Where Maple stands
2025 · Mid · Domestic games
Huang Yi-Tang黃熠棠
Also known as: Maple · Maple (Huang Yi-Tang)
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Maple’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 38 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 38 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 38 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 38 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 932. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 38 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 38 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCP 2025 · Split 3 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| Worlds 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Orianna | Loss | 5 / 4 / 5 |
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Aurora | Win | 6 / 3 / 12 |
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Ryze | Loss | 1 / 5 / 1 |
| 16 Oct 2025 | Worlds 2025 | PSG TalonvsHanwha Life Esports | Series ↗ | Taliyah | Loss | 1 / 3 / 4 |
| 15 Oct 2025 | Worlds 2025 | PSG TalonvsGen.G | Series ↗ | Swain | Loss | 3 / 5 / 5 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Ahri | Loss | 1 / 4 / 9 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Ryze | Loss | 4 / 3 / 5 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Viktor | Loss | 8 / 4 / 4 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Orianna | Win | 3 / 3 / 13 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Taliyah | Loss | 2 / 3 / 4 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Twisted Fate | Loss | 2 / 2 / 9 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Ryze | Loss | 1 / 6 / 2 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Aurora | Win | 7 / 2 / 11 |
| 6 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Aurora | Win | 9 / 1 / 11 |
| 6 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Taliyah | Win | 6 / 3 / 9 |
| 5 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Taliyah | Win | 8 / 0 / 16 |
| 5 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Azir | Win | 8 / 0 / 8 |
| 22 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsDetonatioN FocusMe | Series ↗ | Viktor | Win | 5 / 3 / 8 |
| 22 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsDetonatioN FocusMe | Series ↗ | Taliyah | Win | 4 / 0 / 8 |
| 17 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsChiefs Esports Club | Series ↗ | Taliyah | Win | 7 / 0 / 6 |
| 17 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsChiefs Esports Club | Series ↗ | Aurora | Win | 5 / 3 / 15 |
| 15 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Ryze | Loss | 2 / 3 / 2 |
| 15 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Taliyah | Loss | 2 / 1 / 1 |
| 9 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Ahri | Loss | 3 / 3 / 6 |
| 9 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Azir | Loss | 0 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2025 · Domestic games
LPL data missing · Percentile among 49 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 575 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 8.28 | 62.5 | 65 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.3% | 54.6 | 65 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.4% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +351 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 601 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.79 | 86.9 | 70 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.8% | 59.1 | 70 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.2% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +321 | 97.8 | 68 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 589 | 81.1 | 63 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.97 | 82.0 | 70 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.0% | 52.5 | 70 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.3% | 76.4 | 63 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +306 | 94.3 | 63 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.69 | 75.2 | 63 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 535 | 74.8 | 68 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.59 | 78.5 | 68 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.2% | 67.4 | 68 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.7% | 45.2 | 68 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +346 | 97.0 | 68 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.25 | 76.3 | 68 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 452 | 45.9 | 67 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.40 | 37.7 | 67 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.0% | 43.4 | 67 games · 123 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 24.6 | 67 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −184 | 18.0 | 64 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.06 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 507 | 65.6 | 77 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.90 | 21.0 | 77 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.8% | 74.8 | 76 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.6% | 68.9 | 77 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −142 | 30.3 | 77 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 43.9 | 77 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 496 | 62.1 | 61 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.43 | 58.1 | 61 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 68.2% | 73.4 | 61 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 25.8 | 61 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +440 | 97.1 | 60 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.11 | 59.7 | 61 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 531 | 60.9 | 38 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.77 | 74.8 | 38 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.3% | 54.8 | 37 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.6% | 62.6 | 38 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −45 | — | Less than 80% valid observation coverage |
| 2022 | Tier 1 | Vision / min | 1.01 | 27.0 | 38 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 686 | 94.3 | 49 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.73 | 74.3 | 49 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.2% | 84.8 | 49 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.7% | 94.3 | 49 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +133 | 76.2 | 49 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.34 | 87.6 | 49 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 723 | 73.0 | 71 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.26 | 75.0 | 71 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.1% | 44.0 | 71 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.2% | 26.0 | 71 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +364 | 92.7 | 71 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.30 | 71.0 | 71 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 723 | 84.4 | 24 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.53 | 48.4 | 24 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 71.7% | 93.8 | 23 games · 65 peers |
| 2025 | Tier 1 | Damage share | 27.1% | 81.3 | 24 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −38 | 45.8 | 24 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.22 | 84.4 | 24 games · 65 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. Season labels follow the competition season.
