Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 31.6%. The percentage of games won. Based on 57 of 57 games.31.6%
KDA KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.2.25
Damage / min Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.416
CS / min CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.7.75
Kill participation Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.60.3%
More statistics Totals, economy & laning +
WinsWins: 18. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 39. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 98. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 165. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 273. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 360. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Damage shareDamage share: 22.2%. The player's share of team damage to enemy champions, averaged across games. Based on 57 of 57 games.
Earned gold shareEarned gold share: 22.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 57 of 57 games.
Gold diff @15Gold diff @15: +7. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 57 games. Games without the required stats are excluded.31 / 57 games
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 57 games. Games without the required stats are excluded.31 / 57 games
XP diff @15XP diff @15: +26. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 57 games. Games without the required stats are excluded.31 / 57 games
Vision score / minVision score / min: 0.89. Vision score per minute, averaged across games where the statistic is supported. Based on 54 of 57 games. Games without the required stats are excluded.54 / 57 games
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Langx stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 416 damage per minute. Percentile: 33%. Rank: 84th of 125416
Value: 416 damage per minute. Percentile: 33%. Rank: 84th of 125
Value: 7.75 CS per minute. Percentile: 63%. Rank: 47th of 1257.75
Value: 7.75 CS per minute. Percentile: 63%. Rank: 47th of 125
Value: 60.3% kill participation. Percentile: 60%. Rank: 50th of 12560.3%
Value: 60.3% kill participation. Percentile: 60%. Rank: 50th of 125
Value: 22.2% damage share. Percentile: 35%. Rank: 81st of 12522.2%
Value: 22.2% damage share. Percentile: 35%. Rank: 81st of 125
Value: 0.89 vision score per minute. Percentile: 17%. Rank: 104th of 1250.89
Value: 0.89 vision score per minute. Percentile: 17%. Rank: 104th of 125
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar9 games
Gnar: 22.1% earned gold share and 24.8% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Renekton7 games
Renekton: 21.8% earned gold share and 16.0% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
?
Camille6 games
Camille: 24.6% earned gold share and 22.3% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
Volibear6 games
Volibear: 22.6% earned gold share and 22.3% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
Sion5 games
Sion: 20.7% earned gold share and 19.3% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
57 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2021.50%
LGLGD GamingLGD Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2021.40%
LELNG EsportsLNG Esports: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2021.20%
TWTeam WETeam WE: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2021.20%
EGEDward GamingEDward Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2021.0%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
JGJD GamingJD Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2021.0%
OMGOh My GodOh My God: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2021.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
31 games
70.0%win rate when ahead at 15 minutes 7 wins from 10 games
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Langx’s 2021 performances. Select a point to open its story.
31 plotted games
WinLoss— Median in selection
31 / 57 selected games have both values.Median damage / min: 365
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 57 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 57 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 57 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 57 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 57 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 23.1%. The percentage of games won. Based on 26 of 26 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
432
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
9.42
100.0
38 games · 127 peers
2017
Tier 1
Kill participation
66.7%
92.1
40 games · 127 peers
2017
Tier 1
Damage share
24.5%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
447
76.2
99 games · 127 peers
2018
Tier 1
CS / min
9.08
90.5
99 games · 127 peers
2018
Tier 1
Kill participation
60.7%
72.8
97 games · 126 peers
2018
Tier 1
Damage share
25.3%
92.1
99 games · 127 peers
2018
Tier 1
Gold diff @15
+195
81.7
99 games · 127 peers
2018
Tier 1
Vision / min
1.07
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
375
34.1
76 games · 130 peers
2019
Tier 1
CS / min
8.42
79.1
76 games · 130 peers
2019
Tier 1
Kill participation
53.0%
27.3
76 games · 129 peers
2019
Tier 1
Damage share
20.7%
17.8
76 games · 130 peers
2019
Tier 1
Gold diff @15
−62
50.0
70 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.97
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
390
36.5
102 games · 127 peers
2020
Tier 1
CS / min
7.86
71.3
102 games · 130 peers
2020
Tier 1
Kill participation
61.0%
74.2
102 games · 129 peers
2020
Tier 1
Damage share
21.3%
32.5
101 games · 127 peers
2020
Tier 1
Gold diff @15
−67
45.2
101 games · 127 peers · Percentile among 127 players with sufficient data.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2021 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
Total
?Renekton
56
?Ornn
46
?Camille
40
?Gnar
36
?Aatrox
29
?Gangplank
22
?Maokai
22
?Volibear
20
All games
31
117
112
96
127
57
540
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 18. Number of games won in this selection. Based on 57 of 57 games.
Losses: 39. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 31.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 1.72. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.89. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.79. Average assists per game. Based on 57 of 57 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 69. Number of games won in this selection. Based on 127 of 127 games.
Losses: 58. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 54.3%. The percentage of games won. Based on 127 of 127 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 2.41. Average kills per game. Based on 127 of 127 games.
Deaths / game: 2.45. Average deaths per game. Based on 127 of 127 games.
Assists / game: 5.59. Average assists per game. Based on 127 of 127 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 58. Number of games won in this selection. Based on 96 of 96 games.
Losses: 38. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 2.85. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.15. Average deaths per game. Based on 96 of 96 games.
Assists / game: 4.55. Average assists per game. Based on 96 of 96 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 60. Number of games won in this selection. Based on 112 of 112 games.
Losses: 52. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 2.64. Average kills per game. Based on 112 of 112 games.
Deaths / game: 1.96. Average deaths per game. Based on 112 of 112 games.
Assists / game: 5.43. Average assists per game. Based on 112 of 112 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 112 games. Games without the required stats are excluded.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 66. Number of games won in this selection. Based on 117 of 117 games.
Losses: 51. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 56.4%. The percentage of games won. Based on 117 of 117 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 2.70. Average kills per game. Based on 117 of 117 games.
Deaths / game: 2.11. Average deaths per game. Based on 117 of 117 games.
Assists / game: 5.20. Average assists per game. Based on 117 of 117 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 117 games. Games without the required stats are excluded.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 114 of 117 games. Games without the required stats are excluded.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 109 of 117 games. Games without the required stats are excluded.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 117 games. Games without the required stats are excluded.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 15. Number of games won in this selection. Based on 31 of 31 games.
Losses: 16. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 2.23. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.23. Average deaths per game. Based on 31 of 31 games.
Assists / game: 6.32. Average assists per game. Based on 31 of 31 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Langx.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.