Where MadLife stands
2018 · Support · Domestic games
Hong Min-gi홍민기
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MadLife’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 4 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2018 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2017 | NA LCS 2018 · Spring | Gold Coin UnitedvseUnited | Series ↗ | Alistar | Loss | 0 / 3 / 7 |
| 11 Aug 2017 | NA LCS 2018 · Spring | Gold Coin UnitedvsPhoenix1 | Series ↗ | Braum | Win | 0 / 1 / 8 |
| 11 Aug 2017 | NA LCS 2018 · Spring | Gold Coin UnitedvsPhoenix1 | Series ↗ | Braum | Loss | 1 / 4 / 4 |
| 11 Aug 2017 | NA LCS 2018 · Spring | Gold Coin UnitedvsPhoenix1 | Series ↗ | Morgana | Loss | 1 / 0 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2012–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 77.6% | — | Fewer than 20 qualifying peers |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.78 | 70.3 | 61 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 71.6% | 69.8 | 66 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.74 | 48.9 | 26 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 68.0% | 55.6 | 26 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 139 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.78 | 51.3 | 90 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 72.9% | 59.4 | 90 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.1% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +32 | 56.5 | 90 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 124 | 25.0 | 90 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.97 | 28.6 | 90 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 77.7% | 97.0 | 88 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.1% | 56.0 | 90 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −42 | 36.1 | 90 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 195 | 68.9 | 21 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.85 | 21.1 | 21 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.8% | 21.1 | 20 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | 70.8 | 21 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −117 | 17.9 | 21 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 116 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 85.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 6.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +4 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.31 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2012–2018 · All seasons · 28 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|---|
| Thresh | 58 | |||||||
| Braum | 51 | |||||||
| Alistar | 49 | |||||||
| Sona | 30 | |||||||
| Nami | 27 | |||||||
| Bard | 22 | |||||||
| Karma | 19 | |||||||
| Janna | 18 | |||||||
| All games | 42 | 74 | 39 | 93 | 101 | 73 | 4 | 426 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 8.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2017 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 45. Number of games won in this selection. Based on 73 of 73 games. | Losses: 28. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 61.6%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.67. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.92. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.00. Average assists per game. Based on 73 of 73 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. |
| 2016 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 37. Number of games won in this selection. Based on 101 of 101 games. | Losses: 64. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 36.6%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.54. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.30. Average deaths per game. Based on 101 of 101 games. | Assists / game: 6.81. Average assists per game. Based on 101 of 101 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 101 games. Games without the required stats are excluded. |
| 2015 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 55. Number of games won in this selection. Based on 93 of 93 games. | Losses: 38. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 59.1%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 0.91. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.63. Average deaths per game. Based on 93 of 93 games. | Assists / game: 9.20. Average assists per game. Based on 93 of 93 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2014 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 16. Number of games won in this selection. Based on 39 of 39 games. | Losses: 23. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.97. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.03. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.00. Average assists per game. Based on 39 of 39 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 19 of 39 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2013 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 40. Number of games won in this selection. Based on 74 of 74 games. | Losses: 34. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 54.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 1.31. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.72. Average deaths per game. Based on 74 of 74 games. | Assists / game: 10.30. Average assists per game. Based on 74 of 74 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 74 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 69 of 74 games. Games without the required stats are excluded. | Gold / min: 214. Total gold gained per minute, averaged across games. Based on 10 of 74 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2012 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 27. Number of games won in this selection. Based on 42 of 42 games. | Losses: 15. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.93. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.00. Average deaths per game. Based on 42 of 42 games. | Assists / game: 10.07. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | CJ Entus | 40 |
| Champions 2015 Summer Playoffs | CJ Entus | 45 |
| LCK 2016 Spring Playoffs | CJ Entus | 46 |
| LCK 2016 Summer Playoffs | CJ Entus | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2012 · worlds 2012 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 Katowice · 2 points. IEM Season 7 Katowice: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 World Championship · 8 points. IEM Season 7 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Singapore · 4 points. IEM Season 8 Singapore: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Spring · 8 points. Champions 2012 Spring: champion 20 × final placement 2/5 = 8 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Summer · 20 points. Champions 2012 Summer: champion 20 × final placement 1 = 20 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 2.67 points. Champions 2013 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 2.67 points. Champions 2013 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 5.33 points. Champions 2013 Winter: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 4 points. KeSPA Cup 2015: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 7 Katowice2013 · International · Azubu Frost | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · CJ Entus Frost | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| Intel Extreme Masters Season 8 Singapore2013 · International · CJ Entus Frost | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| worlds 2012 |
| Place 2 |
Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20162016 · LCK · CJ Entus | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20152015 · LCK · CJ Entus | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · CJ Entus | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · CJ Entus | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Champions 2014 Spring2014 · LCK · CJ Entus Frost | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Summer2014 · LCK · CJ Entus Frost | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · CJ Entus Frost | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2013 Spring2013 · LCK · CJ Entus Frost | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Champions 2013 Summer2013 · LCK · CJ Entus Frost | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2013 Winter2013 · LCK · Azubu Frost | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 30 games played.
|
| Champions 2012 Spring2012 · LCK · MiG Frost | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Champions 2012 Summer2012 · LCK · Azubu Frost | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
No results in this selection.