Games Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.61
Win rate Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games.57.4%
KDA KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.2.67
Damage / min Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.513
CS / min CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.7.36
Kill participation Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.43.7%
More statistics Totals, economy & laning +
WinsWins: 35. Number of games won in this selection. Based on 61 of 61 games.
LossesLosses: 26. Number of games lost in this selection. Based on 61 of 61 games.
KillsKills: 149. Total kills in games where kills are available. Based on 61 of 61 games.
DeathsDeaths: 175. Total deaths in games where deaths are available. Based on 61 of 61 games.
AssistsAssists: 319. Total assists in games where assists are available. Based on 61 of 61 games.
Gold / minGold / min: 369. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Damage shareDamage share: 20.3%. The player's share of team damage to enemy champions, averaged across games. Based on 61 of 61 games.
Earned gold shareEarned gold share: 19.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 60 of 61 games. Games without the required stats are excluded.60 / 61 games
Gold diff @15Gold diff @15: +87. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 61 games. Games without the required stats are excluded.60 / 61 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 61 games. Games without the required stats are excluded.60 / 61 games
XP diff @15XP diff @15: +149. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 60 of 61 games. Games without the required stats are excluded.60 / 61 games
Vision score / minVision score / min: 0.99. Vision score per minute, averaged across games where the statistic is supported. Based on 61 of 61 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Lived stands.
2023 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 513 damage per minute. Percentile: 77%. Rank: 24th of 100513
Value: 513 damage per minute. Percentile: 77%. Rank: 24th of 100
Value: 7.36 CS per minute. Percentile: 2%. Rank: 98th of 1007.36
Value: 7.36 CS per minute. Percentile: 2%. Rank: 98th of 100
Value: 43.7% kill participation. Percentile: 2%. Rank: 98th of 10043.7%
Value: 43.7% kill participation. Percentile: 2%. Rank: 98th of 100
Value: 20.3% damage share. Percentile: 20%. Rank: 80th of 10020.3%
Value: 20.3% damage share. Percentile: 20%. Rank: 80th of 100
Value: +87 gold difference @15. Percentile: 59%. Rank: 34th of 81. LPL data missing · Percentile among 81 players with sufficient data.+87
Value: +87 gold difference @15. Percentile: 59%. Rank: 34th of 81. LPL data missing · Percentile among 81 players with sufficient data.
Value: 0.99 vision score per minute. Percentile: 22%. Rank: 78th of 1000.99
Value: 0.99 vision score per minute. Percentile: 22%. Rank: 78th of 100
GD15 · LPL data missing · Percentile among 81 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante13 games
K'Sante: 18.5% earned gold share and 18.4% damage share. Means across the same 13 games with both values available; 13 total champion games.18%
?
Renekton13 games
Renekton: 20.4% earned gold share and 19.9% damage share. Means across the same 13 games with both values available; 13 total champion games.20%
?
Gragas9 games
Gragas: 17.0% earned gold share and 17.6% damage share. Means across the same 9 games with both values available; 9 total champion games.18%
?
Ornn6 games
Ornn: 19.4% earned gold share and 18.6% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Sion5 games
Sion: 19.2% earned gold share and 21.5% damage share. Means across the same 5 games with both values available; 6 total champion games.22%
?
Jax5 games
Jax: 22.6% earned gold share and 17.3% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
61 games
Opponent
WinsLosses
Win rate
CECChiefs Esports ClubChiefs Esports Club: 12 wins, 12 losses in 24 recorded games, 50.0% win rate. 2023.50%
KEKanga EsportsKanga Esports: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2023.100%
DWDire WolvesDire Wolves: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2023.80%
PEPentanet.GGPentanet.GG: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2023.100%
BGBeyond GamingBeyond Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2023.0%
CFOCTBC Flying OysterCTBC Flying Oyster: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2023.0%
DCGDeep Cross GamingDeep Cross Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2023.0%
GZGGround Zero GamingGround Zero Gaming: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
60 games
73.9%win rate when ahead at 15 minutes 17 wins from 23 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Lived’s 2023 performances. Select a point to open its story.
60 plotted games
WinLoss— Median in selection
60 / 61 selected games have both values.Median damage / min: 495
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 61 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 61 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 36.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 61 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 43.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 61 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 61 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 61 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 61 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 952. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 61 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 61 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 9.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
411
53.2
21 games · 127 peers
2020
Tier 1
CS / min
6.62
2.3
21 games · 130 peers
2020
Tier 1
Kill participation
58.2%
41.4
21 games · 129 peers
2020
Tier 1
Damage share
23.1%
60.3
21 games · 127 peers
2020
Tier 1
Gold diff @15
−254
20.6
21 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.91
31.0
21 games · 127 peers
2021
Tier 1
Damage / min
411
29.8
48 games · 125 peers
2021
Tier 1
CS / min
6.93
2.4
48 games · 125 peers
2021
Tier 1
Kill participation
62.0%
77.4
48 games · 125 peers
2021
Tier 1
Damage share
20.3%
8.1
48 games · 125 peers
2021
Tier 1
Gold diff @15
+336
89.5
48 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.98
54.0
48 games · 125 peers
2022
Tier 1
Damage / min
459
38.5
49 games · 118 peers
2022
Tier 1
CS / min
7.21
4.3
49 games · 118 peers
2022
Tier 1
Kill participation
53.6%
32.5
49 games · 118 peers
2022
Tier 1
Damage share
24.2%
50.4
49 games · 118 peers
2022
Tier 1
Gold diff @15
−106
38.5
49 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
0.94
25.6
49 games · 118 peers
2023
Tier 1
Damage / min
513
76.8
61 games · 100 peers
2023
Tier 1
CS / min
7.36
2.0
61 games · 100 peers
2023
Tier 1
Kill participation
43.7%
2.0
61 games · 100 peers
2023
Tier 1
Damage share
20.3%
20.2
61 games · 100 peers
2023
Tier 1
Gold diff @15
+87
58.8
60 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2023 · All seasons · 54 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
Total
?Ornn
25
?Renekton
22
?K'Sante
13
?Sion
13
?Gragas
12
?Sett
10
?Gangplank
8
?Gnar
7
All games
15
42
48
49
61
215
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 35. Number of games won in this selection. Based on 61 of 61 games.
Losses: 26. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.44. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.87. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.23. Average assists per game. Based on 61 of 61 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 19. Number of games won in this selection. Based on 49 of 49 games.
Losses: 30. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.16. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.20. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.02. Average assists per game. Based on 49 of 49 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 27. Number of games won in this selection. Based on 48 of 48 games.
Losses: 21. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.46. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.42. Average deaths per game. Based on 48 of 48 games.
Assists / game: 6.38. Average assists per game. Based on 48 of 48 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 10. Number of games won in this selection. Based on 42 of 42 games.
Losses: 32. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 23.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 2.21. Average kills per game. Based on 42 of 42 games.
Deaths / game: 3.57. Average deaths per game. Based on 42 of 42 games.
Assists / game: 2.95. Average assists per game. Based on 42 of 42 games.
Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 4.07. Average kills per game. Based on 15 of 15 games.
Deaths / game: 2.47. Average deaths per game. Based on 15 of 15 games.
Assists / game: 4.27. Average assists per game. Based on 15 of 15 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.