Games Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.59
Win rate Win rate: 44.1%. The percentage of games won. Based on 59 of 59 games.44.1%
KDA KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.3.42
Damage / min Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.612
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.9.01
Kill participation Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.66.2%58 / 59 games
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 59 of 59 games.
LossesLosses: 33. Number of games lost in this selection. Based on 59 of 59 games.
KillsKills: 212. Total kills in games where kills are available. Based on 59 of 59 games.
DeathsDeaths: 158. Total deaths in games where deaths are available. Based on 59 of 59 games.
AssistsAssists: 329. Total assists in games where assists are available. Based on 59 of 59 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Damage shareDamage share: 24.5%. The player's share of team damage to enemy champions, averaged across games. Based on 59 of 59 games.
Earned gold shareEarned gold share: 21.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 59 of 59 games.
Gold diff @15Gold diff @15: −175. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
XP diff @15XP diff @15: −122. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
Vision score / minVision score / min: 1.38. Vision score per minute, averaged across games where the statistic is supported. Based on 59 of 59 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Loki stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 627 damage per minute. Percentile: 36%. Rank: 43rd of 67627
Value: 627 damage per minute. Percentile: 36%. Rank: 43rd of 67
Value: 9.11 CS per minute. Percentile: 64%. Rank: 25th of 679.11
Value: 9.11 CS per minute. Percentile: 64%. Rank: 25th of 67
Value: 68.2% kill participation. Percentile: 82%. Rank: 13th of 6768.2%
Value: 68.2% kill participation. Percentile: 82%. Rank: 13th of 67
Value: 25.1% damage share. Percentile: 67%. Rank: 23rd of 6725.1%
Value: 25.1% damage share. Percentile: 67%. Rank: 23rd of 67
Value: −174 gold difference @15. Percentile: 20%. Rank: 50th of 62. Percentile among 62 players with sufficient data.−174
Value: −174 gold difference @15. Percentile: 20%. Rank: 50th of 62. Percentile among 62 players with sufficient data.
Value: 1.39 vision score per minute. Percentile: 70%. Rank: 21st of 671.39
Value: 1.39 vision score per minute. Percentile: 70%. Rank: 21st of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Orianna9 games
Orianna: 21.5% earned gold share and 24.9% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Ryze6 games
Ryze: 21.9% earned gold share and 23.1% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Sylas6 games
Sylas: 19.3% earned gold share and 25.6% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Akali5 games
Akali: 19.9% earned gold share and 26.2% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
?
Aurora5 games
Aurora: 19.5% earned gold share and 24.8% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
?
Syndra5 games
Syndra: 20.7% earned gold share and 23.7% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Yone5 games
Yone: 24.2% earned gold share and 24.6% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
59 games
Opponent
WinsLosses
Win rate
LYLyonLyon: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
SRShopify RebellionShopify Rebellion: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
TLTeam LiquidTeam Liquid: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
KCKarmine CorpKarmine Corp: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
FUFURIAFURIA: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
DIDignitasDignitas: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
DIDisguisedDisguised: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
DKDplus KiaDplus Kia: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
59 games
81.3%win rate when ahead at 15 minutes 13 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Loki’s 2026 performances. Select a point to open its story.
59 plotted games
WinLoss— Median in selection
59 / 59 selected games have both values.Median damage / min: 614
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 59 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 59 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 59 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 59 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 59 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
?3 of 59 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
683
64.1
59 games · 65 peers
2025
Tier 1
CS / min
8.78
78.1
59 games · 65 peers
2025
Tier 1
Kill participation
68.7%
62.5
59 games · 65 peers
2025
Tier 1
Damage share
25.7%
46.9
59 games · 65 peers
2025
Tier 1
Gold diff @15
+120
79.2
59 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.12
53.1
59 games · 65 peers
2026
Tier 1
Damage / min
627
36.4
49 games · 67 peers
2026
Tier 1
CS / min
9.11
63.6
49 games · 67 peers
2026
Tier 1
Kill participation
68.2%
81.8
48 games · 67 peers
2026
Tier 1
Damage share
25.1%
66.7
49 games · 67 peers
2026
Tier 1
Gold diff @15
−174
19.7
49 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Azir
35
?Yone
34
?Taliyah
23
?Sylas
19
?Orianna
17
?Tristana
16
?Akali
14
?Corki
14
All games
17
24
99
66
59
265
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 26. Number of games won in this selection. Based on 59 of 59 games.
Losses: 33. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 44.1%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.59. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.68. Average deaths per game. Based on 59 of 59 games.
Assists / game: 5.58. Average assists per game. Based on 59 of 59 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 4.50. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.27. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.27. Average assists per game. Based on 66 of 66 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 54. Number of games won in this selection. Based on 99 of 99 games.
Losses: 45. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 54.5%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.52. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.06. Average deaths per game. Based on 99 of 99 games.
Assists / game: 5.75. Average assists per game. Based on 99 of 99 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 15. Number of games won in this selection. Based on 24 of 24 games.
Losses: 9. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 3.38. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games.
Assists / game: 7.00. Average assists per game. Based on 24 of 24 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 4. Number of games won in this selection. Based on 17 of 17 games.
Losses: 13. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 3.06. Average kills per game. Based on 17 of 17 games.
Deaths / game: 3.24. Average deaths per game. Based on 17 of 17 games.
Assists / game: 3.82. Average assists per game. Based on 17 of 17 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Loki.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.