Games Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.22
Win rate Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games.36.4%
KDA KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.2.33
Damage / min Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.554
CS / min CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.7.71
Kill participation Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.56.2%
More statistics Totals, economy & laning +
WinsWins: 8. Number of games won in this selection. Based on 22 of 22 games.
LossesLosses: 14. Number of games lost in this selection. Based on 22 of 22 games.
KillsKills: 57. Total kills in games where kills are available. Based on 22 of 22 games.
DeathsDeaths: 72. Total deaths in games where deaths are available. Based on 22 of 22 games.
AssistsAssists: 111. Total assists in games where assists are available. Based on 22 of 22 games.
Gold / minGold / min: 370. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Damage shareDamage share: 22.1%. The player's share of team damage to enemy champions, averaged across games. Based on 22 of 22 games.
Earned gold shareEarned gold share: 21.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 22 of 22 games.
Gold diff @15Gold diff @15: −368. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 22 of 22 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 22 of 22 games.
XP diff @15XP diff @15: −121. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 22 of 22 games.
Vision score / minVision score / min: 0.93. Vision score per minute, averaged across games where the statistic is supported. Based on 22 of 22 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Licorice stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 554 damage per minute. Percentile: 34%. Rank: 42nd of 63554
Value: 554 damage per minute. Percentile: 34%. Rank: 42nd of 63
Value: 7.71 CS per minute. Percentile: 24%. Rank: 48th of 637.71
Value: 7.71 CS per minute. Percentile: 24%. Rank: 48th of 63
Value: 56.2% kill participation. Percentile: 44%. Rank: 36th of 6356.2%
Value: 56.2% kill participation. Percentile: 44%. Rank: 36th of 63
Value: 22.1% damage share. Percentile: 39%. Rank: 39th of 6322.1%
Value: 22.1% damage share. Percentile: 39%. Rank: 39th of 63
Value: −368 gold difference @15. Percentile: 2%. Rank: 45th of 46. LPL data missing · Percentile among 46 players with sufficient data.−368
Value: −368 gold difference @15. Percentile: 2%. Rank: 45th of 46. LPL data missing · Percentile among 46 players with sufficient data.
Value: 0.93 vision score per minute. Percentile: 23%. Rank: 49th of 630.93
Value: 0.93 vision score per minute. Percentile: 23%. Rank: 49th of 63
GD15 · LPL data missing · Percentile among 46 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble6 games
Rumble: 21.5% earned gold share and 27.0% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
22 games
Opponent
WinsLosses
Win rate
CLCloud9Cloud9: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2025.17%
DIDignitasDignitas: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
SRShopify RebellionShopify Rebellion: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
DIDisguisedDisguised: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2025.100%
TLTeam LiquidTeam Liquid: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
1T100 Thieves100 Thieves: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
FLFlyQuestFlyQuest: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
22 games
66.7%win rate when ahead at 15 minutes 2 wins from 3 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Licorice’s 2025 performances. Select a point to open its story.
22 plotted games
WinLoss— Median in selection
22 / 22 selected games have both values.Median damage / min: 583
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 22 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?2 of 22 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 22 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 22 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 36.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
494
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
7.89
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
39.8%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
22.3%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−202
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.00
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
466
88.9
61 games · 127 peers
2018
Tier 1
CS / min
9.05
89.7
61 games · 127 peers
2018
Tier 1
Kill participation
61.0%
75.2
61 games · 126 peers
2018
Tier 1
Damage share
23.1%
57.9
61 games · 127 peers
2018
Tier 1
Gold diff @15
+250
84.9
61 games · 127 peers
2018
Tier 1
Vision / min
1.23
91.7
61 games · 109 peers
2019
Tier 1
Damage / min
431
74.4
46 games · 130 peers
2019
Tier 1
CS / min
8.28
69.0
46 games · 130 peers
2019
Tier 1
Kill participation
57.6%
58.6
46 games · 129 peers
2019
Tier 1
Damage share
22.0%
42.6
46 games · 130 peers
2019
Tier 1
Gold diff @15
+201
75.0
46 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.13
93.7
46 games · 112 peers
2020
Tier 1
Damage / min
490
90.5
57 games · 127 peers
2020
Tier 1
CS / min
8.18
85.3
57 games · 130 peers
2020
Tier 1
Kill participation
59.0%
51.6
57 games · 129 peers
2020
Tier 1
Damage share
23.7%
69.0
57 games · 127 peers
2020
Tier 1
Gold diff @15
+598
96.0
57 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.10
94.4
57 games · 127 peers
2021
Tier 1
Damage / min
411
29.0
53 games · 125 peers
2021
Tier 1
CS / min
7.62
50.8
53 games · 125 peers
2021
Tier 1
Kill participation
54.8%
20.2
51 games · 125 peers
2021
Tier 1
Damage share
23.4%
56.5
53 games · 125 peers
2021
Tier 1
Gold diff @15
−180
31.4