2013–2025 · All seasons · 62 recorded champions
| Champion | 2013 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 87 | ||||||||||||
| LeBlanc | 65 | ||||||||||||
| Taliyah | 59 | ||||||||||||
| Zoe | 54 | ||||||||||||
| Ryze | 51 | ||||||||||||
| Corki | 38 | ||||||||||||
| Syndra | 37 | ||||||||||||
| Galio | 36 | ||||||||||||
| All games | 2 | 90 | 90 | 112 | 109 | 71 | 77 | 87 | 38 | 58 | 99 | 38 | 871 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 15. Number of games won in this selection. Based on 38 of 38 games. | Losses: 23. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.71. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.05. Average deaths per game. Based on 38 of 38 games. | Assists / game: 6.34. Average assists per game. Based on 38 of 38 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2024 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 69. Number of games won in this selection. Based on 99 of 99 games. | Losses: 30. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 4.11. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.06. Average deaths per game. Based on 99 of 99 games. | Assists / game: 6.10. Average assists per game. Based on 99 of 99 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 39. Number of games won in this selection. Based on 58 of 58 games. | Losses: 19. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 67.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.07. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.83. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.98. Average assists per game. Based on 58 of 58 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2022 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 13. Number of games won in this selection. Based on 38 of 38 games. | Losses: 25. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.79. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.24. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.71. Average assists per game. Based on 38 of 38 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 69. Number of games won in this selection. Based on 87 of 87 games. | Losses: 18. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 79.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.15. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.75. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.43. Average assists per game. Based on 87 of 87 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 28. Number of games won in this selection. Based on 77 of 77 games. | Losses: 49. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 36.4%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.95. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.10. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.71. Average assists per game. Based on 77 of 77 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2019 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 34. Number of games won in this selection. Based on 71 of 71 games. | Losses: 37. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 47.9%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.99. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.31. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.97. Average assists per game. Based on 71 of 71 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2018 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 83. Number of games won in this selection. Based on 109 of 109 games. | Losses: 26. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 76.1%. The percentage of games won. Based on 109 of 109 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.82. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.50. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.27. Average assists per game. Based on 109 of 109 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 79. Number of games won in this selection. Based on 112 of 112 games. | Losses: 33. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 4.02. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.52. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.94. Average assists per game. Based on 112 of 112 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 105 of 112 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 64. Number of games won in this selection. Based on 90 of 90 games. | Losses: 26. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games. | KDA: 6.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 4.04. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.52. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.93. Average assists per game. Based on 90 of 90 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 64. Number of games won in this selection. Based on 90 of 90 games. | Losses: 26. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games. | KDA: 6.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 5.21. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.84. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.92. Average assists per game. Based on 90 of 90 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 90 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 76 of 90 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2013 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.50. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 Other international · 1 major honors
2 Domestic · 2 major honors
2 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Championship | TSM | 28 |
| LCS 2023 Spring Playoffs | TSM | 18 |
| LPL 2019 Spring Playoffs | Suning | 29 |
| LPL 2019 Summer Playoffs | Suning | 38 |
| LPL 2020 Spring Playoffs | LNG Esports | 41 |
| LPL 2020 Summer Playoffs | LNG Esports | 36 |
| LPL 2022 Spring Playoffs | Anyone's Legend | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Spring Playoffs. Maple.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · PCS · PCS/2023 Season/Summer Playoffs. Maple.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Summer Playoffs. Maple.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LMS Playoff MVP · 2016 · LMS · LMS/2016 Season/Spring Playoffs. Maple.
tournament · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · PCS · PCS/2021 Season/Summer Playoffs. Maple.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 Taipei · 10 points. IEM Season 9 Taipei: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 8 points. LMS 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 4 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 4 points. IEM Season 11 Oakland: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 20 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 20 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 20 points. IEM Season 11 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 20 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 20 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 20 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 20 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 20 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 20 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 20 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 20 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 20 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS MVP: Regular-season MVP award confirmed in biography; annual offered-program calendar remains unverified.
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · PSG Talon | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · PSG Talon | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20242024 · worlds · PSG Talon | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20232023 · worlds · PSG Talon | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · PSG Talon | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20212021 · worlds · PSG Talon | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Flash Wolves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Flash Wolves | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Flash Wolves | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · yoe Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · yoe Flash Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| worlds 20152015 · worlds · Flash Wolves | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20132013 · worlds · Gamania Bears | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2025 Season Finals Playoffs2025 · LCP · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team) | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2024 Summer Playoffs |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2023 · PCS · PSG Talon · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2021 · PCS · PSG Talon · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown. |
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team SoloMid | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · LNG Esports | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LNG Esports | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20192019 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Suning | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
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| LMS 2018 Spring Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| LMS 2018 Summer Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| LMS 2017 Spring Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| LMS 2017 Summer Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| LMS 2016 Spring Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
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| LMS 2016 Summer Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
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| LMS 2015 Spring Playoffs2015 · LMS · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| LMS 2015 Summer Playoffs2015 · LMS · Flash Wolves | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
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| LMS MVPsource ↗2017 · LMS · Flash Wolves · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
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| LMS Playoff MVPsource ↗2016 · LMS · Flash Wolves · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 6 games played. Selection: unknown.
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