Games Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.69
Win rate Win rate: 47.8%. The percentage of games won. Based on 69 of 69 games.47.8%
KDA KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.2.72
Damage / min Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.441
CS / min CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.7.89
Kill participation Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.57.7%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 69 of 69 games.
LossesLosses: 36. Number of games lost in this selection. Based on 69 of 69 games.
KillsKills: 189. Total kills in games where kills are available. Based on 69 of 69 games.
DeathsDeaths: 200. Total deaths in games where deaths are available. Based on 69 of 69 games.
AssistsAssists: 355. Total assists in games where assists are available. Based on 69 of 69 games.
Gold / minGold / min: 382. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Damage shareDamage share: 21.7%. The player's share of team damage to enemy champions, averaged across games. Based on 69 of 69 games.
Earned gold shareEarned gold share: 22.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 69 of 69 games.
Gold diff @15Gold diff @15: −180. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 69 of 69 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 69 of 69 games.
XP diff @15XP diff @15: −130. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 69 of 69 games.
Vision score / minVision score / min: 1.05. Vision score per minute, averaged across games where the statistic is supported. Based on 69 of 69 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Kumo stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 308 damage per minute. Percentile: 1%. Rank: 117th of 118308
Value: 308 damage per minute. Percentile: 1%. Rank: 117th of 118
Value: 7.59 CS per minute. Percentile: 14%. Rank: 102nd of 1187.59
Value: 7.59 CS per minute. Percentile: 14%. Rank: 102nd of 118
Value: 51.7% kill participation. Percentile: 17%. Rank: 98th of 11851.7%
Value: 51.7% kill participation. Percentile: 17%. Rank: 98th of 118
Value: 19.4% damage share. Percentile: 5%. Rank: 112th of 11819.4%
Value: 19.4% damage share. Percentile: 5%. Rank: 112th of 118
Value: −752 gold difference @15. Percentile: 4%. Rank: 93rd of 97. LPL data missing · Percentile among 97 players with sufficient data.−752
Value: −752 gold difference @15. Percentile: 4%. Rank: 93rd of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.11 vision score per minute. Percentile: 79%. Rank: 25th of 1181.11
Value: 1.11 vision score per minute. Percentile: 79%. Rank: 25th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ornn10 games
Ornn: 18.5% earned gold share and 17.0% damage share. Means across the same 10 games with both values available; 10 total champion games.17%
?
Gragas7 games
Gragas: 20.3% earned gold share and 21.4% damage share. Means across the same 7 games with both values available; 7 total champion games.21%
?
Tryndamere7 games
Tryndamere: 27.4% earned gold share and 22.9% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Gwen5 games
Gwen: 22.3% earned gold share and 23.9% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
?
Yone5 games
Yone: 23.7% earned gold share and 25.2% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
69 games
Opponent
WinsLosses
Win rate
EGEvil GeniusesEvil Geniuses: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2022.14%
DADignitas AcademyDignitas Academy: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2022.33%
GGAGolden Guardians AcademyGolden Guardians Academy: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
1TA100 Thieves Academy100 Thieves Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2022.20%
CACLG AcademyCLG Academy: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
EGAEvil Geniuses AcademyEvil Geniuses Academy: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
GGGolden GuardiansGolden Guardians: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2022.75%
IAImmortals AcademyImmortals Academy: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
69 games
52.2%win rate when ahead at 15 minutes 12 wins from 23 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kumo’s 2022 performances. Select a point to open its story.
69 plotted games
WinLoss— Median in selection
69 / 69 selected games have both values.Median damage / min: 435
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 69 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 69 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 35.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 69 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 69 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 69 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 69 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 69 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 69 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 69 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 69 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
536
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.25
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
55.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
24.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−63
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.99
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
378
26.2
41 games · 127 peers
2020
Tier 1
CS / min
7.51
45.7
41 games · 130 peers
2020
Tier 1
Kill participation
54.1%
18.0
41 games · 129 peers
2020
Tier 1
Damage share
20.3%
15.9
41 games · 127 peers
2020
Tier 1
Gold diff @15
−415
8.7
41 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.96
50.0
41 games · 127 peers
2021
Tier 1
Damage / min
357
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
7.63
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
48.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
19.6%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−476
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.00
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
308
0.9
30 games · 118 peers
2022
Tier 1
CS / min
7.59
13.7
30 games · 118 peers
2022
Tier 1
Kill participation
51.7%
17.1
30 games · 118 peers
2022
Tier 1
Damage share
19.4%
5.1
30 games · 118 peers
2022
Tier 1
Gold diff @15
−752
4.2
30 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2022 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
Total
?Aatrox
26
?Ornn
24
?Gnar
22
?Poppy
20
?Renekton
20
?Camille
11
?Riven
10
?Sett
10
All games
10
48
40
57
68
69
292
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 33. Number of games won in this selection. Based on 69 of 69 games.
Losses: 36. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 47.8%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 2.74. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.90. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.14. Average assists per game. Based on 69 of 69 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 40. Number of games won in this selection. Based on 68 of 68 games.
Losses: 28. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.13. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.85. Average deaths per game. Based on 68 of 68 games.
Assists / game: 6.00. Average assists per game. Based on 68 of 68 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 28. Number of games won in this selection. Based on 57 of 57 games.
Losses: 29. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 49.1%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.14. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.93. Average deaths per game. Based on 57 of 57 games.
Assists / game: 3.98. Average assists per game. Based on 57 of 57 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 27. Number of games won in this selection. Based on 40 of 40 games.
Losses: 13. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.90. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.23. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.15. Average assists per game. Based on 40 of 40 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 35. Number of games won in this selection. Based on 48 of 48 games.
Losses: 13. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 72.9%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.10. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.23. Average deaths per game. Based on 48 of 48 games.
Assists / game: 6.04. Average assists per game. Based on 48 of 48 games.
Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 4.30. Average kills per game. Based on 10 of 10 games.
Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games.
Assists / game: 5.20. Average assists per game. Based on 10 of 10 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.