Games Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.89
Win rate Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games.58.4%
KDA KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.4.16
Damage / min Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.668
CS / min CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.8.75
Kill participation Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.65.7%
More statistics Totals, economy & laning +
WinsWins: 52. Number of games won in this selection. Based on 89 of 89 games.
LossesLosses: 37. Number of games lost in this selection. Based on 89 of 89 games.
KillsKills: 386. Total kills in games where kills are available. Based on 89 of 89 games.
DeathsDeaths: 224. Total deaths in games where deaths are available. Based on 89 of 89 games.
AssistsAssists: 546. Total assists in games where assists are available. Based on 89 of 89 games.
Gold / minGold / min: 411. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Damage shareDamage share: 24.3%. The player's share of team damage to enemy champions, averaged across games. Based on 89 of 89 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 89 of 89 games.
Gold diff @15Gold diff @15: +91. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
XP diff @15XP diff @15: +54. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
Vision score / minVision score / min: 1.21. Vision score per minute, averaged across games where the statistic is supported. Based on 89 of 89 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kaze stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 670 damage per minute. Percentile: 65%. Rank: 24th of 67670
Value: 670 damage per minute. Percentile: 65%. Rank: 24th of 67
Value: 8.69 CS per minute. Percentile: 20%. Rank: 54th of 678.69
Value: 8.69 CS per minute. Percentile: 20%. Rank: 54th of 67
Value: 65.3% kill participation. Percentile: 56%. Rank: 30th of 6765.3%
Value: 65.3% kill participation. Percentile: 56%. Rank: 30th of 67
Value: 24.4% damage share. Percentile: 47%. Rank: 36th of 6724.4%
Value: 24.4% damage share. Percentile: 47%. Rank: 36th of 67
Value: +106 gold difference @15. Percentile: 72%. Rank: 18th of 62. Percentile among 62 players with sufficient data.+106
Value: +106 gold difference @15. Percentile: 72%. Rank: 18th of 62. Percentile among 62 players with sufficient data.
Value: 1.20 vision score per minute. Percentile: 12%. Rank: 59th of 671.20
Value: 1.20 vision score per minute. Percentile: 12%. Rank: 59th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze9 games
Ryze: 21.5% earned gold share and 22.5% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Orianna8 games
Orianna: 21.8% earned gold share and 24.6% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Taliyah8 games
Taliyah: 19.7% earned gold share and 25.2% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
LeBlanc7 games
LeBlanc: 23.3% earned gold share and 28.4% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Sylas7 games
Sylas: 21.3% earned gold share and 27.7% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Ahri6 games
Ahri: 21.3% earned gold share and 25.2% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Cassiopeia5 games
Cassiopeia: 19.5% earned gold share and 23.4% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
?
Syndra5 games
Syndra: 19.5% earned gold share and 26.3% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
89 games
Opponent
WinsLosses
Win rate
FUFURIAFURIA: 7 wins, 11 losses in 18 recorded games, 38.9% win rate. 2026.39%
LØLØSLØS: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2026.38%
FWFluxo W7MFluxo W7M: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
LOLOUDLOUD: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
PGpaiN GamingpaiN Gaming: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
VKSVivo Keyd StarsVivo Keyd Stars: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
LELeviatanLeviatan: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
CLCloud9Cloud9: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
89 games
70.0%win rate when ahead at 15 minutes 28 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kaze’s 2026 performances. Select a point to open its story.
89 plotted games
WinLoss— Median in selection
89 / 89 selected games have both values.Median damage / min: 645
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 89 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 89 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 89 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 89 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 89 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 89 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
581
47.6
54 games · 106 peers
2023
Tier 1
CS / min
7.86
11.4
54 games · 106 peers
2023
Tier 1
Kill participation
69.1%
72.4
54 games · 106 peers
2023
Tier 1
Damage share
26.0%
35.2
54 games · 106 peers
2023
Tier 1
Gold diff @15
−175
22.6
54 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.03
19.0
54 games · 106 peers
2024
Tier 1
Damage / min
711
68.0
72 games · 101 peers
2024
Tier 1
CS / min
8.01
2.0
72 games · 101 peers
2024
Tier 1
Kill participation
67.8%
63.0
72 games · 101 peers
2024
Tier 1
Damage share
27.5%
51.0
72 games · 101 peers
2024
Tier 1
Gold diff @15
−119
31.7
72 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.16
37.0
72 games · 101 peers
2025
Tier 1
Damage / min
674
56.3
27 games · 65 peers
2025
Tier 1
CS / min
8.11
3.1
27 games · 65 peers
2025
Tier 1
Kill participation
72.7%
96.9
27 games · 65 peers
2025
Tier 1
Damage share
25.4%
35.9
27 games · 65 peers
2025
Tier 1
Gold diff @15
+550
100.0
27 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
0.88
1.6
27 games · 65 peers
2026
Tier 1
Damage / min
670
65.2
73 games · 67 peers
2026
Tier 1
CS / min
8.69
19.7
73 games · 67 peers
2026
Tier 1
Kill participation
65.3%
56.1
73 games · 67 peers
2026
Tier 1
Damage share
24.4%
47.0
73 games · 67 peers
2026
Tier 1
Gold diff @15
+106
72.1
73 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Sylas
35
?Ahri
24
?Taliyah
21
?Ryze
19
?Azir
18
?Orianna
18
?LeBlanc
17
?Akali
15
All games
57
72
69
89
287
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 52. Number of games won in this selection. Based on 89 of 89 games.
Losses: 37. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 4.34. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.52. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.13. Average assists per game. Based on 89 of 89 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 45. Number of games won in this selection. Based on 69 of 69 games.
Losses: 24. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 65.2%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 5.30. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.16. Average deaths per game. Based on 69 of 69 games.
Assists / game: 7.55. Average assists per game. Based on 69 of 69 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 40. Number of games won in this selection. Based on 72 of 72 games.
Losses: 32. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 4.64. Average kills per game. Based on 72 of 72 games.
Deaths / game: 3.49. Average deaths per game. Based on 72 of 72 games.
Assists / game: 7.13. Average assists per game. Based on 72 of 72 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 31. Number of games won in this selection. Based on 57 of 57 games.
Losses: 26. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.16. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.09. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.63. Average assists per game. Based on 57 of 57 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.