Where Kati stands
2026 · Mid · Domestic games
Đặng Thanh Phê
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kati’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 22 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 22 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 22 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 817. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCP 2026 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsGround Zero Gaming | Series ↗ | Syndra | Loss | 2 / 4 / 2 |
| 8 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsGround Zero Gaming | Series ↗ | Orianna | Loss | 1 / 6 / 5 |
| 8 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsGround Zero Gaming | Series ↗ | Mel | Win | 7 / 0 / 6 |
| 6 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsTeam Secret Whales | Series ↗ | Viktor | Loss | 3 / 2 / 1 |
| 6 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsTeam Secret Whales | Series ↗ | Orianna | Loss | 4 / 3 / 1 |
| 31 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Mel | Loss | 3 / 2 / 0 |
| 31 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ryze | Win | 0 / 0 / 7 |
| 29 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsDeep Cross Gaming | Series ↗ | Galio | Loss | 1 / 3 / 3 |
| 29 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsDeep Cross Gaming | Series ↗ | Ryze | Win | 5 / 0 / 8 |
| 25 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Viktor | Loss | 3 / 3 / 4 |
| 25 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Ryze | Win | 5 / 0 / 1 |
| 25 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsCTBC Flying Oyster | Series ↗ | Orianna | Loss | 4 / 1 / 3 |
| 23 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsGAM Esports | Series ↗ | Sion | Win | 4 / 2 / 6 |
| 23 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsGAM Esports | Series ↗ | Ryze | Win | 4 / 4 / 5 |
| 23 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsGAM Esports | Series ↗ | Orianna | Loss | 2 / 2 / 1 |
| 17 Jan 2026 | LCP 2026 · Split 1 | MVK EsportsvsDetonatioN FocusMe | Series ↗ | Anivia | Win | 3 / 0 / 6 |
| 7 Dec 2025 | KeSPA Cup 2026 | Vietnam (National Team)vsHanwha Life Esports | Series ↗ | Lissandra | Loss | 0 / 3 / 0 |
| 7 Dec 2025 | KeSPA Cup 2026 | Vietnam (National Team)vsCloud9 | Series ↗ | Viktor | Loss | 4 / 2 / 5 |
| 4 Oct 2025 | LCP 2026 | MGN Vikings Esportsvs1TAP Dino | Series ↗ | Lissandra | Win | 12 / 0 / 12 |
| 4 Oct 2025 | LCP 2026 | MGN Vikings Esportsvs1TAP Dino | Series ↗ | Sion | Win | 3 / 2 / 8 |
| 4 Oct 2025 | LCP 2026 | MGN Vikings Esportsvs1TAP Dino | Series ↗ | Annie | Win | 3 / 2 / 9 |
| 4 Oct 2025 | LCP 2026 | MGN Vikings Esportsvs1TAP Dino | Series ↗ | Galio | Loss | 1 / 4 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 741 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 6.79 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 60.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 24.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −85 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 499 | 59.0 | 92 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.52 | 63.7 | 96 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 62.0% | 13.0 | 96 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.5% | 30.3 | 92 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +71 | 59.8 | 92 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.10 | 70.7 | 92 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 511 | 68.5 | 76 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.21 | 38.7 | 76 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.1% | 16.1 | 76 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.3% | 23.4 | 76 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +282 | 85.7 | 72 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.28 | 91.1 | 76 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 626 | 96.5 | 83 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.77 | 73.9 | 83 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.9% | 25.2 | 83 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.0% | 48.7 | 83 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +239 | 80.2 | 83 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.18 | 72.2 | 83 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 633 | 79.0 | 87 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.60 | 61.0 | 87 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.6% | 81.0 | 87 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.5% | 41.9 | 87 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +104 | 71.4 | 87 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.39 | 94.3 | 87 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 755 | 86.0 | 79 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.88 | 98.0 | 79 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 65.5% | 36.0 | 78 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.1% | 43.0 | 79 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +469 | 97.6 | 79 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.40 | 88.0 | 79 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 716 | 79.7 | 76 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.68 | 71.9 | 76 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 69.6% | 78.1 | 76 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.9% | 76.6 | 76 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +214 | 87.5 | 76 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.19 | 76.6 | 76 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 626 | 34.8 | 20 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.11 | 65.2 | 20 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 66.3% | 69.7 | 20 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.2% | 36.4 | 20 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +410 | 98.4 | 20 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.39 | 71.2 | 20 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2019–2026 · All seasons · 52 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ryze | 52 | ||||||||
| Orianna | 49 | ||||||||
| Syndra | 49 | ||||||||
| Galio | 40 | ||||||||
| Corki | 37 | ||||||||
| Viktor | 36 | ||||||||
| Taliyah | 21 | ||||||||
| Lissandra | 20 | ||||||||
| All games | 1 | 104 | 76 | 89 | 109 | 83 | 83 | 22 | 567 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.36. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.05. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.77. Average assists per game. Based on 22 of 22 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2025 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 44. Number of games won in this selection. Based on 83 of 83 games. | Losses: 39. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 53.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.24. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.41. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.18. Average assists per game. Based on 83 of 83 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2024 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 51. Number of games won in this selection. Based on 83 of 83 games. | Losses: 32. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 61.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 4.72. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.64. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.07. Average assists per game. Based on 83 of 83 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2023 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 73. Number of games won in this selection. Based on 109 of 109 games. | Losses: 36. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 67.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.52. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.60. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.64. Average assists per game. Based on 109 of 109 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 67. Number of games won in this selection. Based on 89 of 89 games. | Losses: 22. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 75.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.80. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.96. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.80. Average assists per game. Based on 89 of 89 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 58. Number of games won in this selection. Based on 76 of 76 games. | Losses: 18. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 76.3%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.47. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.51. Average deaths per game. Based on 76 of 76 games. | Assists / game: 7.78. Average assists per game. Based on 76 of 76 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2020 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 65. Number of games won in this selection. Based on 104 of 104 games. | Losses: 39. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 62.5%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 3.33. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.60. Average deaths per game. Based on 104 of 104 games. | Assists / game: 6.45. Average assists per game. Based on 104 of 104 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 104 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 100 of 104 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 10.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 11.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
2 Domestic
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · VCS · VCS/2020 Season/Summer Playoffs. Kati.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2020 · VCS 2020 Spring Playoffs · 20 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 20 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 20 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Winter Playoffs · 8 points. VCS 2021 Winter Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 20 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 20 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 20 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 20 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 8 points. VCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 8 points. VCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · MGN Vikings Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20242024 · worlds · Vikings Esports (2023 Vietnamese Team) | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Vietnam (National Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · GAM Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20232023 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20222022 · worlds · GAM Esports | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20252025 · LCK · Vietnam (National Team) | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| VCS 2024 Spring Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2020 · VCS · Team Flash.Vietnam · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 14 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|