Where Maggie stands
2019 · Jungle · Domestic games
Zhao Yu赵煜
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Maggie’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 23 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 23 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 23 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 23 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 23 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 23 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 14 games. Games without the required stats are excluded. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 14 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Jul 2019 | LDL 2019 · Summer | Suning-SvsTop Esports Challenger | — | Rek'Sai | Loss | 1 / 7 / 3 |
| 24 Jul 2019 | LDL 2019 · Summer | Suning-SvsTop Esports Challenger | — | Karthus | Loss | 2 / 2 / 2 |
| 20 Jul 2019 | LDL 2019 · Summer | Suning-SvsVictorious Gaming | — | Sylas | Win | 4 / 2 / 9 |
| 20 Jul 2019 | LDL 2019 · Summer | Suning-SvsVictorious Gaming | — | Rek'Sai | Loss | 2 / 5 / 3 |
| 20 Jul 2019 | LDL 2019 · Summer | Suning-SvsVictorious Gaming | — | Karthus | Win | 5 / 5 / 12 |
| 18 Jul 2019 | LDL 2019 · Summer | Suning-SvsLegend Esport Gaming | — | Sylas | Loss | 4 / 4 / 2 |
| 18 Jul 2019 | LDL 2019 · Summer | Suning-SvsLegend Esport Gaming | — | Sejuani | Loss | 0 / 3 / 5 |
| 15 Jul 2019 | LDL 2019 · Summer | Suning-SvsVP Game | — | Xin Zhao | Loss | 2 / 5 / 3 |
| 13 Jul 2019 | LDL 2019 · Summer | Suning-SvsJoy Dream | — | Sejuani | Loss | 0 / 4 / 4 |
| 25 Mar 2019 | LDL 2019 · Spring | Suning-SvsLegend Esport Gaming | — | Lee Sin | Loss | 3 / 7 / 3 |
| 25 Mar 2019 | LDL 2019 · Spring | Suning-SvsLegend Esport Gaming | — | Rek'Sai | Loss | 4 / 4 / 2 |
| 23 Mar 2019 | LDL 2019 · Spring | Suning-SvsRoyal Club | Series ↗ | Rek'Sai | Loss | 1 / 3 / 1 |
| 21 Mar 2019 | LDL 2019 · Spring | Suning-SvsSnake WuDu | — | Lee Sin | Loss | 2 / 5 / 3 |
| 21 Mar 2019 | LDL 2019 · Spring | Suning-SvsSnake WuDu | — | Lee Sin | Win | 5 / 0 / 4 |
| 21 Mar 2019 | LDL 2019 · Spring | Suning-SvsSnake WuDu | — | Olaf | Loss | 0 / 3 / 0 |
| 15 Mar 2019 | LDL 2019 · Spring | Suning-SvsGama Dream | Series ↗ | Rek'Sai | Loss | 3 / 5 / 3 |
| 15 Mar 2019 | LDL 2019 · Spring | Suning-SvsGama Dream | Series ↗ | Jarvan IV | Win | 3 / 2 / 6 |
| 15 Mar 2019 | LDL 2019 · Spring | Suning-SvsGama Dream | Series ↗ | Jarvan IV | Loss | 3 / 4 / 6 |
| 11 Mar 2019 | LDL 2019 · Spring | Suning-SvsUnlimited Potential | — | Jarvan IV | Loss | 3 / 2 / 3 |
| 10 Mar 2019 | LDL 2019 · Spring | Suning-SvsSinoDragon Prince | — | Kindred | Loss | 1 / 3 / 2 |
| 8 Mar 2019 | LDL 2019 · Spring | Suning-SvsTeam WE Academy | — | Jarvan IV | Loss | 0 / 4 / 16 |
| 2 Mar 2019 | LDL 2019 · Spring | Suning-SvsV5 87 | — | Lee Sin | Win | 5 / 2 / 10 |
| 2 Mar 2019 | LDL 2019 · Spring | Suning-SvsV5 87 | — | Camille | Win | 3 / 1 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | LDL | Damage / min | 264 | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | CS / min | 4.91 | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Kill participation | 72.8% | 91.7 | 22 games · 49 peers |
| 2019 | LDL | Damage share | 15.7% | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Gold diff @15 | −224 | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Vision / min | 1.37 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 391 | 71.9 | 64 games · 33 peers |
| 2020 | LDL | CS / min | 6.21 | 76.5 | 65 games · 35 peers |
| 2020 | LDL | Kill participation | 74.4% | 85.3 | 64 games · 35 peers |
| 2020 | LDL | Damage share | 18.6% | 71.9 | 64 games · 33 peers |
| 2020 | LDL | Gold diff @15 | +534 | 89.7 | 58 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 1.61 | 90.6 | 64 games · 33 peers |
| 2021 | LDL | Damage / min | 421 | 85.4 | 88 games · 42 peers |
| 2021 | LDL | CS / min | 6.16 | 58.5 | 88 games · 42 peers |
| 2021 | LDL | Kill participation | 73.3% | 70.7 | 88 games · 42 peers |
| 2021 | LDL | Damage share | 19.9% | 70.7 | 88 games · 42 peers |
| 2021 | LDL | Gold diff @15 | +139 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 1.34 | — | Less than 80% valid observation coverage |
| 2022 | LDL | Damage / min | 301 | 36.4 | 98 games · 34 peers |
| 2022 | LDL | CS / min | 5.38 | 48.5 | 98 games · 34 peers |
