share of team damage to enemy champions, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
Gold diff @15Gold diff @15: +137. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
XP diff @15XP diff @15: +22. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 61 of 62 games. Games without the required stats are excluded.61 / 62 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where MapleSnow stands
2016 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 461 damage per minute. Percentile: 100%. Rank: 1st of 8461
Value: 461 damage per minute. Percentile: 100%. Rank: 1st of 8
Value: 6.97 CS per minute. Percentile: 13%. Rank: 8th of 96.97
Value: 6.97 CS per minute. Percentile: 13%. Rank: 8th of 9
Value: 70.0% kill participation. Percentile: 100%. Rank: 1st of 970.0%
Value: 70.0% kill participation. Percentile: 100%. Rank: 1st of 9
Value: 22.2% damage share. Percentile: 100%. Rank: 1st of 822.2%
Value: 22.2% damage share. Percentile: 100%. Rank: 1st of 8
Value: +137 gold difference @15. Percentile: 57%. Rank: 4th of 8. Percentile among 8 players with sufficient data.+137
Value: +137 gold difference @15. Percentile: 57%. Rank: 4th of 8. Percentile among 8 players with sufficient data.
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
GD15 · Percentile among 8 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 19 champions
Equal spacing per game
1×
Champion roles · 2016
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Trundle13 games
Trundle: 21.2% earned gold share and 20.1% damage share. Means across the same 13 games with both values available; 13 total champion games.20%
?
Shen8 games
Shen: 20.3% earned gold share and 19.4% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Fiora6 games
Fiora: 23.2% earned gold share and 23.5% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Gangplank5 games
Gangplank: 25.3% earned gold share and 27.8% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
Nautilus5 games
Nautilus: 19.6% earned gold share and 21.4% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents, game by game or series by series.
62 games
Opponent
WinsLosses
Win rate
AECahq eSports Clubahq eSports Club: 1 wins, 13 losses in 14 recorded games, 7.1% win rate. 2016.7%
MEMachi EsportsMachi Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2016.67%
FWFlash WolvesFlash Wolves: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2016.25%
MSEMidnight Sun EsportsMidnight Sun Esports: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2016.63%
XGXGamersXGamers: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2016.88%
CECougar E-SportCougar E-Sport: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2016.100%
TATaipei AssassinsTaipei Assassins: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2016.50%
TMTeam MistTeam Mist: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2016.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
61 games
70.8%win rate when ahead at 15 minutes 17 wins from 24 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story
Explore MapleSnow’s 2016 performances. Select a point to open its story.
61 plotted games
WinLoss— Median in selection
61 / 62 selected games have both values.Median damage / min: 452
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 62 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?8 of 62 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 62 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
?4 of 62 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 62 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · +137 · 70.6 percentile · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
LPL data missing · Percentile among 86 players with sufficient data.
61 games · 86 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
427
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.36
30.0
43 games · 81 peers
2015
Tier 1
Kill participation
57.6%
13.3
43 games · 99 peers
2015
Tier 1
Damage share
25.3%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−294
4.3
35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
461
86.2
61 games · 88 peers
2016
Tier 1
CS / min
6.97
19.6
62 games · 103 peers
2016
Tier 1
Kill participation
70.0%
94.3
59 games · 107 peers
2016
Tier 1
Damage share
22.2%
87.4
61 games · 88 peers
2016
Tier 1
Gold diff @15
+137
70.6
61 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
385
28.2
33 games · 111 peers
2017
Tier 1
CS / min
8.05
42.9
38 games · 127 peers
2017
Tier 1
Kill participation
61.6%
69.0
36 games · 127 peers
2017
Tier 1
Damage share
22.9%
70.9
33 games · 111 peers
2017
Tier 1
Gold diff @15
−33
38.2
33 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2018 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
Total
?Rumble
18
?Shen
18
?Nautilus
13
?Trundle
13
?Gragas
12
?Maokai
10
?Fiora
7
?Gangplank
6
All games
45
62
44
8
159
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 3.13. Average kills per game. Based on 8 of 8 games.
Deaths / game: 3.88. Average deaths per game. Based on 8 of 8 games.
Assists / game: 6.88. Average assists per game. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 17. Number of games won in this selection. Based on 44 of 44 games.
Losses: 27. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 1.61. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.82. Average deaths per game. Based on 44 of 44 games.
Assists / game: 4.70. Average assists per game. Based on 44 of 44 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 44 games. Games without the required stats are excluded.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 31. Number of games won in this selection. Based on 62 of 62 games.
Losses: 31. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.85. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.06. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.24. Average assists per game. Based on 62 of 62 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 62 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 11. Number of games won in this selection. Based on 45 of 45 games.
Losses: 34. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 24.4%. The percentage of games won. Based on 45 of 45 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.64. Average kills per game. Based on 45 of 45 games.
Deaths / game: 4.18. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.18. Average assists per game. Based on 45 of 45 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded.
CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 311. Total gold gained per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.