Games Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.15
Win rate Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.20.0%
KDA KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.2.65
Damage / min Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.651
CS / min CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.8.31
Kill participation Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.70.0%
More statistics Totals, economy & laning +
WinsWins: 3. Number of games won in this selection. Based on 15 of 15 games.
LossesLosses: 12. Number of games lost in this selection. Based on 15 of 15 games.
KillsKills: 75. Total kills in games where kills are available. Based on 15 of 15 games.
DeathsDeaths: 65. Total deaths in games where deaths are available. Based on 15 of 15 games.
AssistsAssists: 97. Total assists in games where assists are available. Based on 15 of 15 games.
Gold / minGold / min: 418. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Damage shareDamage share: 25.7%. The player's share of team damage to enemy champions, averaged across games. Based on 15 of 15 games.
Earned gold shareEarned gold share: 26.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 15 of 15 games.
Gold diff @15Gold diff @15: −412. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 15 of 15 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 15 of 15 games.
XP diff @15XP diff @15: −393. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 15 of 15 games.
Vision score / minVision score / min: 0.97. Vision score per minute, averaged across games where the statistic is supported. Based on 15 of 15 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Lilv stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 651 damage per minute. Percentile: —. Rank: —651
Value: 651 damage per minute. Percentile: —. Rank: —
Value: 8.31 CS per minute. Percentile: —. Rank: —8.31
Value: 0.97 vision score per minute. Percentile: —. Rank: —0.97
Value: 0.97 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 7 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
15 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying Oyster AcademyCTBC Flying Oyster Academy: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
DCGDeep Cross GamingDeep Cross Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
FEFrank EsportsFrank Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
HPHELL PIGSHELL PIGS: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
HFHungkuang Falcon (弘光獵鷹)Hungkuang Falcon (弘光獵鷹): 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
PTAPSG Talon AcademyPSG Talon Academy: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
WPEWest Point EsportsWest Point Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
15 games
50.0%win rate when ahead at 15 minutes 3 wins from 6 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Lilv’s 2025 performances. Select a point to open its story.
15 plotted games
WinLoss— Median in selection
15 / 15 selected games have both values.Median damage / min: 583
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
7 champions in this selection
7 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 15 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 924. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 15 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 15 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 15 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 15 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 15 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 15 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–7 of 7 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2016–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
499
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
9.70
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
79.3%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
33.1%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
+421
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
511
53.3
54 games · 108 peers
2017
Tier 1
CS / min
9.36
83.7
54 games · 124 peers
2017
Tier 1
Kill participation
66.3%
63.9
54 games · 123 peers
2017
Tier 1
Damage share
27.3%
72.9
54 games · 108 peers
2017
Tier 1
Gold diff @15
−189
29.5
54 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.93
90.0
54 games · 101 peers
2018
Tier 1
Damage / min
543
44.3
75 games · 132 peers
2018
Tier 1
CS / min
10.20
84.0
75 games · 132 peers
2018
Tier 1
Kill participation
71.3%
77.9
72 games · 132 peers
2018
Tier 1
Damage share
29.6%
55.7
75 games · 132 peers
2018
Tier 1
Gold diff @15
−187
25.2
75 games · 132 peers
2018
Tier 1
Vision / min
1.23
61.6
75 games · 113 peers
2019
Tier 1
Damage / min
537
71.1
72 games · 122 peers
2019
Tier 1
CS / min
9.88
86.0
72 games · 122 peers
2019
Tier 1
Kill participation
68.0%
71.1
72 games · 122 peers
2019
Tier 1
Damage share
27.8%
47.1
72 games · 122 peers
2019
Tier 1
Gold diff @15
+186
73.6
72 games · 122 peers
2019
Tier 1
Vision / min
1.27
76.2
72 games · 106 peers
2020
Tier 1
Damage / min
556
74.2
54 games · 121 peers
2020
Tier 1
CS / min
9.34
64.8
54 games · 123 peers
2020
Tier 1
Kill participation
69.9%
71.3
54 games · 123 peers
2020
Tier 1
Damage share
29.5%
74.2
54 games · 121 peers
2020
Tier 1
Gold diff @15
+151
65.0
54 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.47
