Where Kobbe stands
2026 · Bot · Domestic games
Kasper Kobberup
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kobbe’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,043. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2026 · Winter | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,043. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jan 2026 | NLC 2026 · Winter | Lundqvist LightsidevsArctic Pandas | Series ↗ | Sivir | Loss | 3 / 7 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 515 | 31.5 | 73 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.14 | 89.2 | 73 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 68.8% | 48.2 | 72 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.9% | 30.4 | 73 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −154 | 26.4 | 73 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 549 | 80.4 | 71 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.07 | 67.5 | 71 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.8% | 70.5 | 71 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.8% | 64.5 | 71 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +45 | 59.0 | 71 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.58 | 50.0 | 71 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 558 | 51.1 | 64 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.29 | 87.8 | 64 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.9% | 57.3 | 64 games · 132 peers |
| 2018 | Tier 1 | Damage share | 31.3% | 80.2 | 64 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −118 | 34.4 | 64 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.20 | 58.0 | 64 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 507 | 55.4 | 58 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.08 | 94.2 | 58 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.2% | 72.7 | 58 games · 122 peers |
| 2019 | Tier 1 | Damage share | 27.3% | 41.3 | 58 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +198 | 77.7 | 57 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.11 | 35.2 | 58 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 481 | 24.2 | 46 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.49 | 78.7 | 46 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.1% | 30.3 | 46 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.3% | 45.0 | 46 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +212 | 72.5 | 46 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.10 | 14.2 | 46 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 472 | 29.2 | 46 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.12 | 60.8 | 46 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 60.1% | 14.6 | 46 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 14.6 | 46 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | 0 | 52.7 | 46 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.20 | 30.2 | 46 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 543 | 44.3 | 36 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.48 | 70.4 | 36 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.2% | 51.3 | 36 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.5% | 46.1 | 36 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +100 | 56.8 | 36 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.06 | 12.2 | 36 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 562 | 15.2 | 42 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.09 | 10.5 | 42 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.0% | 15.2 | 42 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.5% | 14.3 | 42 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +116 | 70.2 | 42 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.05 | 6.7 | 42 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 1,043. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2014–2026 · All seasons · 35 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Xayah | 59 | ||||||||||||
| Ezreal | 48 | ||||||||||||
| Jhin | 43 | ||||||||||||
| Lucian | 40 | ||||||||||||
| Varus | 38 | ||||||||||||
| Caitlyn | 37 | ||||||||||||
| Kai'Sa | 37 | ||||||||||||
| Sivir | 35 | ||||||||||||
| All games | 4 | 30 | 79 | 72 | 68 | 78 | 46 | 46 | 36 | 42 | 13 | 1 | 515 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 7.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 7.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 1,043. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2025 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 4.77. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.00. Average deaths per game. Based on 13 of 13 games. | Assists / game: 5.77. Average assists per game. Based on 13 of 13 games. | Damage / min: 846. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 4.00. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.36. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.10. Average assists per game. Based on 42 of 42 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 10. Number of games won in this selection. Based on 36 of 36 games. | Losses: 26. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.42. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.06. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.69. Average assists per game. Based on 36 of 36 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.98. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.80. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.52. Average assists per game. Based on 46 of 46 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.93. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.76. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.48. Average assists per game. Based on 46 of 46 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 44. Number of games won in this selection. Based on 78 of 78 games. | Losses: 34. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 56.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.69. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.76. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.56. Average assists per game. Based on 78 of 78 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.37. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.46. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.06. Average assists per game. Based on 68 of 68 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 37. Number of games won in this selection. Based on 72 of 72 games. | Losses: 35. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.54. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.06. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.79. Average assists per game. Based on 72 of 72 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 40. Number of games won in this selection. Based on 79 of 79 games. | Losses: 39. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 50.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.23. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.91. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.78. Average assists per game. Based on 79 of 79 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2015 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 19. Number of games won in this selection. Based on 30 of 30 games. | Losses: 11. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 63.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 4.87. Average kills per game. Based on 30 of 30 games. | Deaths / game: 1.73. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.33. Average assists per game. Based on 30 of 30 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. |
| 2014 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 1.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 295. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Splyce | 5 |
| EU LCS 2016 Spring Playoffs | Splyce | 18 |
| EU LCS 2016 Summer Playoffs | Splyce | 45 |
| EU Regional Finals 2017 | Splyce | 3 |
| EU LCS 2017 Spring Playoffs | Splyce | 35 |
| EU LCS 2017 Summer Playoffs | Splyce | 34 |
| EU Regional Finals 2018 | Splyce | 10 |
| EU LCS 2018 Spring Playoffs | Splyce | 31 |
| EU LCS 2018 Summer Playoffs | Splyce | 23 |
| LCS 2020 Spring Playoffs | TSM | 28 |
| LEC 2019 Regional Finals | Splyce | 11 |
| LEC 2019 Spring Playoffs | Splyce | 26 |
| LEC 2019 Summer Playoffs | Splyce | 21 |
| LEC 2020 Summer Playoffs | Misfits Gaming | 18 |
| LEC 2021 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2021 Summer Playoffs | Misfits Gaming | 28 |
| LEC 2022 Spring Playoffs | Astralis | 18 |
| LEC 2022 Summer Playoffs | Astralis | 18 |
| LEC 2023 Spring Playoffs | Astralis | 16 |
| LEC 2023 Summer Playoffs | Astralis | 9 |
| LEC 2023 Winter Playoffs | Astralis | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Kobbe.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Kobbe.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LEC · lec-2019-spring. Kobbe.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Splyce | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20162016 · worlds · Splyce | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Summer Playoffs2023 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Astralis | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played. |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2019 · LEC · lec-2019-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LEC 2021 Spring Playoffs2021 · LEC · Misfits Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Splyce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Splyce | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Splyce | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Splyce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Splyce | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| 2nd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
No recorded achievements for this year.