Games Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.68
Win rate Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games.61.8%
KDA KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.3.83
Damage / min Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.615
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.9.01
Kill participation Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.58.7%
More statistics Totals, economy & laning +
WinsWins: 42. Number of games won in this selection. Based on 68 of 68 games.
LossesLosses: 26. Number of games lost in this selection. Based on 68 of 68 games.
KillsKills: 225. Total kills in games where kills are available. Based on 68 of 68 games.
DeathsDeaths: 162. Total deaths in games where deaths are available. Based on 68 of 68 games.
AssistsAssists: 396. Total assists in games where assists are available. Based on 68 of 68 games.
Gold / minGold / min: 413. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Damage shareDamage share: 22.4%. The player's share of team damage to enemy champions, averaged across games. Based on 68 of 68 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 68 of 68 games.
Gold diff @15Gold diff @15: +208. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
XP diff @15XP diff @15: +222. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 68 games.
Vision score / minVision score / min: 1.28. Vision score per minute, averaged across games where the statistic is supported. Based on 68 of 68 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kofte stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 624 damage per minute. Percentile: 11%. Rank: 9th of 10624
Value: 624 damage per minute. Percentile: 11%. Rank: 9th of 10
Value: 9.08 CS per minute. Percentile: 67%. Rank: 4th of 109.08
Value: 9.08 CS per minute. Percentile: 67%. Rank: 4th of 10
Value: 60.1% kill participation. Percentile: 22%. Rank: 8th of 1060.1%
Value: 60.1% kill participation. Percentile: 22%. Rank: 8th of 10
Value: 23.2% damage share. Percentile: 11%. Rank: 9th of 1023.2%
Value: 23.2% damage share. Percentile: 11%. Rank: 9th of 10
Value: 1.30 vision score per minute. Percentile: 89%. Rank: 2nd of 101.30
Value: 1.30 vision score per minute. Percentile: 89%. Rank: 2nd of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Cassiopeia12 games
Cassiopeia: 21.0% earned gold share and 20.6% damage share. Means across the same 12 games with both values available; 12 total champion games.21%
?
Ryze9 games
Ryze: 21.1% earned gold share and 19.4% damage share. Means across the same 9 games with both values available; 9 total champion games.19%
?
Orianna8 games
Orianna: 21.3% earned gold share and 22.2% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
?
Aurora7 games
Aurora: 21.1% earned gold share and 26.8% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Akali5 games
Akali: 21.5% earned gold share and 19.0% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
?
Viktor5 games
Viktor: 20.8% earned gold share and 26.1% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
68 games
Opponent
WinsLosses
Win rate
MEMisa EsportsMisa Esports: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
BWBushido WildcatsBushido Wildcats: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
PEPCIFIC EsportsPCIFIC Esports: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
GAGalionsGalions: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2026.0%
FECFrites Esports ClubFrites Esports Club: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
BEBoostGate EsportsBoostGate Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
SESU EsportsSU Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
68 games
76.7%win rate when ahead at 15 minutes 23 wins from 30 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kofte’s 2026 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 68 selected games have both values.Median damage / min: 576
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 68 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 68 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 68 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 68 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 7. Number of games won in this selection. Based on 7 of 7 games.
Losses: 0. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 68 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 68 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 36.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 68 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 68 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 94.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2019–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
412
17.2
35 games · 123 peers
2019
Tier 1
CS / min
8.31
28.7
35 games · 123 peers
2019
Tier 1
Kill participation
58.7%
11.5
34 games · 123 peers
2019
Tier 1
Damage share
26.1%
49.2
35 games · 123 peers
2019
Tier 1
Gold diff @15
−234
13.9
35 games · 123 peers
2019
Tier 1
Vision / min
0.94
18.3
35 games · 105 peers
2020
Tier 1
Damage / min
391
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.45
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
62.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
23.0%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+32
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.13
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
422
14.5
45 games · 125 peers
2021
Tier 1
CS / min
8.58
70.2
45 games · 125 peers
2021
Tier 1
Kill participation
65.5%
45.2
45 games · 125 peers
2021
Tier 1
Damage share
23.8%
27.4
45 games · 125 peers
2021
Tier 1
Gold diff @15
−50
41.0
45 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.98
22.6
45 games · 125 peers
2022
Tier 1
Damage / min
435
13.9
43 games · 116 peers
2022
Tier 1
CS / min
8.09
16.5
43 games · 116 peers
2022
Tier 1
Kill participation
65.7%
38.3
43 games · 116 peers
2022
Tier 1
Damage share
22.9%
6.1
43 games · 116 peers
2022
Tier 1
Gold diff @15
−128
28.6
43 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Orianna
45
?Azir
39
?Ryze
26
?Corki
25
?Syndra
25
?Lissandra
24
?Jayce
23
?Tristana
23
All games
82
18
45
43
75
113
73
68
517
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 42. Number of games won in this selection. Based on 68 of 68 games.
Losses: 26. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.31. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.38. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.82. Average assists per game. Based on 68 of 68 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 38. Number of games won in this selection. Based on 73 of 73 games.
Losses: 35. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 52.1%. The percentage of games won. Based on 73 of 73 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.40. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.62. Average deaths per game. Based on 73 of 73 games.
Assists / game: 7.40. Average assists per game. Based on 73 of 73 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 79. Number of games won in this selection. Based on 113 of 113 games.
Losses: 34. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 69.9%. The percentage of games won. Based on 113 of 113 games.
KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 4.38. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.12. Average deaths per game. Based on 113 of 113 games.
Assists / game: 6.04. Average assists per game. Based on 113 of 113 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 59. Number of games won in this selection. Based on 75 of 75 games.
Losses: 16. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 78.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 4.24. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.04. Average deaths per game. Based on 75 of 75 games.
Assists / game: 8.00. Average assists per game. Based on 75 of 75 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 22. Number of games won in this selection. Based on 43 of 43 games.
Losses: 21. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.65. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.35. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.70. Average assists per game. Based on 43 of 43 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 21. Number of games won in this selection. Based on 45 of 45 games.
Losses: 24. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.22. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.24. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.64. Average assists per game. Based on 45 of 45 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.17. Average kills per game. Based on 18 of 18 games.
Deaths / game: 1.89. Average deaths per game. Based on 18 of 18 games.
Assists / game: 5.28. Average assists per game. Based on 18 of 18 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 48. Number of games won in this selection. Based on 82 of 82 games.
Losses: 34. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 58.5%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.41. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.20. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.44. Average assists per game. Based on 82 of 82 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.