Where Lourlo stands
2018 · Top · Domestic games
Samson Jackson
All leagues · All positions
2018 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lourlo’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 44 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 31.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2018 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| NA LCS 2018 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2018 | NA LCS 2018 · Summer | Golden GuardiansvsCounter Logic Gaming | Series ↗ | Gnar | Loss | 0 / 3 / 4 |
| 18 Aug 2018 | NA LCS 2018 · Summer | Golden GuardiansvsFlyQuest | Series ↗ | Dr. Mundo | Loss | 0 / 1 / 0 |
| 12 Aug 2018 | NA LCS 2018 · Summer | Golden GuardiansvsClutch Gaming | Series ↗ | Gnar | Loss | 1 / 1 / 6 |
| 11 Aug 2018 | NA LCS 2018 · Summer | Golden GuardiansvsCloud9 | Series ↗ | Cho'Gath | Loss | 1 / 2 / 2 |
| 5 Aug 2018 | NA LCS 2018 · Summer | Golden Guardiansvs100 Thieves | Series ↗ | Poppy | Loss | 1 / 1 / 1 |
| 5 Aug 2018 | NA LCS 2018 · Summer | Golden GuardiansvsTSM | Series ↗ | Kennen | Loss | 1 / 3 / 1 |
| 29 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsOpTic Gaming | Series ↗ | Gangplank | Loss | 1 / 1 / 3 |
| 28 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsTeam Liquid | Series ↗ | Gnar | Loss | 2 / 2 / 4 |
| 22 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsEcho Fox | Series ↗ | Dr. Mundo | Loss | 2 / 1 / 2 |
| 21 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsCounter Logic Gaming | Series ↗ | Ornn | Win | 1 / 1 / 4 |
| 15 Jul 2018 | NA LCS 2018 · Summer | Golden Guardiansvs100 Thieves | Series ↗ | Gangplank | Win | 7 / 3 / 10 |
| 14 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsClutch Gaming | Series ↗ | Dr. Mundo | Win | 3 / 1 / 5 |
| 1 Jul 2018 | NA LCS 2018 · Summer | Golden GuardiansvsTSM | Series ↗ | Renekton | Loss | 2 / 3 / 1 |
| 30 Jun 2018 | NA LCS 2018 · Summer | Golden GuardiansvsFlyQuest | Series ↗ | Malphite | Loss | 0 / 2 / 2 |
| 24 Jun 2018 | NA LCS 2018 · Summer | Golden GuardiansvsEcho Fox | Series ↗ | Camille | Loss | 7 / 5 / 1 |
| 24 Jun 2018 | NA LCS 2018 · Summer | Golden GuardiansvsCloud9 | Series ↗ | Ornn | Win | 1 / 0 / 9 |
| 17 Jun 2018 | NA LCS 2018 · Summer | Golden GuardiansvsTeam Liquid | Series ↗ | Aatrox | Win | 8 / 0 / 4 |
| 17 Jun 2018 | NA LCS 2018 · Summer | Golden GuardiansvsOpTic Gaming | Series ↗ | Dr. Mundo | Loss | 0 / 2 / 2 |
| 18 Mar 2018 | NA LCS 2018 · Spring | Golden GuardiansvsClutch Gaming | Series ↗ | Ornn | Loss | 1 / 2 / 11 |
| 17 Mar 2018 | NA LCS 2018 · Spring | Golden GuardiansvsTSM | Series ↗ | Sion | Loss | 0 / 0 / 1 |
| 11 Mar 2018 | NA LCS 2018 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Gnar | Loss | 0 / 3 / 2 |
| 11 Mar 2018 | NA LCS 2018 · Spring | Golden Guardiansvs100 Thieves | Series ↗ | Gnar | Loss | 1 / 1 / 2 |
| 4 Mar 2018 | NA LCS 2018 · Spring | Golden GuardiansvsCloud9 | Series ↗ | Maokai | Loss | 1 / 3 / 5 |
| 4 Mar 2018 | NA LCS 2018 · Spring | Golden GuardiansvsEcho Fox | Series ↗ | Cho'Gath | Win | 5 / 2 / 7 |
| 25 Feb 2018 | NA LCS 2018 · Spring | Golden GuardiansvsCounter Logic Gaming | Series ↗ | Ornn | Win | 1 / 0 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 341 | 13.8 | 79 games · 88 peers |
| 2016 | Tier 1 | CS / min | 6.76 | 11.8 | 79 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 61.2% | 34.9 | 79 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.1% | 4.6 | 79 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −168 | 22.4 | 79 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 370 | 18.2 | 100 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.24 | 55.6 | 100 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 56.2% | 25.4 | 100 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.8% | 17.3 | 100 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −199 | 17.3 | 100 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.39 | 19.3 | 100 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 384 | 23.0 | 44 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.76 | 69.0 | 44 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.0% | 52.0 | 43 games · 126 peers |
| 2018 | Tier 1 | Damage share | 20.9% | 15.9 | 44 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −214 | 15.9 | 44 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.99 | 18.5 | 44 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 276 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.12 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 49.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 18.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −1,599 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.85 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 254 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.58 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 16.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −341 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2015–2021 · All seasons · 48 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 52 | |||||||
| Nautilus | 28 | |||||||
| Renekton | 27 | |||||||
| Poppy | 26 | |||||||
| Maokai | 24 | |||||||
| Camille | 21 | |||||||
| Irelia | 21 | |||||||
| Aatrox | 19 | |||||||
| All games | 20 | 79 | 107 | 44 | 53 | 38 | 87 | 428 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 41. Number of games won in this selection. Based on 87 of 87 games. | Losses: 46. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 47.1%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.08. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.36. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.45. Average assists per game. Based on 87 of 87 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 20. Number of games won in this selection. Based on 38 of 38 games. | Losses: 18. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 52.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.74. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.63. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.92. Average assists per game. Based on 38 of 38 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 23. Number of games won in this selection. Based on 53 of 53 games. | Losses: 30. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 43.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.42. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.83. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.83. Average assists per game. Based on 53 of 53 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2018 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 15. Number of games won in this selection. Based on 44 of 44 games. | Losses: 29. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 34.1%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.02. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.66. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.09. Average assists per game. Based on 44 of 44 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2017 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 40. Number of games won in this selection. Based on 107 of 107 games. | Losses: 67. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 37.4%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.04. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.02. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.25. Average assists per game. Based on 107 of 107 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 38. Number of games won in this selection. Based on 79 of 79 games. | Losses: 41. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 48.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.35. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.32. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.56. Average assists per game. Based on 79 of 79 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.95. Average kills per game. Based on 20 of 20 games. | Deaths / game: 3.25. Average deaths per game. Based on 20 of 20 games. | Assists / game: 6.75. Average assists per game. Based on 20 of 20 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Summer Playoffs | Echo Fox | 6 |
| LCS 2020 Summer Playoffs | Dignitas | 6 |
| NA Regional Finals 2016 | Team Liquid | 3 |
| NA LCS 2016 Spring Playoffs | Team Liquid | 29 |
| NA LCS 2016 Summer Playoffs | Team Liquid | 47 |
| NA LCS 2017 Spring Playoffs | Team Liquid | 47 |
| NA LCS 2017 Summer Playoffs | Team Liquid | 44 |
| NA LCS 2018 Spring Playoffs | Golden Guardians | 18 |
| NA LCS 2018 Summer Playoffs | Golden Guardians | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Summer Playoffs2020 · LCS · Dignitas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
No results in this selection.