Where Kellin stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Kellin’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 151 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 151 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 151 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 151 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 151 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 151 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 151 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 151 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 151 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| First Stand 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| KeSPA Cup 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LCK 2026 · Rounds 3-4 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 133 | 20.3 | 55 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.33 | 28.1 | 55 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 60.4% | 3.1 | 55 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.1% | 54.7 | 55 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −253 | 8.6 | 55 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | 48.6 | 55 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 110 | 2.5 | 28 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.99 | 10.8 | 28 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.9% | 28.3 | 28 games · 121 peers |
| 2020 | Tier 1 | Damage share | 6.4% | 1.7 | 28 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +35 | 57.6 | 28 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.50 | 58.5 | 28 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 148 | 55.0 | 103 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.17 | 21.7 | 103 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.3% | 51.7 | 103 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.6% | 40.8 | 103 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +46 | 65.0 | 103 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.81 | 89.2 | 103 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 180 | 82.7 | 100 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.88 | 4.5 | 100 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 73.3% | 85.5 | 99 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.2% | 90.0 | 100 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +164 | 86.7 | 100 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.82 | 90.9 | 100 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 195 | 81.5 | 82 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.82 | 3.7 | 82 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 76.7% | 85.2 | 82 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.9% | 85.2 | 82 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +163 | 87.5 | 82 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.30 | 84.3 | 82 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 193 | 58.7 | 90 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.31 | 33.7 | 90 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.8% | 45.2 | 90 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.5% | 71.2 | 90 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −33 | 48.8 | 90 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.48 | 67.3 | 90 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 223 | 88.7 | 105 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.91 | 6.5 | 105 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 77.7% | 85.5 | 104 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.3% | 72.6 | 105 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −69 | 22.7 | 105 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.58 | 58.1 | 105 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 228 | 80.3 | 111 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.95 | 6.1 | 111 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 76.2% | 78.8 | 111 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.2% | 75.8 | 111 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | 0 | 48.3 | 111 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.98 | 16.7 | 111 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
2019–2026 · All seasons · 35 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rakan | 64 | ||||||||
| Leona | 60 | ||||||||
| Alistar | 59 | ||||||||
| Renata Glasc | 49 | ||||||||
| Karma | 46 | ||||||||
| Rell | 45 | ||||||||
| Tahm Kench | 43 | ||||||||
| Nami | 42 | ||||||||
| All games | 56 | 33 | 116 | 112 | 95 | 90 | 124 | 151 | 777 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 151. Number of individual games played in this selection. Based on 151 of 151 games. | Wins: 74. Number of games won in this selection. Based on 151 of 151 games. | Losses: 77. Number of games lost in this selection. Based on 151 of 151 games. | Win rate: 49.0%. The percentage of games won. Based on 151 of 151 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games. | Kills / game: 0.75. Average kills per game. Based on 151 of 151 games. | Deaths / game: 3.01. Average deaths per game. Based on 151 of 151 games. | Assists / game: 10.79. Average assists per game. Based on 151 of 151 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 151 of 151 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games. |
| 2025 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 59. Number of games won in this selection. Based on 124 of 124 games. | Losses: 65. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 47.6%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.78. Average kills per game. Based on 124 of 124 games. | Deaths / game: 3.61. Average deaths per game. Based on 124 of 124 games. | Assists / game: 11.10. Average assists per game. Based on 124 of 124 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2024 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 47. Number of games won in this selection. Based on 90 of 90 games. | Losses: 43. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 52.2%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 0.62. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.63. Average deaths per game. Based on 90 of 90 games. | Assists / game: 8.87. Average assists per game. Based on 90 of 90 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2023 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 56. Number of games won in this selection. Based on 95 of 95 games. | Losses: 39. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 58.9%. The percentage of games won. Based on 95 of 95 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.65. Average kills per game. Based on 95 of 95 games. | Deaths / game: 1.73. Average deaths per game. Based on 95 of 95 games. | Assists / game: 8.92. Average assists per game. Based on 95 of 95 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2022 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 70. Number of games won in this selection. Based on 112 of 112 games. | Losses: 42. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 62.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 0.75. Average kills per game. Based on 112 of 112 games. | Deaths / game: 1.91. Average deaths per game. Based on 112 of 112 games. | Assists / game: 8.76. Average assists per game. Based on 112 of 112 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 58. Number of games won in this selection. Based on 116 of 116 games. | Losses: 58. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 0.66. Average kills per game. Based on 116 of 116 games. | Deaths / game: 3.01. Average deaths per game. Based on 116 of 116 games. | Assists / game: 7.81. Average assists per game. Based on 116 of 116 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 0.45. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.18. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.97. Average assists per game. Based on 33 of 33 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 3. Number of games won in this selection. Based on 56 of 56 games. | Losses: 53. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 5.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.30. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.13. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.38. Average assists per game. Based on 56 of 56 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | Jin Air Green Wings | 22 |
| LCK 2019 Summer Playoffs | Jin Air Green Wings | 31 |
| LCK 2020 Spring Playoffs | Gen.G | 14 |
| LCK 2020 Summer Playoffs | Gen.G | 7 |
| LCK 2021 Regional Finals | Nongshim RedForce | 3 |
| LCK 2021 Spring Playoffs | Nongshim RedForce | 47 |
| LCK 2021 Summer Playoffs | Nongshim RedForce | 53 |
| LCK 2022 Spring Playoffs | DWG KIA | 50 |
| LCK 2022 Summer Playoffs | DWG KIA | 46 |
| LCK 2023 Spring Playoffs | Dplus Kia | 44 |
| LCK 2023 Summer Playoffs | Dplus Kia | 31 |
| LCK 2024 Spring Playoffs | Dplus Kia | 55 |
| LCK 2024 Summer Playoffs | Dplus Kia | 35 |
| LCK Cup 2025 | BNK FEARX | 13 |
| LCK 2025 Season Playoffs | BNK FEARX | 92 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Kellin.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Kellin.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · LCK Cup 2026 · 4 points. LCK Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 10 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 10 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 4 points. KeSPA Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · BNK FEARX | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 17 games played.
|
| First Stand 20262026 · International · BNK FEARX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| League of Legends Asia Invitational 20252025 · International · BNK FEARX | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| worlds 20232023 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · DWG KIA | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK Cup 20262026 · LCK · BNK FEARX | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · BNK FEARX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| KeSPA Cup 2025 |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2023 · LCK · lck-2023-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote. |
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · BNK FearX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| KeSPA Cup 20242024 · LCK · BNK FEARX | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Dplus KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Dplus KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · DWG KIA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · DWG KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Nongshim RedForce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20202020 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Jin Air Green Wings | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Jin Air Green Wings | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| KeSPA Cup 20182018 · LCK · Jin Air Green Wings | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|