Where L0wzy stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore L0wzy’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 21 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 21 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 21 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 21 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 94.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| ESLOL 2023 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| GLL 2023 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| ESLOL 2022 · Pro-Am | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Jul 2023 | GLL 2023 · Summer | Wild Panthers EsportsvsPanathinaikos Esports | Series ↗ | Maokai | Win | 2 / 3 / 16 |
| 11 Jul 2023 | GLL 2023 · Summer | Wild Panthers EsportsvsWLGaming Esports | Series ↗ | Wukong | Loss | 2 / 4 / 5 |
| 10 Jul 2023 | GLL 2023 · Summer | Wild Panthers EsportsvsZerolag Esports | Series ↗ | Viego | Loss | 5 / 6 / 3 |
| 5 Jul 2023 | GLL 2023 · Summer | Wild Panthers EsportsvsPentagon Rejects | Series ↗ | Vi | Win | 0 / 1 / 4 |
| 4 Jul 2023 | GLL 2023 · Summer | Wild Panthers EsportsvsAnorthosis Famagusta Esports | Series ↗ | Viego | Loss | 3 / 3 / 3 |
| 9 Feb 2023 | ESLOL 2023 · Spring | Benelux UnitedvsThe Agency | Series ↗ | Graves | Loss | 0 / 1 / 2 |
| 7 Feb 2023 | ESLOL 2023 · Spring | Benelux UnitedvsHEET | Series ↗ | Wukong | Loss | 0 / 2 / 2 |
| 2 Feb 2023 | ESLOL 2023 · Spring | Benelux UnitedvsNorthern Lions Esports | Series ↗ | Graves | Win | 3 / 0 / 2 |
| 31 Jan 2023 | ESLOL 2023 · Spring | Benelux UnitedvsTeam 7AM | Series ↗ | Elise | Win | 4 / 3 / 5 |
| 26 Jan 2023 | ESLOL 2023 · Spring | Benelux UnitedvsKRC Genk Esports | Series ↗ | Wukong | Loss | 2 / 4 / 5 |
| 24 Jan 2023 | ESLOL 2023 · Spring | Benelux UnitedvsZennIT | Series ↗ | Wukong | Win | 3 / 1 / 13 |
| 10 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsmCon esports | Series ↗ | Lee Sin | Loss | 1 / 7 / 4 |
| 10 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsmCon esports | Series ↗ | Olaf | Loss | 1 / 3 / 1 |
| 4 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsInventive Esports | Series ↗ | Olaf | Win | 8 / 2 / 8 |
| 4 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsInventive Esports | Series ↗ | Olaf | Win | 3 / 1 / 6 |
| 4 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsOnce Upon A Team | Series ↗ | Lee Sin | Win | 4 / 3 / 8 |
| 4 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsOnce Upon A Team | Series ↗ | Lee Sin | Win | 7 / 2 / 9 |
| 4 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsOnce Upon A Team | Series ↗ | Wukong | Loss | 3 / 5 / 3 |
| 3 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsKRC Genk Esports | Series ↗ | Graves | Loss | 1 / 2 / 10 |
| 3 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsKRC Genk Esports | Series ↗ | Lee Sin | Win | 8 / 3 / 13 |
| 3 Sept 2022 | ESLOL 2022 · Pro-Am | AGEMvsKRC Genk Esports | Series ↗ | Lee Sin | Loss | 4 / 1 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2022–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | ESLOL | Damage / min | 380 | — | At least 20 games and 20 valid observations required |
| 2022 | ESLOL | CS / min | 6.05 | — | At least 20 games and 20 valid observations required |
| 2022 | ESLOL | Kill participation | 69.3% | — | At least 20 games and 20 valid observations required |
| 2022 | ESLOL | Damage share | 17.8% | — | At least 20 games and 20 valid observations required |
| 2022 | ESLOL | Gold diff @15 | +21 | — | At least 20 games and 20 valid observations required |
| 2022 | ESLOL | Vision / min | 1.56 | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | Damage / min | 309 | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | CS / min | 6.38 | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | Kill participation | 69.6% | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | Damage share | 16.7% | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | Gold diff @15 | −387 | — | At least 20 games and 20 valid observations required |
| 2023 | ESLOL | Vision / min | 2.19 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2022–2023 · All seasons · 8 recorded champions
| Champion | 2022 | 2023 | Total |
|---|---|---|---|
| Lee Sin | 5 | ||
| Wukong | 5 | ||
| Graves | 3 | ||
| Olaf | 3 | ||
| Viego | 2 | ||
| Elise | 1 | ||
| Maokai | 1 | ||
| Vi | 1 | ||
| All games | 10 | 11 | 21 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.18. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.55. Average deaths per game. Based on 11 of 11 games. | Assists / game: 5.45. Average assists per game. Based on 11 of 11 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2022 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.90. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.40. Average assists per game. Based on 10 of 10 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.