Where Madly stands
2021 · Top · Domestic games
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Madly’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 51 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 51 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 51 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 51 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 34.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 51 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| GLL 2021 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| GLL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NLC 2021 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| NLC 2021 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2021 | European Masters 2021 · Summer | Tricked EsportvsPENTA 1860 | Series ↗ | Wukong | Win | 7 / 2 / 2 |
| 5 Sept 2021 | European Masters 2021 · Summer | Tricked EsportvsPDW | Series ↗ | Jayce | Loss | 0 / 4 / 0 |
| 5 Sept 2021 | European Masters 2021 · Summer | Tricked EsportvsMovistar KOI | Series ↗ | Ornn | Loss | 0 / 4 / 6 |
| 2 Sept 2021 | European Masters 2021 · Summer | Tricked EsportvsPENTA 1860 | Series ↗ | Kennen | Win | 8 / 1 / 2 |
| 1 Sept 2021 | European Masters 2021 · Summer | Tricked EsportvsMovistar KOI | Series ↗ | Irelia | Loss | 0 / 6 / 1 |
| 31 Aug 2021 | European Masters 2021 · Summer | Tricked EsportvsPDW | Series ↗ | Gragas | Loss | 0 / 5 / 0 |
| 8 Aug 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Malphite | Win | 1 / 0 / 7 |
| 8 Aug 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Kennen | Win | 10 / 2 / 13 |
| 8 Aug 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Dr. Mundo | Win | 2 / 2 / 8 |
| 8 Aug 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Urgot | Loss | 2 / 8 / 4 |
| 8 Aug 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Aatrox | Loss | 0 / 4 / 3 |
| 29 Jul 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Kennen | Win | 6 / 4 / 10 |
| 29 Jul 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Wukong | Loss | 1 / 6 / 3 |
| 29 Jul 2021 | NLC 2021 | Tricked EsportvsFnatic Rising | Series ↗ | Wukong | Win | 4 / 2 / 4 |
| 20 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsJD|XL | Series ↗ | Wukong | Win | 2 / 6 / 6 |
| 14 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsTeam Singularity | Series ↗ | Viego | Win | 2 / 2 / 4 |
| 13 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsResolve | Series ↗ | Gragas | Win | 2 / 4 / 12 |
| 7 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsDusty | Series ↗ | Karma | Win | 3 / 2 / 10 |
| 6 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsGranit Gaming | Series ↗ | Viego | Loss | 2 / 7 / 3 |
| 1 Jul 2021 | NLC 2021 · Summer | Tricked EsportvsKOVA Esports | Series ↗ | Gragas | Win | 3 / 0 / 4 |
| 30 Jun 2021 | NLC 2021 · Summer | Tricked EsportvsGalaxy Racer Esports EU Male | Series ↗ | Wukong | Win | 9 / 2 / 7 |
| 29 Jun 2021 | NLC 2021 · Summer | Tricked EsportvsFnatic Rising | Series ↗ | Karma | Loss | 0 / 5 / 2 |
| 24 Jun 2021 | NLC 2021 · Summer | Tricked EsportvsRiddle Esports | Series ↗ | Lulu | Win | 1 / 1 / 13 |
| 23 Jun 2021 | NLC 2021 · Summer | Tricked EsportvsNordavind | Series ↗ | Lee Sin | Loss | 5 / 5 / 1 |
| 22 Jun 2021 | NLC 2021 · Summer | Tricked EsportvsGodsent | Series ↗ | Lulu | Win | 0 / 3 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 370 | 29.5 | 48 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.34 | 7.0 | 48 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 47.8% | 4.7 | 48 games · 129 peers |
| 2019 | Tier 1 | Damage share | 20.6% | 16.3 | 48 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −253 | 18.0 | 48 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.96 | 25.2 | 48 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 431 | 69.0 | 34 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.38 | 37.2 | 34 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.4% | 66.4 | 34 games · 129 peers |
| 2020 | Tier 1 | Damage share | 25.1% | 88.1 | 34 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −381 | 11.9 | 34 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.83 | 6.3 | 34 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 437 | 27.4 | 45 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.49 | 10.3 | 45 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.1% | 35.9 | 43 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.9% | 45.3 | 45 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −202 | 28.1 | 45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.81 | 1.7 | 45 games · 118 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 985. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2018–2027 · All seasons · 44 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Aatrox | 25 | |||||||||
| Ornn | 19 | |||||||||
| Poppy | 18 | |||||||||
| Urgot | 18 | |||||||||
| Wukong | 16 | |||||||||
| Gnar | 14 | |||||||||
| Kennen | 14 | |||||||||
| Gragas | 13 | |||||||||
| All games | 10 | 49 | 65 | 51 | 45 | 23 | 25 | 6 | 6 | 280 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 5.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.17. Average deaths per game. Based on 6 of 6 games. | Assists / game: 8.17. Average assists per game. Based on 6 of 6 games. | Damage / min: 985. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 35.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2024 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 8. Number of games won in this selection. Based on 25 of 25 games. | Losses: 17. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.40. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.88. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.80. Average assists per game. Based on 25 of 25 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 45.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2023 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.87. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.26. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.65. Average assists per game. Based on 23 of 23 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.44. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.16. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.60. Average assists per game. Based on 45 of 45 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 33. Number of games won in this selection. Based on 51 of 51 games. | Losses: 18. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 64.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.49. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.45. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.04. Average assists per game. Based on 51 of 51 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 33. Number of games won in this selection. Based on 65 of 65 games. | Losses: 32. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 50.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.88. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.20. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.86. Average assists per game. Based on 65 of 65 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 23. Number of games won in this selection. Based on 49 of 49 games. | Losses: 26. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 46.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.22. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.35. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.33. Average assists per game. Based on 49 of 49 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 0. Number of games won in this selection. Based on 10 of 10 games. | Losses: 10. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.80. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 1.90. Average assists per game. Based on 10 of 10 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.