Where Kino stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kino’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 66 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 66 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 66 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 66 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 66 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 66 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 66 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 66 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCP 2026 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCP 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 93. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Karma | Loss | 1 / 3 / 9 |
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Alistar | Loss | 0 / 5 / 2 |
| 26 Oct 2026 | Worlds 2026 | CTBC Flying OystervsT1 | Series ↗ | Alistar | Loss | 0 / 4 / 6 |
| 24 Oct 2026 | Worlds 2026 | CTBC Flying OystervsMovistar KOI | Series ↗ | Lulu | Loss | 1 / 2 / 3 |
| 23 Oct 2026 | Worlds 2026 | CTBC Flying OystervsTeam Liquid | Series ↗ | Alistar | Win | 0 / 4 / 12 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Renata Glasc | Loss | 1 / 5 / 7 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Milio | Loss | 0 / 1 / 3 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Lulu | Loss | 0 / 3 / 5 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Nautilus | Win | 1 / 2 / 7 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Neeko | Loss | 3 / 7 / 1 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Milio | Win | 1 / 1 / 10 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Lulu | Win | 2 / 4 / 19 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Karma | Loss | 1 / 2 / 12 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Renata Glasc | Loss | 0 / 7 / 4 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Nautilus | Loss | 0 / 7 / 2 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Milio | Win | 0 / 1 / 13 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Karma | Win | 1 / 1 / 16 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Lulu | Win | 0 / 0 / 15 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Alistar | Win | 0 / 3 / 15 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Camille | Win | 5 / 6 / 19 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Rakan | Loss | 1 / 7 / 15 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Braum | Win | 0 / 2 / 15 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Karma | Loss | 0 / 3 / 8 |
| 14 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Milio | Win | 1 / 2 / 19 |
| 14 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Lulu | Win | 0 / 2 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 113 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.30 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 68.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −183 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.04 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 120 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 66.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 6.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −102 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.73 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 146 | 39.8 | 27 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.03 | 17.5 | 27 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 56.4% | 1.7 | 27 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.1% | 11.0 | 27 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −264 | 1.7 | 27 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.41 | 44.9 | 27 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 135 | 23.3 | 66 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.24 | 48.3 | 66 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.4% | 61.7 | 66 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.9% | 13.3 | 66 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +58 | 67.0 | 65 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.58 | 51.7 | 66 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 133 | 17.3 | 67 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.12 | 50.9 | 67 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 65.7% | 18.2 | 67 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.6% | 6.4 | 67 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +31 | 58.9 | 67 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.47 | 28.2 | 67 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 122 | 0.0 | 28 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.94 | 31.5 | 28 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 67.5% | 9.3 | 28 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.0% | 0.0 | 28 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −114 | 19.3 | 28 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.76 | 11.1 | 28 games · 109 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 171 | 7.6 | 53 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.99 | 18.2 | 53 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 68.6% | 4.5 | 53 games · 67 peers |
| 2026 | Tier 1 | Damage share | 6.3% | 3.0 | 53 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −51 | 31.0 | 53 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.18 | 45.5 | 53 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
2018–2026 · All seasons · 32 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 86 | |||||||||
| Alistar | 78 | |||||||||
| Leona | 48 | |||||||||
| Rell | 43 | |||||||||
| Rakan | 30 | |||||||||
| Braum | 24 | |||||||||
| Tahm Kench | 22 | |||||||||
| Lulu | 19 | |||||||||
| All games | 5 | 19 | 27 | 79 | 72 | 48 | 64 | 81 | 66 | 461 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 30. Number of games won in this selection. Based on 66 of 66 games. | Losses: 36. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 45.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.64. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.70. Average deaths per game. Based on 66 of 66 games. | Assists / game: 10.27. Average assists per game. Based on 66 of 66 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2025 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 1.28. Average kills per game. Based on 81 of 81 games. | Deaths / game: 4.83. Average deaths per game. Based on 81 of 81 games. | Assists / game: 12.79. Average assists per game. Based on 81 of 81 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 59. Number of games won in this selection. Based on 64 of 64 games. | Losses: 5. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 92.2%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 1.28. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.72. Average deaths per game. Based on 64 of 64 games. | Assists / game: 14.28. Average assists per game. Based on 64 of 64 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 29. Number of games won in this selection. Based on 48 of 48 games. | Losses: 19. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 60.4%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.58. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.27. Average deaths per game. Based on 48 of 48 games. | Assists / game: 9.35. Average assists per game. Based on 48 of 48 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 40. Number of games won in this selection. Based on 72 of 72 games. | Losses: 32. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.42. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.04. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.92. Average assists per game. Based on 72 of 72 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 50. Number of games won in this selection. Based on 79 of 79 games. | Losses: 29. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 63.3%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.84. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.94. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.94. Average assists per game. Based on 79 of 79 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 12. Number of games won in this selection. Based on 27 of 27 games. | Losses: 15. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.63. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.15. Average deaths per game. Based on 27 of 27 games. | Assists / game: 8.11. Average assists per game. Based on 27 of 27 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 0.79. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.11. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.58. Average assists per game. Based on 19 of 19 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2018 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 215. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCP 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Kino.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2021 · PCS 2021 Spring Playoffs · 8 points. PCS 2021 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 8 points. PCS 2021 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20212021 · worlds · Beyond Gaming | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 2 Playoffs2026 · LCP · CTBC Flying Oyster | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCP 2026 Split 32026 · LCP · CTBC Flying Oyster | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 35 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCP · CTBC Flying Oyster · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
|
15 games played.
| PCS 2021 Summer Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|