88.3
54 games · 121 peers
2021
Tier 1
Damage / min
535
70.0
67 games · 131 peers
2021
Tier 1
CS / min
9.41
78.5
67 games · 131 peers
2021
Tier 1
Kill participation
67.2%
69.2
67 games · 131 peers
2021
Tier 1
Damage share
26.2%
54.6
67 games · 131 peers
2021
Tier 1
Gold diff @15
+429
87.5
67 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.32
58.1
67 games · 130 peers
2022
Tier 1
Damage / min
548
49.6
64 games · 116 peers
2022
Tier 1
CS / min
9.54
76.5
64 games · 116 peers
2022
Tier 1
Kill participation
69.3%
72.2
64 games · 116 peers
2022
Tier 1
Damage share
27.8%
55.7
64 games · 116 peers
2022
Tier 1
Gold diff @15
+405
91.6
64 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.34
61.7
64 games · 116 peers
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
666
46.5
23 games · 102 peers
2024
Tier 1
CS / min
8.99
59.4
23 games · 102 peers
2024
Tier 1
Kill participation
72.9%
89.1
23 games · 102 peers
2024
Tier 1
Damage share
26.0%
29.7
23 games · 102 peers
2024
Tier 1
Gold diff @15
−217
32.9
23 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2025 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Ezreal
55
?Kai'Sa
45
?Xayah
40
?Aphelios
36
?Varus
34
?Caitlyn
25
?Jhin
23
?Ashe
22
All games
13
58
75
78
54
67
64
7
23
15
454
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 3. Number of games won in this selection. Based on 15 of 15 games.
Losses: 12. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 5.00. Average kills per game. Based on 15 of 15 games.
Deaths / game: 4.33. Average deaths per game. Based on 15 of 15 games.
Assists / game: 6.47. Average assists per game. Based on 15 of 15 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 5. Number of games won in this selection. Based on 23 of 23 games.
Losses: 18. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 21.7%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 3.70. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.43. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.83. Average assists per game. Based on 23 of 23 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 5.29. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games.
Assists / game: 4.57. Average assists per game. Based on 7 of 7 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 478. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 39. Number of games won in this selection. Based on 64 of 64 games.
Losses: 25. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 4.52. Average kills per game. Based on 64 of 64 games.
Deaths / game: 1.97. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.58. Average assists per game. Based on 64 of 64 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 458. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 35. Number of games won in this selection. Based on 67 of 67 games.
Losses: 32. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 4.49. Average kills per game. Based on 67 of 67 games.
Deaths / game: 1.97. Average deaths per game. Based on 67 of 67 games.
Assists / game: 5.24. Average assists per game. Based on 67 of 67 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 30. Number of games won in this selection. Based on 54 of 54 games.
Losses: 24. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 4.28. Average kills per game. Based on 54 of 54 games.
Deaths / game: 1.93. Average deaths per game. Based on 54 of 54 games.
Assists / game: 6.22. Average assists per game. Based on 54 of 54 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 51. Number of games won in this selection. Based on 78 of 78 games.
Losses: 27. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.44. Average kills per game. Based on 78 of 78 games.
Deaths / game: 1.42. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.90. Average assists per game. Based on 78 of 78 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 37. Number of games won in this selection. Based on 75 of 75 games.
Losses: 38. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.43. Average kills per game. Based on 75 of 75 games.
Deaths / game: 1.83. Average deaths per game. Based on 75 of 75 games.
Assists / game: 4.72. Average assists per game. Based on 75 of 75 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 75 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 35. Number of games won in this selection. Based on 58 of 58 games.
Losses: 23. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.93. Average kills per game. Based on 58 of 58 games.
Deaths / game: 1.88. Average deaths per game. Based on 58 of 58 games.
Assists / game: 4.74. Average assists per game. Based on 58 of 58 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 58 games. Games without the required stats are excluded.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 54 of 58 games. Games without the required stats are excluded.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 5.08. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.15. Average deaths per game. Based on 13 of 13 games.
Assists / game: 5.38. Average assists per game. Based on 13 of 13 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 13 games. Games without the required stats are excluded.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 6 of 13 games. Games without the required stats are excluded.
Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.