Games Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.37
Win rate Win rate: 16.2%. The percentage of games won. Based on 37 of 37 games.16.2%
KDA KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.2.74
Damage / min Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.577
CS / min CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.8.54
Kill participation Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.64.3%36 / 37 games
More statistics Totals, economy & laning +
WinsWins: 6. Number of games won in this selection. Based on 37 of 37 games.
LossesLosses: 31. Number of games lost in this selection. Based on 37 of 37 games.
KillsKills: 91. Total kills in games where kills are available. Based on 37 of 37 games.
DeathsDeaths: 96. Total deaths in games where deaths are available. Based on 37 of 37 games.
AssistsAssists: 172. Total assists in games where assists are available. Based on 37 of 37 games.
Gold / minGold / min: 381. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Damage shareDamage share: 25.9%. The player's share of team damage to enemy champions, averaged across games. Based on 37 of 37 games.
Earned gold shareEarned gold share: 23.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 37 of 37 games.
Gold diff @15Gold diff @15: −90. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
XP diff @15XP diff @15: +40. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
Vision score / minVision score / min: 0.82. Vision score per minute, averaged across games where the statistic is supported. Based on 37 of 37 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Larssen stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 577 damage per minute. Percentile: 9%. Rank: 59th of 65577
Value: 577 damage per minute. Percentile: 9%. Rank: 59th of 65
Value: 8.54 CS per minute. Percentile: 55%. Rank: 30th of 658.54
Value: 8.54 CS per minute. Percentile: 55%. Rank: 30th of 65
Value: 64.3% kill participation. Percentile: 23%. Rank: 50th of 6564.3%
Value: 64.3% kill participation. Percentile: 23%. Rank: 50th of 65
Value: 25.9% damage share. Percentile: 55%. Rank: 30th of 6525.9%
Value: 25.9% damage share. Percentile: 55%. Rank: 30th of 65
Value: −90 gold difference @15. Percentile: 29%. Rank: 35th of 49. LPL data missing · Percentile among 49 players with sufficient data.−90
Value: −90 gold difference @15. Percentile: 29%. Rank: 35th of 49. LPL data missing · Percentile among 49 players with sufficient data.
Value: 0.82 vision score per minute. Percentile: 0%. Rank: 65th of 650.82
Value: 0.82 vision score per minute. Percentile: 0%. Rank: 65th of 65
GD15 · LPL data missing · Percentile among 49 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir6 games
Azir: 23.6% earned gold share and 26.8% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Orianna6 games
Orianna: 23.4% earned gold share and 25.5% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Viktor6 games
Viktor: 24.3% earned gold share and 31.5% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
37 games
Opponent
WinsLosses
Win rate
GIGiantXGiantX: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
KCKarmine CorpKarmine Corp: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
MKMovistar KOIMovistar KOI: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
TVTeam VitalityTeam Vitality: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2025.40%
SGSK GamingSK Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
TBTeam BDSTeam BDS: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2025.25%
FNFnaticFnatic: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
GEG2 EsportsG2 Esports: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
37 games
25.0%win rate when ahead at 15 minutes 3 wins from 12 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Larssen’s 2025 performances. Select a point to open its story.
