Where Kirei stands
All seasons · Jungle · Domestic games
Thomas Yuen
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
Explore Kirei’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 329 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 14. Number of games won in this selection. Based on 32 of 32 games. | Losses: 18. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 32 games. Games without the required stats are excluded. | CS / min: 3.96. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 28 of 329 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 18. Number of games won in this selection. Based on 28 of 28 games. | Losses: 10. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 28 of 329 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 20. Number of games won in this selection. Based on 28 of 28 games. | Losses: 8. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 71.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 28 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 27 of 329 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 27 games. Games without the required stats are excluded. | CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 22 of 329 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 7. Number of games won in this selection. Based on 22 of 22 games. | Losses: 15. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 22 games. Games without the required stats are excluded. | CS / min: 3.88. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 329 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 329 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 329 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 329 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 329 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2025 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| PRMP 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| TCL 2022 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LEC 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LFL 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| European Masters 2020 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LFL 2020 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LFL 2020 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LFL 2020 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LEC 2019 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jul 2025 | PRM 2025 · Summer | CGN EsportsvsKaufland Hangry Knights | Series ↗ | Volibear | Win | 2 / 1 / 14 |
| 20 Jul 2025 | PRM 2025 · Summer | CGN EsportsvsKaufland Hangry Knights | Series ↗ | Wukong | Win | 7 / 4 / 8 |
| 15 Jul 2025 | PRM 2025 · Summer | CGN EsportsvsTeamOrangeGaming | Series ↗ | Sejuani | Loss | 2 / 4 / 7 |
| 15 Jul 2025 | PRM 2025 · Summer | CGN EsportsvsTeamOrangeGaming | Series ↗ | Kindred | Loss | 2 / 3 / 1 |
| 15 Jul 2025 | PRM 2025 · Summer | CGN EsportsvsTeamOrangeGaming | Series ↗ | Wukong | Win | 4 / 5 / 17 |
| 13 Jul 2025 | PRMP 2025 | CGN EsportsvsKaufland Hangry Knights | Series ↗ | Xin Zhao | Loss | 0 / 4 / 3 |
| 13 Jul 2025 | PRMP 2025 | CGN EsportsvsKaufland Hangry Knights | Series ↗ | Elise | Loss | 1 / 10 / 4 |
| 26 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Hecarim | Loss | 1 / 5 / 9 |
| 26 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Trundle | Win | 1 / 5 / 12 |
| 26 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Trundle | Win | 1 / 5 / 16 |
| 26 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Viego | Loss | 4 / 4 / 5 |
| 26 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Xin Zhao | Loss | 3 / 4 / 3 |
| 20 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsFenerbahçe Esports | Series ↗ | Xin Zhao | Win | 3 / 0 / 10 |
| 19 Mar 2022 | TCL 2022 · Winter | NASR eSports Turkeyvsİstanbul Wildcats | Series ↗ | Viego | Win | 3 / 0 / 5 |
| 13 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsSuperMassive Blaze | Series ↗ | Lee Sin | Loss | 4 / 5 / 6 |
| 12 Mar 2022 | TCL 2022 · Winter | NASR eSports Turkeyvs5 Ronin | Series ↗ | Viego | Win | 8 / 1 / 2 |
| 6 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsGalakticos | Series ↗ | Hecarim | Win | 4 / 2 / 11 |
| 5 Mar 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsBeşiktaş Esports | Series ↗ | Xin Zhao | Win | 5 / 4 / 11 |
| 27 Feb 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsDark Passage | Series ↗ | Hecarim | Win | 6 / 0 / 7 |
| 26 Feb 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsTeam AURORA | Series ↗ | Xin Zhao | Loss | 0 / 5 / 5 |
| 20 Feb 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Volibear | Loss | 0 / 2 / 3 |
| 19 Feb 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsFenerbahçe Esports | Series ↗ | Volibear | Win | 0 / 0 / 4 |
| 13 Feb 2022 | TCL 2022 · Winter | NASR eSports Turkeyvsİstanbul Wildcats | Series ↗ | Viego | Loss | 3 / 3 / 4 |
| 12 Feb 2022 | TCL 2022 · Winter | NASR eSports TurkeyvsSuperMassive Blaze | Series ↗ | Xin Zhao | Win | 2 / 1 / 9 |
| 6 Feb 2022 | TCL 2022 · Winter | NASR eSports Turkeyvs5 Ronin | Series ↗ | Xin Zhao | Loss | 2 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 283 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 2.96 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 58.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −688 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 358 | 80.5 | 21 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.02 | 47.5 | 21 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 60.4% | 0.0 | 21 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.4% | 97.7 | 21 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −217 | 15.1 | 21 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 304 | 89.9 | 27 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.44 | 81.2 | 27 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.3% | 26.1 | 27 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.7% | 92.8 | 27 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +122 | 71.0 | 27 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.53 | 5.9 | 27 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 410 | 99.2 | 37 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.42 | 90.4 | 37 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.7% | 67.2 | 37 games · 126 peers |
| 2019 | Tier 1 | Damage share | 21.3% | 100.0 | 37 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +454 | 98.4 | 37 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.54 | 27.1 | 37 games · 108 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 281 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.28 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 59.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −576 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 263 | 30.7 | 23 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.24 | 21.1 | 23 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 65.1% | 8.8 | 23 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.7% | 37.7 | 23 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −346 | 11.8 | 23 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.34 | 27.2 | 23 games · 115 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2015–2025 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Elise | 32 | |||||||||
| Kindred | 28 | |||||||||
| Nidalee | 28 | |||||||||
| Rek'Sai | 27 | |||||||||
| Gragas | 22 | |||||||||
| Sejuani | 20 | |||||||||
| Taliyah | 18 | |||||||||
| Graves | 15 | |||||||||
| All games | 30 | 49 | 25 | 33 | 61 | 65 | 36 | 23 | 7 | 329 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 7.71. Average assists per game. Based on 7 of 7 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.87. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.74. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.96. Average assists per game. Based on 23 of 23 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 10. Number of games won in this selection. Based on 36 of 36 games. | Losses: 26. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.58. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.56. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.00. Average assists per game. Based on 36 of 36 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 42. Number of games won in this selection. Based on 65 of 65 games. | Losses: 23. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 64.6%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.00. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.63. Average deaths per game. Based on 65 of 65 games. | Assists / game: 8.72. Average assists per game. Based on 65 of 65 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2019 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 41. Number of games won in this selection. Based on 61 of 61 games. | Losses: 20. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 67.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.26. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.26. Average assists per game. Based on 61 of 61 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2018 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.64. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.82. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.00. Average assists per game. Based on 33 of 33 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2017 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.40. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.60. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.96. Average assists per game. Based on 25 of 25 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2016 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 16. Number of games won in this selection. Based on 49 of 49 games. | Losses: 33. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.90. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.94. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.43. Average assists per game. Based on 49 of 49 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 49 games. Games without the required stats are excluded. | CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2015 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 17. Number of games won in this selection. Based on 30 of 30 games. | Losses: 13. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.50. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.73. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.87. Average assists per game. Based on 30 of 30 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 3.02. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Summer Playoffs | Misfits Gaming | 13 |
| LEC 2021 Summer Playoffs | FC Schalke 04 Esports | 18 |
| NA LCS 2016 Spring Playoffs | Dignitas | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · 1907 Fenerbahçe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2021 Summer Playoffs2021 · LEC · FC Schalke 04 Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.