Games Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.136
Win rate Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.64.7%
KDA KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.3.30
Damage / min Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.226
CS / min CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.0.97
Kill participation Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.71.2%
More statistics Totals, economy & laning +
WinsWins: 88. Number of games won in this selection. Based on 136 of 136 games.
LossesLosses: 48. Number of games lost in this selection. Based on 136 of 136 games.
KillsKills: 109. Total kills in games where kills are available. Based on 136 of 136 games.
DeathsDeaths: 476. Total deaths in games where deaths are available. Based on 136 of 136 games.
AssistsAssists: 1,463. Total assists in games where assists are available. Based on 136 of 136 games.
Gold / minGold / min: 271. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 136 of 136 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 136 of 136 games.
Gold diff @15Gold diff @15: +64. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
XP diff @15XP diff @15: −44. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
Vision score / minVision score / min: 4.07. Vision score per minute, averaged across games where the statistic is supported. Based on 136 of 136 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Labrov stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 225 damage per minute. Percentile: 76%. Rank: 17th of 67225
Value: 225 damage per minute. Percentile: 76%. Rank: 17th of 67
Value: 0.97 CS per minute. Percentile: 12%. Rank: 59th of 670.97
Value: 0.97 CS per minute. Percentile: 12%. Rank: 59th of 67
Value: 70.6% kill participation. Percentile: 11%. Rank: 60th of 6770.6%
Value: 70.6% kill participation. Percentile: 11%. Rank: 60th of 67
Value: 8.2% damage share. Percentile: 73%. Rank: 19th of 678.2%
Value: 8.2% damage share. Percentile: 73%. Rank: 19th of 67
Value: +117 gold difference @15. Percentile: 86%. Rank: 9th of 59. Percentile among 59 players with sufficient data.+117
Value: +117 gold difference @15. Percentile: 86%. Rank: 9th of 59. Percentile among 59 players with sufficient data.
Value: 4.08 vision score per minute. Percentile: 29%. Rank: 48th of 674.08
Value: 4.08 vision score per minute. Percentile: 29%. Rank: 48th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu19 games
Lulu: 10.8% earned gold share and 7.9% damage share. Means across the same 19 games with both values available; 19 total champion games.8%
?
Bard12 games
Bard: 10.9% earned gold share and 9.3% damage share. Means across the same 12 games with both values available; 12 total champion games.9%
?
Nautilus12 games
Nautilus: 9.9% earned gold share and 7.3% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Alistar11 games
Alistar: 9.7% earned gold share and 5.2% damage share. Means across the same 11 games with both values available; 11 total champion games.5%
?
Seraphine11 games
Seraphine: 10.7% earned gold share and 8.6% damage share. Means across the same 11 games with both values available; 11 total champion games.9%
?
Karma9 games
Karma: 10.6% earned gold share and 9.8% damage share. Means across the same 9 games with both values available; 9 total champion games.10%
?
Leona9 games
Leona: 9.7% earned gold share and 7.4% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Rakan9 games
Rakan: 10.3% earned gold share and 7.3% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
136 games
Opponent
WinsLosses
Win rate
KCKarmine CorpKarmine Corp: 20 wins, 9 losses in 29 recorded games, 69.0% win rate. 2026.69%
MKMovistar KOIMovistar KOI: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
TVTeam VitalityTeam Vitality: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
FNFnaticFnatic: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
NVNatus VincereNatus Vincere: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
THTeam HereticsTeam Heretics: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
GIGiantXGiantX: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
136 games
80.0%win rate when ahead at 15 minutes 32 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Labrov’s 2026 performances. Select a point to open its story.
