Games Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.103
Win rate Win rate: 70.9%. The percentage of games won. Based on 103 of 103 games.70.9%
KDA KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.3.64
Damage / min Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.260102 / 103 games
CS / min CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.0.90102 / 103 games
Kill participation Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.70.3%
More statistics Totals, economy & laning +
WinsWins: 73. Number of games won in this selection. Based on 103 of 103 games.
LossesLosses: 30. Number of games lost in this selection. Based on 103 of 103 games.
KillsKills: 119. Total kills in games where kills are available. Based on 103 of 103 games.
DeathsDeaths: 381. Total deaths in games where deaths are available. Based on 103 of 103 games.
AssistsAssists: 1,269. Total assists in games where assists are available. Based on 103 of 103 games.
Gold / minGold / min: 266. Total gold gained per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.102 / 103 games
Damage shareDamage share: 8.4%. The player's share of team damage to enemy champions, averaged across games. Based on 103 of 103 games.
Earned gold shareEarned gold share: 10.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 103 games. Games without the required stats are excluded.101 / 103 games
Gold diff @15Gold diff @15: +139. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 102 games. Games without the required stats are excluded.101 / 102 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 102 games. Games without the required stats are excluded.101 / 102 games
XP diff @15XP diff @15: −38. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 102 games. Games without the required stats are excluded.101 / 102 games
Vision score / minVision score / min: 3.43. Vision score per minute, averaged across games where the statistic is supported. Based on 102 of 103 games. Games without the required stats are excluded.102 / 103 games
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where LIMIT stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 255 damage per minute. Percentile: 89%. Rank: 2nd of 10255
Value: 255 damage per minute. Percentile: 89%. Rank: 2nd of 10
Value: 0.91 CS per minute. Percentile: 11%. Rank: 9th of 100.91
Value: 0.91 CS per minute. Percentile: 11%. Rank: 9th of 10
Value: 69.8% kill participation. Percentile: 33%. Rank: 7th of 1069.8%
Value: 69.8% kill participation. Percentile: 33%. Rank: 7th of 10
Value: 8.3% damage share. Percentile: 67%. Rank: 4th of 108.3%
Value: 8.3% damage share. Percentile: 67%. Rank: 4th of 10
Value: 3.46 vision score per minute. Percentile: 56%. Rank: 5th of 103.46
Value: 3.46 vision score per minute. Percentile: 56%. Rank: 5th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rell20 games
Rell: 10.4% earned gold share and 8.2% damage share. Means across the same 20 games with both values available; 20 total champion games.8%
?
Nautilus15 games
Nautilus: 10.1% earned gold share and 7.8% damage share. Means across the same 15 games with both values available; 16 total champion games.8%
?
Rakan14 games
Rakan: 9.9% earned gold share and 6.8% damage share. Means across the same 14 games with both values available; 14 total champion games.7%
?
Braum11 games
Braum: 9.4% earned gold share and 7.1% damage share. Means across the same 11 games with both values available; 11 total champion games.7%
?
Leona8 games
Leona: 11.2% earned gold share and 9.4% damage share. Means across the same 8 games with both values available; 8 total champion games.9%
?
Alistar7 games
Alistar: 9.2% earned gold share and 7.7% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
103 games
Opponent
WinsLosses
Win rate
TETeamOrangeGamingTeamOrangeGaming: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2025.71%
RCROSSMANN CentaursROSSMANN Centaurs: 9 wins, 3 losses in 12 recorded games, 75.0% win rate. 2025.75%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2025.90%
CECGN EsportsCGN Esports: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2025.44%
THATeam Heretics AcademyTeam Heretics Academy: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2025.44%
AFWAustrian Force willhabenAustrian Force willhaben: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2025.75%
EFEintracht FrankfurtEintracht Frankfurt: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2025.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
79.5%win rate when ahead at 15 minutes 31 wins from 39 games
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore LIMIT’s 2025 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 103 selected games have both values.Median damage / min: 234
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 103 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 13. Number of games won in this selection. Based on 20 of 20 games.
Losses: 7. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?16 of 103 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 15. Number of games won in this selection. Based on 16 of 16 games.
