Where MAXI stands
2024 · Jungle · Domestic games
Magnus Stenz Kristensen
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MAXI’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 67 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 25.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 89.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 67 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 67 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 67 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 67 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 92.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Iberian Cup 2024 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LVP SL 2024 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LVP SL 2024 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Gwen | Loss | 7 / 6 / 0 |
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Xin Zhao | Loss | 3 / 2 / 4 |
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Wukong | Loss | 1 / 6 / 1 |
| 23 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsGuasones | Series ↗ | Nunu & Willump | Win | 6 / 2 / 16 |
| 23 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsGuasones | Series ↗ | Graves | Win | 5 / 1 / 9 |
| 16 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsUniversae Instituto FP | Series ↗ | Xerath | Win | 1 / 2 / 6 |
| 16 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsUniversae Instituto FP | Series ↗ | Xin Zhao | Win | 7 / 1 / 2 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Brand | Loss | 2 / 5 / 3 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Brand | Win | 1 / 2 / 10 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Brand | Loss | 1 / 7 / 6 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Brand | Win | 6 / 1 / 10 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Nidalee | Loss | 2 / 1 / 7 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Ivern | Win | 1 / 0 / 19 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Ivern | Loss | 1 / 1 / 10 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Ivern | Win | 1 / 1 / 18 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsHurricane of Feathers | Series ↗ | Brand | Win | 2 / 1 / 15 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsHurricane of Feathers | Series ↗ | Nidalee | Win | 9 / 1 / 4 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Nidalee | Loss | 1 / 3 / 10 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Nidalee | Win | 2 / 2 / 10 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Zyra | Loss | 2 / 4 / 1 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Zyra | Loss | 0 / 2 / 5 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Zyra | Win | 2 / 2 / 6 |
| 18 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsGIANTX iTero | Series ↗ | Brand | Loss | 0 / 2 / 2 |
| 17 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsRebels Gaming | Series ↗ | Ivern | Win | 0 / 1 / 18 |
| 11 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsRamboot Club | Series ↗ | Karthus | Win | 3 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 259 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.98 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 88.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +426 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 399 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 5.80 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 74.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 21.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +478 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2018–2026 · All seasons · 43 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 43 | |||||||||
| Jarvan IV | 35 | |||||||||
| Graves | 33 | |||||||||
| Viego | 33 | |||||||||
| Nidalee | 28 | |||||||||
| Volibear | 28 | |||||||||
| Nocturne | 21 | |||||||||
| Lee Sin | 19 | |||||||||
| All games | 27 | 37 | 63 | 90 | 59 | 46 | 67 | 16 | 61 | 466 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 33. Number of games won in this selection. Based on 61 of 61 games. | Losses: 28. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 54.1%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.11. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.97. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.90. Average assists per game. Based on 61 of 61 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.75. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.75. Average deaths per game. Based on 16 of 16 games. | Assists / game: 9.00. Average assists per game. Based on 16 of 16 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 41. Number of games won in this selection. Based on 67 of 67 games. | Losses: 26. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 61.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.81. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.45. Average deaths per game. Based on 67 of 67 games. | Assists / game: 8.82. Average assists per game. Based on 67 of 67 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 19. Number of games won in this selection. Based on 46 of 46 games. | Losses: 27. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 41.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.57. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.35. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.28. Average assists per game. Based on 46 of 46 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2022 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 38. Number of games won in this selection. Based on 59 of 59 games. | Losses: 21. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 64.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.93. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.66. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.64. Average assists per game. Based on 59 of 59 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2021 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 58. Number of games won in this selection. Based on 90 of 90 games. | Losses: 32. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 64.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.69. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.26. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.67. Average assists per game. Based on 90 of 90 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
| 2020 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 40. Number of games won in this selection. Based on 63 of 63 games. | Losses: 23. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 63.5%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.32. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.75. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.32. Average assists per game. Based on 63 of 63 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 14. Number of games won in this selection. Based on 37 of 37 games. | Losses: 23. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.86. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.22. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.92. Average assists per game. Based on 37 of 37 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.56. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.37. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.74. Average assists per game. Based on 27 of 27 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | FlyQuest | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
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