37 plotted games
WinLoss— Median in selection
37 / 37 selected games have both values.Median damage / min: 594
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 37 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 37 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 37 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 28.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 25.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
361
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
10.75
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
60.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
23.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−414
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.19
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
470
55.7
25 games · 123 peers
2019
Tier 1
CS / min
8.97
85.2
25 games · 123 peers
2019
Tier 1
Kill participation
61.0%
22.1
25 games · 123 peers
2019
Tier 1
Damage share
28.4%
85.2
25 games · 123 peers
2019
Tier 1
Gold diff @15
+131
71.3
25 games · 123 peers
2019
Tier 1
Vision / min
0.80
1.9
25 games · 105 peers
2020
Tier 1
Damage / min
496
55.7
55 games · 123 peers
2020
Tier 1
CS / min
9.26
96.0
55 games · 125 peers
2020
Tier 1
Kill participation
64.9%
29.3
54 games · 124 peers
2020
Tier 1
Damage share
28.4%
80.3
55 games · 123 peers
2020
Tier 1
Gold diff @15
+310
91.0
55 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.88
6.5
55 games · 124 peers
2021
Tier 1
Damage / min
519
75.0
64 games · 125 peers
2021
Tier 1
CS / min
9.26
97.6
64 games · 125 peers
2021
Tier 1
Kill participation
61.8%
12.9
64 games · 125 peers
2021
Tier 1
Damage share
26.7%
82.3
64 games · 125 peers
2021
Tier 1
Gold diff @15
+321
88.6
64 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.83
3.2
64 games · 125 peers
2022
Tier 1
Damage / min
595
91.3
63 games · 116 peers
2022
Tier 1
CS / min
8.81
76.5
63 games · 116 peers
2022
Tier 1
Kill participation
70.5%
83.5
63 games · 116 peers
2022
Tier 1
Damage share
26.9%
67.0
63 games · 116 peers
2022
Tier 1
Gold diff @15
+374
91.2
63 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
0.85
2.6
63 games · 116 peers
2023
Tier 1
Damage / min
566
39.0
51 games · 106 peers
2023
Tier 1
CS / min
8.54
53.3
51 games · 106 peers
2023
Tier 1
Kill participation
63.1%
15.2
51 games · 106 peers
2023
Tier 1
Damage share
26.4%
41.0
51 games · 106 peers
2023
Tier 1
Gold diff @15
+265
88.1
51 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
0.81
1.0
51 games · 106 peers
2024
Tier 1
Damage / min
598
17.0
29 games · 101 peers
2024
Tier 1
CS / min
9.32
85.0
29 games · 101 peers
2024
Tier 1
Kill participation
73.9%
97.0
29 games · 101 peers
2024
Tier 1
Damage share
28.8%
70.0
29 games · 101 peers
2024
Tier 1
Gold diff @15
+238
80.5
29 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
0.86
3.0
29 games · 101 peers
2025
Tier 1
Damage / min
577
9.4
37 games · 65 peers
2025
Tier 1
CS / min
8.54
54.7
37 games · 65 peers
2025
Tier 1
Kill participation
64.3%
23.4
36 games · 65 peers
2025
Tier 1
Damage share
25.9%
54.7
37 games · 65 peers
2025
Tier 1
Gold diff @15
−90
29.2
37 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
74
?Orianna
42
?Corki
32
?Ryze
26
?Viktor
26
?Akali
21
?Lucian
19
?Sylas
19
All games
20
29
50
61
72
73
51
29
37
422
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 6. Number of games won in this selection. Based on 37 of 37 games.
Losses: 31. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 16.2%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.46. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.59. Average deaths per game. Based on 37 of 37 games.
Assists / game: 4.65. Average assists per game. Based on 37 of 37 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 7. Number of games won in this selection. Based on 29 of 29 games.
Losses: 22. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.00. Average kills per game. Based on 29 of 29 games.
Deaths / game: 1.97. Average deaths per game. Based on 29 of 29 games.
Assists / game: 3.97. Average assists per game. Based on 29 of 29 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 21. Number of games won in this selection. Based on 51 of 51 games.
Losses: 30. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 41.2%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.65. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.39. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.02. Average assists per game. Based on 51 of 51 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 44. Number of games won in this selection. Based on 73 of 73 games.
Losses: 29. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.79. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.64. Average deaths per game. Based on 73 of 73 games.
Assists / game: 6.25. Average assists per game. Based on 73 of 73 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 42. Number of games won in this selection. Based on 72 of 72 games.
Losses: 30. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 58.3%. The percentage of games won. Based on 72 of 72 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.86. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.00. Average deaths per game. Based on 72 of 72 games.
Assists / game: 5.71. Average assists per game. Based on 72 of 72 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 32. Number of games won in this selection. Based on 61 of 61 games.
Losses: 29. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 52.5%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 3.70. Average kills per game. Based on 61 of 61 games.
Deaths / game: 1.80. Average deaths per game. Based on 61 of 61 games.
Assists / game: 4.03. Average assists per game. Based on 61 of 61 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 30. Number of games won in this selection. Based on 50 of 50 games.
Losses: 20. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.94. Average kills per game. Based on 50 of 50 games.
Deaths / game: 1.42. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.92. Average assists per game. Based on 50 of 50 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 16. Number of games won in this selection. Based on 29 of 29 games.
Losses: 13. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.45. Average kills per game. Based on 29 of 29 games.
Deaths / game: 1.59. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.21. Average assists per game. Based on 29 of 29 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 6. Number of games won in this selection. Based on 20 of 20 games.
Losses: 14. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 2.95. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.05. Average deaths per game. Based on 20 of 20 games.
Assists / game: 3.65. Average assists per game. Based on 20 of 20 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-spring. Larssen.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Larssen.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-winter. Larssen.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Larssen.