Losses: 1. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 93.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 103 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 103 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 103 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 103 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 103 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 103 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 103 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 103 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2018–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
146
40.7
39 games · 119 peers
2020
Tier 1
CS / min
0.98
9.2
39 games · 121 peers
2020
Tier 1
Kill participation
70.9%
85.0
39 games · 121 peers
2020
Tier 1
Damage share
8.7%
65.3
39 games · 119 peers
2020
Tier 1
Gold diff @15
−138
16.1
39 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.71
83.1
39 games · 119 peers
2021
Tier 1
Damage / min
148
54.2
48 games · 121 peers
2021
Tier 1
CS / min
1.41
82.5
48 games · 121 peers
2021
Tier 1
Kill participation
71.9%
85.0
48 games · 121 peers
2021
Tier 1
Damage share
8.5%
78.3
48 games · 121 peers
2021
Tier 1
Gold diff @15
−60
33.0
48 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.59
55.0
48 games · 121 peers
2022
Tier 1
Damage / min
161
62.7
25 games · 111 peers
2022
Tier 1
CS / min
0.96
16.4
25 games · 111 peers
2022
Tier 1
Kill participation
69.8%
51.8
25 games · 111 peers
2022
Tier 1
Damage share
8.6%
79.1
25 games · 111 peers
2022
Tier 1
Gold diff @15
−74
25.6
25 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.77
84.5
25 games · 111 peers
2023
Tier 1
Damage / min
152
26.9
43 games · 109 peers
2023
Tier 1
CS / min
1.03
53.7
43 games · 109 peers
2023
Tier 1
Kill participation
75.7%
73.1
42 games · 109 peers
2023
Tier 1
Damage share
6.9%
21.3
43 games · 109 peers
2023
Tier 1
Gold diff @15
−178
10.2
43 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Nautilus
47
?Rell
40
?Alistar
38
?Rakan
37
?Braum
32
?Leona
20
?Thresh
15
?Tahm Kench
14
All games
19
37
39
48
25
43
38
103
352
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 73. Number of games won in this selection. Based on 103 of 103 games.
Losses: 30. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 70.9%. The percentage of games won. Based on 103 of 103 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 1.16. Average kills per game. Based on 103 of 103 games.
Deaths / game: 3.70. Average deaths per game. Based on 103 of 103 games.
Assists / game: 12.32. Average assists per game. Based on 103 of 103 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 24. Number of games won in this selection. Based on 38 of 38 games.
Losses: 14. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 1.24. Average kills per game. Based on 38 of 38 games.
Deaths / game: 4.16. Average deaths per game. Based on 38 of 38 games.
Assists / game: 12.34. Average assists per game. Based on 38 of 38 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 18. Number of games won in this selection. Based on 43 of 43 games.
Losses: 25. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.74. Average kills per game. Based on 43 of 43 games.
Deaths / game: 3.60. Average deaths per game. Based on 43 of 43 games.
Assists / game: 9.28. Average assists per game. Based on 43 of 43 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 6. Number of games won in this selection. Based on 25 of 25 games.
Losses: 19. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 24.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 0.76. Average kills per game. Based on 25 of 25 games.
Deaths / game: 4.28. Average deaths per game. Based on 25 of 25 games.
Assists / game: 7.56. Average assists per game. Based on 25 of 25 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 221. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 18. Number of games won in this selection. Based on 48 of 48 games.
Losses: 30. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 37.5%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 0.77. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.58. Average deaths per game. Based on 48 of 48 games.
Assists / game: 7.63. Average assists per game. Based on 48 of 48 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 230. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 13. Number of games won in this selection. Based on 39 of 39 games.
Losses: 26. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 0.69. Average kills per game. Based on 39 of 39 games.
Deaths / game: 3.00. Average deaths per game. Based on 39 of 39 games.
Assists / game: 6.21. Average assists per game. Based on 39 of 39 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 225. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 24. Number of games won in this selection. Based on 37 of 37 games.
Losses: 13. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 64.9%. The percentage of games won. Based on 37 of 37 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 1.22. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.43. Average deaths per game. Based on 37 of 37 games.
Assists / game: 9.92. Average assists per game. Based on 37 of 37 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 1.37. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.00. Average deaths per game. Based on 19 of 19 games.
Assists / game: 9.42. Average assists per game. Based on 19 of 19 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 19 games. Games without the required stats are excluded.
CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 265. Total gold gained per minute, averaged across games. Based on 8 of 19 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. LIMIT.