Where Kindless stands
2017 · Bot · Domestic games
Benjamin Ignacio Fuenzalida Barrera
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Kindless’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 74 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 74 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 16 games. Games without the required stats are excluded. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 10 of 74 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 74 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 74 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 74 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 96.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 74 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CLS 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 63.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| Mid-Season Invitational 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| RR 2017 · Rift Rivals · LLN-CLS-CBLOL | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2017 | CLS 2017 | IsurusvsKaos Latin Gamers | Series ↗ | Tristana | Loss | 2 / 3 / 3 |
| 19 Aug 2017 | CLS 2017 | IsurusvsKaos Latin Gamers | Series ↗ | Kog'Maw | Loss | 2 / 5 / 3 |
| 19 Aug 2017 | CLS 2017 | IsurusvsKaos Latin Gamers | Series ↗ | Jinx | Loss | 2 / 2 / 8 |
| 19 Aug 2017 | CLS 2017 | IsurusvsKaos Latin Gamers | Series ↗ | Jinx | Win | 8 / 3 / 6 |
| 29 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Varus | Win | 5 / 0 / 7 |
| 29 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Varus | Win | 15 / 3 / 8 |
| 29 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Varus | Win | 4 / 1 / 9 |
| 28 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Kalista | Loss | 1 / 3 / 1 |
| 28 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Kalista | Loss | 2 / 2 / 2 |
| 21 Jul 2017 | CLS 2017 | IsurusvsLast Kings | Series ↗ | Twitch | Win | 4 / 4 / 9 |
| 21 Jul 2017 | CLS 2017 | IsurusvsLast Kings | Series ↗ | Kog'Maw | Loss | 3 / 5 / 5 |
| 14 Jul 2017 | CLS 2017 | IsurusvsHafnet eSports | Series ↗ | Caitlyn | Win | 2 / 1 / 2 |
| 14 Jul 2017 | CLS 2017 | IsurusvsHafnet eSports | Series ↗ | Xayah | Win | 7 / 0 / 9 |
| 14 Jul 2017 | CLS 2017 | IsurusvsBorn to Kill | Series ↗ | Kalista | Win | 5 / 0 / 4 |
| 13 Jul 2017 | CLS 2017 | IsurusvsBorn to Kill | Series ↗ | Kog'Maw | Win | 6 / 0 / 7 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsRED Canids | — | Jhin | Loss | 1 / 1 / 6 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsKeyd Stars | — | Jhin | Win | 7 / 1 / 9 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsRED Canids | — | Caitlyn | Win | 1 / 3 / 7 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsKeyd Stars | — | Xayah | Loss | 1 / 1 / 0 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsRED Canids | — | Jhin | Win | 6 / 2 / 11 |
| 5 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsJust Toys Havoks | — | Varus | Win | 7 / 1 / 7 |
| 5 Jul 2017 | RR 2017 · Rift Rivals · LLN-CLS-CBLOL | IsurusvsLyon Gaming (2013 Latin American Team) | — | Jhin | Loss | 1 / 4 / 3 |
| 1 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Jhin | Loss | 1 / 2 / 1 |
| 1 Jul 2017 | CLS 2017 | IsurusvsFurious Gaming | Series ↗ | Jhin | Win | 3 / 1 / 9 |
| 29 Jun 2017 | CLS 2017 | IsurusvsRebirth eSports | Series ↗ | Ashe | Win | 5 / 3 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2025 · Domestic games
LPL data missing · Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 551 | 81.3 | 61 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.27 | 21.1 | 61 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.5% | 48.4 | 61 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.3% | 31.8 | 61 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +136 | 76.2 | 61 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.67 | 73.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 567 | 57.3 | 56 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.45 | 34.4 | 56 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.8% | 56.5 | 56 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.0% | 45.8 | 56 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +152 | 74.0 | 56 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.31 | 76.8 | 56 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 559 | 81.8 | 46 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.12 | 31.4 | 46 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.9% | 26.4 | 46 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.4% | 90.9 | 46 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −40 | 42.1 | 46 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.22 | 63.8 | 46 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 669 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 9.68 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 61.5% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 33.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +239 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.50 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 664 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.62 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 68.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 25.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −44 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 920. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2017–2025 · All seasons · 27 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 60 | |||||||||
| Ezreal | 46 | |||||||||
| Jhin | 42 | |||||||||
| Aphelios | 32 | |||||||||
| Kai'Sa | 29 | |||||||||
| Lucian | 27 | |||||||||
| Jinx | 25 | |||||||||
| Ashe | 24 | |||||||||
| All games | 74 | 56 | 46 | 38 | 58 | 70 | 29 | 36 | 9 | 416 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 7.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 8.11. Average assists per game. Based on 9 of 9 games. | Damage / min: 920. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2024 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.72. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.00. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.89. Average assists per game. Based on 36 of 36 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2023 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.38. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.76. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.90. Average assists per game. Based on 29 of 29 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2022 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 52. Number of games won in this selection. Based on 70 of 70 games. | Losses: 18. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 74.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 5.66. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.96. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.87. Average assists per game. Based on 70 of 70 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 33. Number of games won in this selection. Based on 58 of 58 games. | Losses: 25. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 56.9%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.66. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.67. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.10. Average assists per game. Based on 58 of 58 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 28. Number of games won in this selection. Based on 38 of 38 games. | Losses: 10. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 73.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.50. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.92. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.08. Average assists per game. Based on 38 of 38 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 13. Number of games won in this selection. Based on 46 of 46 games. | Losses: 33. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 28.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.04. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.72. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.83. Average assists per game. Based on 46 of 46 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 37. Number of games won in this selection. Based on 56 of 56 games. | Losses: 19. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 66.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.55. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.77. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.39. Average assists per game. Based on 56 of 56 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 44. Number of games won in this selection. Based on 74 of 74 games. | Losses: 30. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 59.5%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.95. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.64. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.14. Average assists per game. Based on 74 of 74 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 74 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Isurus Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.