53 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.10
83.9
53 games · 125 peers
2022
Tier 1
Damage / min
457
37.6
45 games · 118 peers
2022
Tier 1
CS / min
7.78
26.5
45 games · 118 peers
2022
Tier 1
Kill participation
54.3%
37.6
45 games · 118 peers
2022
Tier 1
Damage share
23.7%
41.0
45 games · 118 peers
2022
Tier 1
Gold diff @15
−23
46.9
45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.05
65.0
45 games · 118 peers
2023
Tier 1
Damage / min
492
56.6
66 games · 100 peers
2023
Tier 1
CS / min
8.18
68.7
66 games · 100 peers
2023
Tier 1
Kill participation
50.4%
25.3
66 games · 100 peers
2023
Tier 1
Damage share
22.3%
53.5
66 games · 100 peers
2023
Tier 1
Gold diff @15
+191
78.8
66 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.08
61.6
66 games · 100 peers
2024
Tier 1
Damage / min
459
16.7
30 games · 103 peers
2024
Tier 1
CS / min
7.56
11.8
30 games · 103 peers
2024
Tier 1
Kill participation
48.8%
16.7
30 games · 103 peers
2024
Tier 1
Damage share
18.6%
13.7
30 games · 103 peers
2024
Tier 1
Gold diff @15
−202
22.2
30 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.01
38.2
30 games · 103 peers
2025
Tier 1
Damage / min
554
33.9
22 games · 63 peers
2025
Tier 1
CS / min
7.71
24.2
22 games · 63 peers
2025
Tier 1
Kill participation
56.2%
43.5
22 games · 63 peers
2025
Tier 1
Damage share
22.1%
38.7
22 games · 63 peers
2025
Tier 1
Gold diff @15
−368
2.2
22 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 59 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Renekton
39
?Gnar
34
?Aatrox
31
?K'Sante
29
?Poppy
29
?Ornn
25
?Rumble
20
?Shen
20
All games
56
83
57
57
53
45
86
30
22
489
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 8. Number of games won in this selection. Based on 22 of 22 games.
Losses: 14. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 2.59. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.27. Average deaths per game. Based on 22 of 22 games.
Assists / game: 5.05. Average assists per game. Based on 22 of 22 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 13. Number of games won in this selection. Based on 30 of 30 games.
Losses: 17. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 2.23. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.13. Average deaths per game. Based on 30 of 30 games.
Assists / game: 4.37. Average assists per game. Based on 30 of 30 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 47. Number of games won in this selection. Based on 86 of 86 games.
Losses: 39. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.21. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.43. Average deaths per game. Based on 86 of 86 games.
Assists / game: 4.71. Average assists per game. Based on 86 of 86 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 16. Number of games won in this selection. Based on 45 of 45 games.
Losses: 29. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.07. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.07. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.07. Average assists per game. Based on 45 of 45 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 17. Number of games won in this selection. Based on 53 of 53 games.
Losses: 36. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 2.60. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.42. Average deaths per game. Based on 53 of 53 games.
Assists / game: 3.91. Average assists per game. Based on 53 of 53 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 53 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 44. Number of games won in this selection. Based on 57 of 57 games.
Losses: 13. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.91. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.14. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.18. Average assists per game. Based on 57 of 57 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 33. Number of games won in this selection. Based on 57 of 57 games.
Losses: 24. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.79. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.42. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.65. Average assists per game. Based on 57 of 57 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 46. Number of games won in this selection. Based on 83 of 83 games.
Losses: 37. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 55.4%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.34. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.34. Average deaths per game. Based on 83 of 83 games.
Assists / game: 4.88. Average assists per game. Based on 83 of 83 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 36. Number of games won in this selection. Based on 56 of 56 games.
Losses: 20. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.38. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.36. Average deaths per game. Based on 56 of 56 games.
Assists / game: 5.80. Average assists per game. Based on 56 of 56 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #165 · 7 years with recorded achievements
Licorice · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Licorice · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Licorice · 1 recorded Domestic title. 2020 LCS 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
1
Domestic
Licorice · 8 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 2; Most improved: 1; Rookie award: 1. Scoring depends on the selected policy.Contributes to score
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · 2nd NA LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd NA LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-summer. Licorice.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Licorice.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.