| 2022 | LDL | Kill participation | 71.2% | 57.6 | 97 games · 34 peers |
| 2022 | LDL | Damage share | 14.0% | 21.2 | 98 games · 34 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 1.45 | 87.9 | 98 games · 34 peers |
| 2023 | LDL | Damage / min | 308 | 14.3 | 43 games · 29 peers |
| 2023 | LDL | CS / min | 5.43 | 32.1 | 43 games · 29 peers |
| 2023 | LDL | Kill participation | 72.9% | 64.3 | 43 games · 29 peers |
| 2023 | LDL | Damage share | 14.9% | 21.4 | 43 games · 29 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.76 | 89.3 | 43 games · 29 peers |
| 2024 | LDL | Damage / min | 433 | 68.2 | 95 games · 23 peers |
| 2024 | LDL | CS / min | 6.30 | 50.0 | 95 games · 23 peers |
| 2024 | LDL | Kill participation | 73.2% | 54.5 | 95 games · 23 peers |
| 2024 | LDL | Damage share | 16.6% | 54.5 | 95 games · 23 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 1.49 | 54.5 | 95 games · 23 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2019–2024 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Lee Sin | 52 | ||||||
| Xin Zhao | 38 | ||||||
| Viego | 37 | ||||||
| Graves | 35 | ||||||
| Wukong | 27 | ||||||
| Nidalee | 25 | ||||||
| Karthus | 21 | ||||||
| Sejuani | 18 | ||||||
| All games | 23 | 71 | 89 | 105 | 54 | 95 | 437 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 47. Number of games won in this selection. Based on 95 of 95 games. | Losses: 48. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.53. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.45. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.71. Average assists per game. Based on 95 of 95 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 24. Number of games won in this selection. Based on 54 of 54 games. | Losses: 30. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 44.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.46. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.31. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.91. Average assists per game. Based on 54 of 54 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 64. Number of games won in this selection. Based on 105 of 105 games. | Losses: 41. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 61.0%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.22. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.73. Average deaths per game. Based on 105 of 105 games. | Assists / game: 7.40. Average assists per game. Based on 105 of 105 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 46. Number of games won in this selection. Based on 89 of 89 games. | Losses: 43. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 51.7%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.80. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.76. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.17. Average assists per game. Based on 89 of 89 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 43. Number of games won in this selection. Based on 71 of 71 games. | Losses: 28. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.28. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.58. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.10. Average assists per game. Based on 71 of 71 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 65 of 71 games. Games without the required stats are excluded. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 6. Number of games won in this selection. Based on 23 of 23 games. | Losses: 17. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.43. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.57. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.00. Average assists per game. Based on 23 of 23 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 23 games. Games without the required stats are excluded. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 23 games. Games without the required stats are excluded. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 14 of 23 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Demacia Cup 2023 · 4 points. Demacia Cup 2023: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021 · 2 points. KeSPA Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20232023 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| KeSPA Cup 20212021 · LCK · Weibo Gaming Youth Team | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
No results in this selection.