Where Luger stands
2024 · Bot · Domestic games
Fatih Güven
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Luger’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 45 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2024 · Winter | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL Season Cup 2024 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsGuasones | Series ↗ | Varus | Loss | 8 / 8 / 4 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsTeam BDS Academy | Series ↗ | Jinx | Loss | 4 / 7 / 5 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsNigma Galaxy | Series ↗ | Ezreal | Loss | 2 / 7 / 5 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsGuasones | Series ↗ | Varus | Win | 5 / 4 / 8 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsTeam BDS Academy | Series ↗ | Jinx | Loss | 4 / 7 / 7 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsNigma Galaxy | Series ↗ | Varus | Loss | 3 / 4 / 2 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Varus | Win | 10 / 0 / 14 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Zeri | Win | 4 / 3 / 10 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Ezreal | Win | 6 / 4 / 12 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Xayah | Loss | 0 / 4 / 3 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Xayah | Loss | 3 / 3 / 4 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Jinx | Win | 9 / 3 / 12 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Jinx | Win | 5 / 2 / 6 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Jinx | Win | 7 / 3 / 6 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Varus | Loss | 2 / 6 / 3 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Kalista | Loss | 4 / 3 / 9 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Kalista | Loss | 5 / 2 / 6 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Kalista | Loss | 3 / 4 / 3 |
| 8 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Xayah | Win | 5 / 0 / 7 |
| 7 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Ezreal | Win | 5 / 0 / 6 |
| 1 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsDark Passage | Series ↗ | Ezreal | Win | 4 / 3 / 11 |
| 29 Feb 2024 | TCL 2024 · Winter | Papara SuperMassivevsFUT Esports | Series ↗ | Smolder | Loss | 3 / 4 / 7 |
| 23 Feb 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Kalista | Win | 5 / 0 / 8 |
| 22 Feb 2024 | TCL 2024 · Winter | Papara SuperMassivevsGalakticos | Series ↗ | Varus | Win | 10 / 1 / 8 |
| 15 Feb 2024 | TCL 2024 · Winter | Papara SuperMassivevsMisa Esports | Series ↗ | Ezreal | Win | 3 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 599 | 77.9 | 33 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.47 | 36.6 | 33 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.3% | 77.1 | 33 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.4% | 65.6 | 33 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +78 | 64.1 | 33 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 39.3 | 33 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 472 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.92 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 64.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +156 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 525 | 53.3 | 24 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.86 | 36.9 | 24 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 63.9% | 22.1 | 24 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.8% | 35.8 | 24 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +620 | 97.5 | 24 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.94 | 1.7 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 879 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 9.03 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 80.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 29.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −349 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 600 | 72.2 | 57 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.06 | 39.1 | 57 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.9% | 47.8 | 57 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.3% | 74.8 | 57 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −103 | 35.8 | 57 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.38 | 73.0 | 57 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 549 | 11.4 | 26 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.57 | 46.7 | 26 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.4% | 12.4 | 26 games · 106 peers |
| 2023 | Tier 1 | Damage share | 24.9% | 4.8 | 26 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −117 | 33.3 | 26 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.43 | 76.2 | 26 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2017–2024 · All seasons · 27 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 47 | ||||||||
| Varus | 41 | ||||||||
| Sivir | 37 | ||||||||
| Jinx | 34 | ||||||||
| Kalista | 33 | ||||||||
| Xayah | 33 | ||||||||
| Kai'Sa | 31 | ||||||||
| Caitlyn | 30 | ||||||||
| All games | 34 | 53 | 39 | 34 | 97 | 63 | 26 | 45 | 391 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 5.16. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.04. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.78. Average assists per game. Based on 45 of 45 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.35. Average kills per game. Based on 26 of 26 games. | Deaths / game: 1.96. Average deaths per game. Based on 26 of 26 games. | Assists / game: 4.38. Average assists per game. Based on 26 of 26 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.52. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.02. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.79. Average assists per game. Based on 63 of 63 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 59. Number of games won in this selection. Based on 97 of 97 games. | Losses: 38. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 60.8%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.61. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.34. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.40. Average assists per game. Based on 97 of 97 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.85. Average kills per game. Based on 34 of 34 games. | Deaths / game: 1.82. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.97. Average assists per game. Based on 34 of 34 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 25. Number of games won in this selection. Based on 39 of 39 games. | Losses: 14. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 64.1%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.90. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.44. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.28. Average assists per game. Based on 39 of 39 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 31. Number of games won in this selection. Based on 53 of 53 games. | Losses: 22. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 58.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.49. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.04. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.26. Average assists per game. Based on 53 of 53 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.53. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.50. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.06. Average assists per game. Based on 34 of 34 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | 100 Thieves | 1 |
| LCS 2022 Lock In | Counter Logic Gaming | 7 |
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 17 |
| LCS 2022 Championship | Counter Logic Gaming | 33 |
| LCS 2023 Spring Playoffs | Counter Logic Gaming | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2022 Championship2022 · LCS · Counter Logic Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.