Where Leyan stands
2024 · Jungle · Domestic games
Lu Jue卢崛
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 54 games without a complete snapshot are excluded.
Explore Leyan’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 54 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 54 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 54 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 35.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2024 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LPL 2024 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Sept 2024 | LPL 2024 · Regional Finals | Ninjas in PyjamasvsJD Gaming | — | Ivern | Loss | 0 / 3 / 7 |
| 1 Sept 2024 | LPL 2024 · Regional Finals | Ninjas in PyjamasvsJD Gaming | — | Brand | Win | 1 / 2 / 9 |
| 1 Sept 2024 | LPL 2024 · Regional Finals | Ninjas in PyjamasvsJD Gaming | — | Lillia | Loss | 1 / 4 / 4 |
| 1 Sept 2024 | LPL 2024 · Regional Finals | Ninjas in PyjamasvsJD Gaming | — | Lillia | Loss | 2 / 2 / 2 |
| 1 Sept 2024 | LPL 2024 · Regional Finals | Ninjas in PyjamasvsJD Gaming | — | Brand | Win | 7 / 5 / 14 |
| 15 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsWeibo Gaming | — | Nidalee | Loss | 0 / 4 / 0 |
| 15 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsWeibo Gaming | — | Nidalee | Loss | 2 / 4 / 2 |
| 15 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsWeibo Gaming | — | Brand | Win | 5 / 1 / 11 |
| 15 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsWeibo Gaming | — | Ivern | Loss | 1 / 5 / 1 |
| 12 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsJD Gaming | Series ↗ | Zyra | Win | 2 / 0 / 7 |
| 12 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsJD Gaming | Series ↗ | Zyra | Loss | 2 / 2 / 5 |
| 12 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsJD Gaming | Series ↗ | Zyra | Win | 1 / 4 / 14 |
| 12 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsJD Gaming | Series ↗ | Zyra | Loss | 1 / 4 / 2 |
| 12 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsJD Gaming | Series ↗ | Zyra | Win | 3 / 4 / 19 |
| 10 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Zyra | Win | 3 / 2 / 8 |
| 10 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Zyra | Loss | 2 / 5 / 4 |
| 10 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Zyra | Win | 4 / 3 / 10 |
| 10 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Zyra | Win | 4 / 0 / 10 |
| 4 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsRare Atom | — | Brand | Win | 5 / 3 / 13 |
| 4 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsRare Atom | — | Zyra | Win | 3 / 2 / 5 |
| 4 Aug 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsRare Atom | — | Zyra | Win | 4 / 3 / 10 |
| 30 Jul 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Nidalee | Loss | 0 / 4 / 2 |
| 30 Jul 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Karthus | Loss | 3 / 7 / 9 |
| 30 Jul 2024 | LPL 2024 · Summer | Ninjas in PyjamasvsLGD Gaming | — | Lillia | Win | 5 / 4 / 14 |
| 1 Apr 2024 | LPL 2024 · Spring | Invictus GamingvsWeibo Gaming | — | Lee Sin | Loss | 1 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 322 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.16 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 65.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 14.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −254 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.05 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 307 | 76.2 | 53 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.99 | 91.1 | 53 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 63.1% | 1.6 | 53 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.0% | 63.9 | 53 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +95 | 65.6 | 53 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.84 | 88.5 | 53 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 373 | 79.2 | 89 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.72 | 95.0 | 90 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.9% | 15.8 | 90 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.8% | 75.8 | 89 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +150 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.65 | 80.0 | 90 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 314 | 78.1 | 84 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.03 | 81.6 | 84 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.1% | 30.7 | 82 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.0% | 78.1 | 84 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.58 | 79.8 | 84 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 318 | 50.5 | 77 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.78 | 88.3 | 77 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.6% | 26.2 | 76 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.2% | 62.1 | 77 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.80 | 78.6 | 77 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 512 | 94.3 | 54 games · 106 peers |
| 2024 | Tier 1 | CS / min | 7.17 | 100.0 | 54 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 69.9% | 18.1 | 54 games · 106 peers |
| 2024 | Tier 1 | Damage share | 19.8% | 92.4 | 54 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.60 | 60.0 | 54 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2018–2024 · All seasons · 40 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Nidalee | 58 | |||||||
| Xin Zhao | 38 | |||||||
| Lee Sin | 29 | |||||||
| Viego | 26 | |||||||
| Wukong | 26 | |||||||
| Trundle | 22 | |||||||
| Graves | 20 | |||||||
| Sejuani | 19 | |||||||
| All games | 34 | 117 | 56 | 90 | 87 | 77 | 54 | 515 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 26. Number of games won in this selection. Based on 54 of 54 games. | Losses: 28. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 48.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.74. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.69. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.33. Average assists per game. Based on 54 of 54 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2023 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 27. Number of games won in this selection. Based on 77 of 77 games. | Losses: 50. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 35.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.52. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.42. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.26. Average assists per game. Based on 77 of 77 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2022 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 37. Number of games won in this selection. Based on 87 of 87 games. | Losses: 50. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 42.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.47. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.99. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.11. Average assists per game. Based on 87 of 87 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. |
| 2021 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 50. Number of games won in this selection. Based on 90 of 90 games. | Losses: 40. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 55.6%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.86. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.32. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.59. Average assists per game. Based on 90 of 90 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 32. Number of games won in this selection. Based on 56 of 56 games. | Losses: 24. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.07. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.29. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.66. Average assists per game. Based on 56 of 56 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 53 of 56 games. Games without the required stats are excluded. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 72. Number of games won in this selection. Based on 117 of 117 games. | Losses: 45. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 61.5%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 3.32. Average kills per game. Based on 117 of 117 games. | Deaths / game: 3.17. Average deaths per game. Based on 117 of 117 games. | Assists / game: 7.21. Average assists per game. Based on 117 of 117 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 117 games. Games without the required stats are excluded. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 108 of 117 games. Games without the required stats are excluded. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 85 of 117 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2018 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 22. Number of games won in this selection. Based on 34 of 34 games. | Losses: 12. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 64.7%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.82. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.71. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.12. Average assists per game. Based on 34 of 34 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Regional Finals | Invictus Gaming | 10 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 6 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 31 |
| LPL 2020 Summer Playoffs | Vici Gaming | 22 |
| LPL 2021 Regional Finals | Rare Atom | 3 |
| LPL 2021 Spring Playoffs | Rare Atom | 41 |
| LPL 2021 Summer Playoffs | Rare Atom | 46 |
| LPL 2022 Spring Playoffs | Rare Atom | 42 |
| LPL 2022 Summer Playoffs | Rare Atom | 42 |
| LPL 2023 Spring Playoffs | Rare Atom | 40 |
| LPL 2023 Summer Playoffs | Rare Atom | 37 |
| LPL 2024 Spring Playoffs | Invictus Gaming | 30 |
| LPL 2024 Summer Playoffs | Ninjas in Pyjamas.CN | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Invictus Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Rare Atom | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Demacia Cup 20222022 · LPL · Rare Atom | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Vici Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| Demacia Cup 20192019 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.