Games Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.59
Win rate Win rate: 47.5%. The percentage of games won. Based on 59 of 59 games.47.5%
KDA KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.3.67
Damage / min Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.261
CS / min CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.1.13
Kill participation Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.74.2%
More statistics Totals, economy & laning +
WinsWins: 28. Number of games won in this selection. Based on 59 of 59 games.
LossesLosses: 31. Number of games lost in this selection. Based on 59 of 59 games.
KillsKills: 90. Total kills in games where kills are available. Based on 59 of 59 games.
DeathsDeaths: 218. Total deaths in games where deaths are available. Based on 59 of 59 games.
AssistsAssists: 709. Total assists in games where assists are available. Based on 59 of 59 games.
Gold / minGold / min: 284. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Damage shareDamage share: 9.2%. The player's share of team damage to enemy champions, averaged across games. Based on 59 of 59 games.
Earned gold shareEarned gold share: 11.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 59 of 59 games.
Gold diff @15Gold diff @15: +207. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
XP diff @15XP diff @15: +23. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 59 of 59 games.
Vision score / minVision score / min: 4.13. Vision score per minute, averaged across games where the statistic is supported. Based on 59 of 59 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Lilipp stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 261 damage per minute. Percentile: 73%. Rank: 4th of 12261
Value: 261 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 1.13 CS per minute. Percentile: 100%. Rank: 1st of 121.13
Value: 1.13 CS per minute. Percentile: 100%. Rank: 1st of 12
Value: 73.7% kill participation. Percentile: 91%. Rank: 2nd of 1273.7%
Value: 73.7% kill participation. Percentile: 91%. Rank: 2nd of 12
Value: 9.0% damage share. Percentile: 82%. Rank: 3rd of 129.0%
Value: 9.0% damage share. Percentile: 82%. Rank: 3rd of 12
Value: 4.09 vision score per minute. Percentile: 82%. Rank: 3rd of 124.09
Value: 4.09 vision score per minute. Percentile: 82%. Rank: 3rd of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Pyke8 games
Pyke: 13.3% earned gold share and 8.8% damage share. Means across the same 8 games with both values available; 8 total champion games.9%
?
Alistar6 games
Alistar: 10.4% earned gold share and 6.6% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
?
Rell6 games
Rell: 10.9% earned gold share and 6.8% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
?
Bard5 games
Bard: 11.6% earned gold share and 10.4% damage share. Means across the same 5 games with both values available; 5 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
59 games
Opponent
WinsLosses
Win rate
KHKKaufland Hangry KnightsKaufland Hangry Knights: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
BIGBerlin International GamingBerlin International Gaming: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
DXNDKB XPERION NXTDKB XPERION NXT: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
GNG2 NORDG2 NORD: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
RCROSSMANN CentaursROSSMANN Centaurs: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
ESEintracht SpandauEintracht Spandau: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
59 games
54.5%win rate when ahead at 15 minutes 12 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Lilipp’s 2026 performances. Select a point to open its story.
59 plotted games
WinLoss— Median in selection
59 / 59 selected games have both values.Median damage / min: 226
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 59 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 59 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 59 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 59 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 59 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 59 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 59 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2019–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
117
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
1.15
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
54.1%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
6.9%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−156
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
2.76
—
At least 20 games and 20 valid observations required
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
39
?Pyke
39
?Thresh
32
?Rakan
31
?Leona
26
?Alistar
25
?Rell
25
?Bard
19
All games
20
44
45
64
46
94
44
59
416
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 28. Number of games won in this selection. Based on 59 of 59 games.
Losses: 31. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 47.5%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 1.53. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.69. Average deaths per game. Based on 59 of 59 games.
Assists / game: 12.02. Average assists per game. Based on 59 of 59 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 284. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 14. Number of games won in this selection. Based on 44 of 44 games.
Losses: 30. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 1.70. Average kills per game. Based on 44 of 44 games.
Deaths / game: 5.82. Average deaths per game. Based on 44 of 44 games.
Assists / game: 9.27. Average assists per game. Based on 44 of 44 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 64. Number of games won in this selection. Based on 94 of 94 games.
Losses: 30. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 68.1%. The percentage of games won. Based on 94 of 94 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 1.51. Average kills per game. Based on 94 of 94 games.
Deaths / game: 4.30. Average deaths per game. Based on 94 of 94 games.
Assists / game: 10.26. Average assists per game. Based on 94 of 94 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 279. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 27. Number of games won in this selection. Based on 46 of 46 games.
Losses: 19. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 1.15. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.96. Average deaths per game. Based on 46 of 46 games.
Assists / game: 8.17. Average assists per game. Based on 46 of 46 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 33. Number of games won in this selection. Based on 64 of 64 games.
Losses: 31. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 0.94. Average kills per game. Based on 64 of 64 games.
Deaths / game: 4.28. Average deaths per game. Based on 64 of 64 games.
Assists / game: 8.77. Average assists per game. Based on 64 of 64 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 23. Number of games won in this selection. Based on 45 of 45 games.
Losses: 22. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.64. Average kills per game. Based on 45 of 45 games.
Deaths / game: 4.04. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.27. Average assists per game. Based on 45 of 45 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 17. Number of games won in this selection. Based on 44 of 44 games.
Losses: 27. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 1.43. Average kills per game. Based on 44 of 44 games.
Deaths / game: 4.07. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.23. Average assists per game. Based on 44 of 44 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.
CS / min: 2.73. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 9. Number of games won in this selection. Based on 20 of 20 games.
Losses: 11. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 2.05. Average kills per game. Based on 20 of 20 games.
Deaths / game: 4.30. Average deaths per game. Based on 20 of 20 games.
Assists / game: 7.45. Average assists per game. Based on 20 of 20 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 277. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.