136 plotted games
WinLoss— Median in selection
136 / 136 selected games have both values.Median damage / min: 213
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 136 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?12 of 136 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 136 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 136 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 136 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 136 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 136 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 136 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
124
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
1.03
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
79.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
7.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−146
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
2.89
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
142
40.0
41 games · 121 peers
2021
Tier 1
CS / min
1.03
3.3
41 games · 121 peers
2021
Tier 1
Kill participation
71.7%
83.3
41 games · 121 peers
2021
Tier 1
Damage share
7.6%
43.3
41 games · 121 peers
2021
Tier 1
Gold diff @15
−80
30.1
41 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.53
44.2
41 games · 121 peers
2022
Tier 1
Damage / min
158
58.2
45 games · 111 peers
2022
Tier 1
CS / min
1.30
78.2
45 games · 111 peers
2022
Tier 1
Kill participation
68.7%
38.2
45 games · 111 peers
2022
Tier 1
Damage share
7.3%
31.8
45 games · 111 peers
2022
Tier 1
Gold diff @15
+84
74.4
45 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.54
40.9
45 games · 111 peers
2023
Tier 1
Damage / min
166
50.9
64 games · 109 peers
2023
Tier 1
CS / min
0.93
27.8
64 games · 109 peers
2023
Tier 1
Kill participation
73.7%
51.9
63 games · 109 peers
2023
Tier 1
Damage share
8.2%
65.7
64 games · 109 peers
2023
Tier 1
Gold diff @15
−21
40.9
64 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
2.88
27.8
64 games · 109 peers
2024
Tier 1
Damage / min
153
8.7
81 games · 105 peers
2024
Tier 1
CS / min
1.15
16.3
81 games · 105 peers
2024
Tier 1
Kill participation
71.1%
40.4
81 games · 105 peers
2024
Tier 1
Damage share
6.9%
10.6
81 games · 105 peers
2024
Tier 1
Gold diff @15
−34
47.6
81 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.87
95.2
81 games · 105 peers
2025
Tier 1
Damage / min
192
41.9
73 games · 63 peers
2025
Tier 1
CS / min
0.90
3.2
73 games · 63 peers
2025
Tier 1
Kill participation
72.0%
14.5
73 games · 63 peers
2025
Tier 1
Damage share
7.8%
54.8
73 games · 63 peers
2025
Tier 1
Gold diff @15
+52
79.5
73 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.48
22.6
73 games · 63 peers
2026
Tier 1
Damage / min
225
75.8
89 games · 67 peers
2026
Tier 1
CS / min
0.97
12.1
89 games · 67 peers
2026
Tier 1
Kill participation
70.6%
10.6
89 games · 67 peers
2026
Tier 1
Damage share
8.2%
72.7
89 games · 67 peers
2026
Tier 1
Gold diff @15
+117
86.2
89 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Rakan
72
?Alistar
68
?Nautilus
65
?Rell
42
?Braum
39
?Lulu
36
?Thresh
35
?Leona
33
All games
22
31
38
41
45
83
81
113
136
590
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 88. Number of games won in this selection. Based on 136 of 136 games.
Losses: 48. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 0.80. Average kills per game. Based on 136 of 136 games.
Deaths / game: 3.50. Average deaths per game. Based on 136 of 136 games.
Assists / game: 10.76. Average assists per game. Based on 136 of 136 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 67. Number of games won in this selection. Based on 113 of 113 games.
Losses: 46. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 0.64. Average kills per game. Based on 113 of 113 games.
Deaths / game: 3.10. Average deaths per game. Based on 113 of 113 games.
Assists / game: 9.60. Average assists per game. Based on 113 of 113 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 46. Number of games won in this selection. Based on 81 of 81 games.
Losses: 35. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 56.8%. The percentage of games won. Based on 81 of 81 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 0.75. Average kills per game. Based on 81 of 81 games.
Deaths / game: 3.51. Average deaths per game. Based on 81 of 81 games.
Assists / game: 9.49. Average assists per game. Based on 81 of 81 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 46. Number of games won in this selection. Based on 83 of 83 games.
Losses: 37. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 55.4%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.49. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.90. Average deaths per game. Based on 83 of 83 games.
Assists / game: 9.23. Average assists per game. Based on 83 of 83 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.78. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.16. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.38. Average assists per game. Based on 45 of 45 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 15. Number of games won in this selection. Based on 41 of 41 games.
Losses: 26. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 36.6%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 0.54. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.76. Average deaths per game. Based on 41 of 41 games.
Assists / game: 8.02. Average assists per game. Based on 41 of 41 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 225. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 18. Number of games won in this selection. Based on 38 of 38 games.
Losses: 20. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 0.63. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.34. Average deaths per game. Based on 38 of 38 games.
Assists / game: 8.21. Average assists per game. Based on 38 of 38 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 23. Number of games won in this selection. Based on 31 of 31 games.
Losses: 8. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 1.39. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.65. Average deaths per game. Based on 31 of 31 games.
Assists / game: 10.23. Average assists per game. Based on 31 of 31 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 12. Number of games won in this selection. Based on 22 of 22 games.
Losses: 10. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 0.86. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.09. Average deaths per game. Based on 22 of 22 games.
Assists / game: 7.82. Average assists per game. Based on 22 of 22 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2023 · LEC · lec-2023-spring. Labrov.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.