Where Lyonz stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lyonz’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 53 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 53 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2026 · Lock-In | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Sept 2026 | LCS 2026 · Summer | DisguisedvsLyon | Series ↗ | Rakan | Loss | 0 / 5 / 3 |
| 6 Sept 2026 | LCS 2026 · Summer | DisguisedvsLyon | Series ↗ | Nautilus | Loss | 0 / 5 / 1 |
| 23 Aug 2026 | LCS 2026 · Summer | DisguisedvsSentinels | Series ↗ | Shen | Loss | 1 / 4 / 3 |
| 23 Aug 2026 | LCS 2026 · Summer | DisguisedvsSentinels | Series ↗ | Milio | Loss | 0 / 4 / 4 |
| 22 Aug 2026 | LCS 2026 · Summer | DisguisedvsDignitas | Series ↗ | Nautilus | Win | 0 / 2 / 10 |
| 22 Aug 2026 | LCS 2026 · Summer | DisguisedvsDignitas | Series ↗ | Shen | Win | 1 / 2 / 18 |
| 15 Aug 2026 | LCS 2026 · Summer | DisguisedvsTeam Liquid | Series ↗ | Bard | Loss | 0 / 5 / 6 |
| 15 Aug 2026 | LCS 2026 · Summer | DisguisedvsTeam Liquid | Series ↗ | Nautilus | Loss | 0 / 5 / 3 |
| 8 Aug 2026 | LCS 2026 · Summer | DisguisedvsCloud9 | Series ↗ | Rell | Loss | 0 / 3 / 0 |
| 8 Aug 2026 | LCS 2026 · Summer | DisguisedvsCloud9 | Series ↗ | Shen | Win | 0 / 1 / 21 |
| 8 Aug 2026 | LCS 2026 · Summer | DisguisedvsCloud9 | Series ↗ | Milio | Loss | 1 / 5 / 3 |
| 2 Aug 2026 | LCS 2026 · Summer | DisguisedvsFlyQuest | Series ↗ | Leona | Loss | 0 / 7 / 1 |
| 1 Aug 2026 | LCS 2026 · Summer | DisguisedvsFlyQuest | Series ↗ | Shen | Loss | 0 / 6 / 15 |
| 26 Jul 2026 | LCS 2026 · Summer | DisguisedvsShopify Rebellion | Series ↗ | Milio | Loss | 0 / 2 / 3 |
| 26 Jul 2026 | LCS 2026 · Summer | DisguisedvsShopify Rebellion | Series ↗ | Shen | Loss | 1 / 4 / 11 |
| 16 May 2026 | LCS 2026 · Spring | DisguisedvsShopify Rebellion | Series ↗ | Bard | Loss | 0 / 5 / 7 |
| 16 May 2026 | LCS 2026 · Spring | DisguisedvsShopify Rebellion | Series ↗ | Seraphine | Loss | 0 / 4 / 5 |
| 9 May 2026 | LCS 2026 · Spring | DisguisedvsDignitas | Series ↗ | Lulu | Win | 1 / 3 / 18 |
| 9 May 2026 | LCS 2026 · Spring | DisguisedvsDignitas | Series ↗ | Nami | Win | 1 / 0 / 8 |
| 2 May 2026 | LCS 2026 · Spring | DisguisedvsTeam Liquid | Series ↗ | Alistar | Loss | 1 / 6 / 5 |
| 2 May 2026 | LCS 2026 · Spring | DisguisedvsTeam Liquid | Series ↗ | Nami | Loss | 0 / 2 / 4 |
| 26 Apr 2026 | LCS 2026 · Spring | DisguisedvsLyon | Series ↗ | Bard | Loss | 2 / 3 / 5 |
| 26 Apr 2026 | LCS 2026 · Spring | DisguisedvsLyon | Series ↗ | Nami | Loss | 0 / 2 / 4 |
| 22 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DisguisedvsLyon | Series ↗ | Rakan | Loss | 0 / 5 / 3 |
| 22 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DisguisedvsLyon | Series ↗ | Neeko | Loss | 1 / 8 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2027 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 184 | 73.1 | 63 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.26 | 95.4 | 62 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 72.5% | 39.8 | 63 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.8% | 50.9 | 63 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +13 | 51.1 | 62 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.90 | 30.6 | 63 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 218 | 77.9 | 71 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.67 | 76.9 | 71 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.8% | 47.1 | 71 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.8% | 45.2 | 71 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +159 | 85.7 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.12 | 20.2 | 71 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 186 | 29.0 | 33 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.06 | 53.2 | 33 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 77.3% | 83.9 | 33 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.6% | 37.1 | 33 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +7 | 56.8 | 33 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.44 | 16.1 | 33 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 200 | 39.4 | 47 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.01 | 19.7 | 47 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 71.4% | 16.7 | 46 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.1% | 68.2 | 47 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −197 | 3.4 | 47 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.83 | 7.6 | 47 games · 67 peers |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. Season labels follow the competition season.
2020–2027 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 67 | ||||||||
| Rakan | 51 | ||||||||
| Rell | 34 | ||||||||
| Leona | 22 | ||||||||
| Tahm Kench | 21 | ||||||||
| Renata Glasc | 20 | ||||||||
| Alistar | 19 | ||||||||
| Braum | 17 | ||||||||
| All games | 3 | 58 | 67 | 74 | 80 | 33 | 53 | 13 | 381 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.23. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.46. Average deaths per game. Based on 13 of 13 games. | Assists / game: 11.23. Average assists per game. Based on 13 of 13 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 293. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2026 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 16. Number of games won in this selection. Based on 53 of 53 games. | Losses: 37. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 30.2%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.42. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.21. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.70. Average assists per game. Based on 53 of 53 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2025 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 0.82. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.82. Average deaths per game. Based on 33 of 33 games. | Assists / game: 9.39. Average assists per game. Based on 33 of 33 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2024 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 54. Number of games won in this selection. Based on 80 of 80 games. | Losses: 26. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 67.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 1.08. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.80. Average deaths per game. Based on 80 of 80 games. | Assists / game: 10.96. Average assists per game. Based on 80 of 80 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 46. Number of games won in this selection. Based on 74 of 74 games. | Losses: 28. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 62.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.77. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.77. Average deaths per game. Based on 74 of 74 games. | Assists / game: 10.86. Average assists per game. Based on 74 of 74 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 48. Number of games won in this selection. Based on 67 of 67 games. | Losses: 19. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 71.6%. The percentage of games won. Based on 67 of 67 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.91. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.16. Average deaths per game. Based on 67 of 67 games. | Assists / game: 10.00. Average assists per game. Based on 67 of 67 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.84. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.81. Average deaths per game. Based on 58 of 58 games. | Assists / game: 9.53. Average assists per game. Based on 58 of 58 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 5.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 211. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Lyon | 5 |
| LTA North 2025 Split 2 Playoffs | Lyon | 17 |
| LTA North 2025 Split 3 | Lyon | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Movistar R7 | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Movistar R7 | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20232023 · worlds · Movistar R7 | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Disguised | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LTA North 2025 Split 32025 · LTA North · LYON | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
No results in this selection.