Where Leave stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 14 games without a complete snapshot are excluded.
Explore Leave’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 78 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 78 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 78 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 11.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 78 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 78 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 6 of 78 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 961. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 78 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 78 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 78 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 78 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2026 · Split 2 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LPL 2026 · Split 3 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 20.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Jhin | Loss | 4 / 5 / 4 |
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Caitlyn | Loss | 2 / 2 / 2 |
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Ezreal | Loss | 1 / 4 / 2 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Kalista | Loss | 1 / 5 / 0 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Varus | Win | 4 / 3 / 8 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Jhin | Loss | 2 / 1 / 1 |
| 21 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsThunderTalk Gaming | Corki | Win | 5 / 1 / 8 |
| 21 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsThunderTalk Gaming | Ezreal | Win | 2 / 4 / 9 |
| 19 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTeam WE | Miss Fortune | Win | 3 / 2 / 5 |
| 19 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTeam WE | Jhin | Win | 5 / 1 / 9 |
| 16 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Ezreal | Loss | 6 / 5 / 2 |
| 16 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Jhin | Loss | 1 / 2 / 6 |
| 14 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsLGD Gaming | Varus | Loss | 2 / 3 / 0 |
| 14 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsLGD Gaming | Corki | Loss | 2 / 2 / 1 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Aphelios | Loss | 8 / 6 / 7 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Lucian | Loss | 0 / 5 / 0 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Ashe | Win | 2 / 2 / 9 |
| 8 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsBilibili Gaming | Xerath | Loss | 4 / 6 / 6 |
| 8 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsBilibili Gaming | Ezreal | Loss | 2 / 4 / 7 |
| 7 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Ezreal | Loss | 2 / 4 / 3 |
| 7 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Lucian | Loss | 1 / 6 / 3 |
| 5 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Ziggs | Loss | 4 / 1 / 3 |
| 5 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Ezreal | Loss | 2 / 5 / 3 |
| 31 Jul 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Varus | Loss | 2 / 4 / 5 |
| 31 Jul 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Syndra | Loss | 1 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 649 | 69.5 | 59 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.76 | 64.8 | 59 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 62.8% | 8.6 | 59 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.4% | 31.4 | 59 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.12 | 17.1 | 59 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 657 | 42.6 | 38 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.32 | 80.2 | 38 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 68.5% | 55.4 | 38 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.6% | 74.3 | 38 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.36 | 43.6 | 38 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 806 | 98.4 | 111 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.47 | 66.7 | 111 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.8% | 60.3 | 111 games · 64 peers |
| 2025 | Tier 1 | Damage share | 30.8% | 100.0 | 111 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.19 | 54.0 | 111 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 758 | 52.4 | 78 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.04 | 66.7 | 78 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 67.2% | 73.0 | 77 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.7% | 92.1 | 78 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +73 | 59.3 | 64 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.23 | 25.4 | 78 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 77 | ||||||
| Varus | 59 | ||||||
| Zeri | 59 | ||||||
| Kai'Sa | 47 | ||||||
| Jinx | 39 | ||||||
| Jhin | 37 | ||||||
| Senna | 34 | ||||||
| Ezreal | 26 | ||||||
| All games | 58 | 118 | 64 | 89 | 132 | 78 | 539 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 27. Number of games won in this selection. Based on 78 of 78 games. | Losses: 51. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 34.6%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.38. Average kills per game. Based on 78 of 78 games. | Deaths / game: 3.15. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.01. Average assists per game. Based on 78 of 78 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 481. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2025 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 65. Number of games won in this selection. Based on 132 of 132 games. | Losses: 67. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 49.2%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 4.92. Average kills per game. Based on 132 of 132 games. | Deaths / game: 3.06. Average deaths per game. Based on 132 of 132 games. | Assists / game: 6.24. Average assists per game. Based on 132 of 132 games. | Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 132 of 132 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games. |
| 2024 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 53. Number of games won in this selection. Based on 89 of 89 games. | Losses: 36. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 59.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 4.84. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.48. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.27. Average assists per game. Based on 89 of 89 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2023 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.05. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.80. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.73. Average assists per game. Based on 64 of 64 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2022 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 82. Number of games won in this selection. Based on 118 of 118 games. | Losses: 36. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 69.5%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 5.65. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.27. Average deaths per game. Based on 118 of 118 games. | Assists / game: 5.31. Average assists per game. Based on 118 of 118 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 491. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 118 games. Games without the required stats are excluded. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 33. Number of games won in this selection. Based on 58 of 58 games. | Losses: 25. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 56.9%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.02. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.52. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.33. Average assists per game. Based on 58 of 58 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2023 Spring Playoffs | EDward Gaming | 51 |
| LPL 2023 Summer Playoffs | EDward Gaming | 8 |
| LPL 2024 Spring Playoffs | EDward Gaming | 7 |
| LPL 2024 Summer Playoffs | EDward Gaming | 31 |
| LPL 2025 Grand Finals | Ninjas in Pyjamas.CN | 38 |
| LPL 2025 Split 1 Playoffs | Ninjas in Pyjamas.CN | 19 |
| LPL 2025 Split 2 Playoffs | Ninjas in Pyjamas.CN | 54 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-spring. Leave.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Leave.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Ninjas in Pyjamas.CN | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · EDward Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · EDward Gaming | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · EDward Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Demacia Cup 20252025 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Ninjas in Pyjamas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| Demacia Cup 20242024 · LPL · Ninjas in Pyjamas.CN | Places 9–12 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 2 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| Demacia Cup 20232023 · LPL · EDward Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Demacia Cup 20222022 · LPL · EDward Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20212021 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2025 · LPL · Ninjas in Pyjamas · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
|
| 常规赛最佳新秀source ↗2023 · LPL · lpl-2023-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.